TMTIME Posted January 28, 2009 Share Posted January 28, 2009 I have had an idea for four maps for ZS and possibly the awesome Mr Green server, but I have no idea how to use Hammer to have the maps set up correctly. Could someone help me? Quote Link to comment
Deluvas Posted January 28, 2009 Share Posted January 28, 2009 hmm ..ideas are easy to get, but if you plan on making a map, draw it first, with all details and possible ways you can think of ...by the way, there are several tutorials on youtube.If you have original steam with HL2DM or CSS or HL2 you should have at tools Source SDK (just like this). Open it -> select Episode One then HL2DM (if you want your hammer program to run with Hl2DM props, etc) or Episode One -> then Counter Strike Source , if you want valve to run/compile maps with css stuff+hl2 stuff. Then press Reset game configuration (wait till its finished) and after Refresh SDK content , then start Hammer Editor. Quote Link to comment
TMTIME Posted January 28, 2009 Author Share Posted January 28, 2009 I have already done some overhead drawing shots, and I am beginning to do some 3D drawing of the map Quote Link to comment
Deluvas Posted January 28, 2009 Share Posted January 28, 2009 good, you know how to work in hammer right? otherwise, its gonna be a lil hard at the beginning. Quote Link to comment
TMTIME Posted January 28, 2009 Author Share Posted January 28, 2009 I have used a program similar to Hammer, I believe it was GTK Radiant, There are still some features I am uncertain on such as the clipping tool. for now, How do I change the spawn points so they spawn zombies only? Quote Link to comment
Deluvas Posted January 28, 2009 Share Posted January 28, 2009 info_player_zombie for zombsinfo_player_human for human Quote Link to comment
Mr. Darkness Posted February 9, 2009 Share Posted February 9, 2009 info_player_zombie for zombsinfo_player_human for humanO_o Quote Link to comment
Mr. Darkness Posted February 9, 2009 Share Posted February 9, 2009 I've tried to do it, butta it makes only info_player_start Quote Link to comment
A Random Hobo Posted February 9, 2009 Share Posted February 9, 2009 Hit enter rather than apply, Darkness. It will show as obsolite, but that doesn't matter.First off, to make a map, get to know the tutorial sitesinterlopers.netValve deverloper wikihalf2wit or somethingAnd, i will finally release my map i think.zs_skyscraper Quote Link to comment
Clavus Posted February 9, 2009 Share Posted February 9, 2009 Make sure your map has at least one info_player_start, in a normal ZS map it won't be used, but your map will crash if you don't have one. Quote Link to comment
A Random Hobo Posted February 9, 2009 Share Posted February 9, 2009 Just correcting you there Clavus, it won't crash, but some people have a chance of spawning outmap if you don't have one. Place it in the human spawn. Quote Link to comment
Clavus Posted February 10, 2009 Share Posted February 10, 2009 Just correcting you there Clavus, it won't crash, but some people have a chance of spawning outmap if you don't have one. Place it in the human spawn.Oh, maybe not in GMod, but it does crash in CSS and HL2DM if my memory serves me right. Quote Link to comment
Mr. Darkness Posted February 10, 2009 Share Posted February 10, 2009 Hobo? is it a .VMF file? just worrying...Clavus, you mean if i will put an info_player_zombie/human it will crash in css or in hl2dm? am i right?Oh... almoust forgot Clavus... I INVITE YOU TO PLAY WITH US IN ZS Hobo call me Quote Link to comment
A Random Hobo Posted February 10, 2009 Share Posted February 10, 2009 .vmf is the uncompiled, press f9 to compile it into a playable .bsp format. Remember to pakrat custom files. Quote Link to comment
Clavus Posted February 10, 2009 Share Posted February 10, 2009 Clavus, you mean if i will put an info_player_zombie/human it will crash in css or in hl2dm? am i right?Other way around dummy. @_@ You crash when you don't have one. Quote Link to comment
Mr. Darkness Posted February 10, 2009 Share Posted February 10, 2009 .vmf is the uncompiled, press f9 to compile it into a playable .bsp format. Remember to pakrat custom files. I already know it I have already done the map in BSP, But it's not finished totally.other ways thanks, I know, Quote Link to comment
Ninja :D Posted April 20, 2009 Share Posted April 20, 2009 2 words.....Youtube3kliksphillip:3 Quote Link to comment
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