Pufulet Posted September 27, 2010 Posted September 27, 2010 Agree with the 10 maps to wait before u can vote on it. Make more than 3 maps to be chosen. Maybe 5?Disagree with the whole Sniper - Berserker, simply make the sniper class cause berzerker is legendary and mus not be removed Quote
Jeremiah Posted September 27, 2010 Posted September 27, 2010 Berserker isn't part of Zombie Survival..The concept of the game is the fear of the zombies, the game gets destroyed by such foolish classes.Else make Human Survival and zombies must run from the humans, because that is what you are really saying.. Quote
Re-volve Posted September 27, 2010 Posted September 27, 2010 My general thoughts:Zs is not that bad, but can be better - fixed zombie spawns, but yet multiple in each lvl(oldskool system)- not only humans have a leveling system with classes, zombies should have too(can give suggestions is this is gonna get developped)- lvling should be based on amount of kills or xp gain, and no stuff like kill x headcrabs with weapon yI am willing to help making new maps that could adapt to the new patchRegards Quote
Griffon Posted September 27, 2010 Posted September 27, 2010 Agree with the 10 maps to wait before u can vote on it. Make more than 3 maps to be chosen. Maybe 5?Disagree with the whole Sniper - Berserker, simply make the sniper class cause berzerker is legendary and mus not be removedAgreed i changed him to fighter though but made him vulnerable to poison headcrabs and howlersalso totaly agree on the map rotor thing Quote
Hundred2 Posted September 27, 2010 Posted September 27, 2010 (edited) YEAH.LETS TURN AN UPDATE THREAD INTO A SUGGESTION THREAD.I suggest that this suggestion will be about that i suggest making 5 topics for every kind of idea you guys have.It is a suggestion thread, what's your point?wait what, i probably didnt see it.Ignore my previous post, sucked at reading again .*goes hiding in a corner in shame* Edited September 27, 2010 by Hundred2 Quote
Lobe Posted September 27, 2010 Posted September 27, 2010 (edited) Zombines should not be able to sprint forever, add some kind of stamina system (They are horribly overpowered anyway, so make it harsh?)Make the HL2 shotty less terrible. The auto shotty is far too superior.<3 Edited September 27, 2010 by Lobe Quote
Damien Posted September 27, 2010 Posted September 27, 2010 Zs is a team game and zerk is not a team class. If there is a way to make it a team class, i wont be against zerks anymore. Quote
Pufulet Posted September 28, 2010 Posted September 28, 2010 Zs is a team game and zerk is not a team class. If there is a way to make it a team class, i wont be against zerks anymore. actually zerk was a team class before he got his weapons super nerfed. He used to 'tank' small hallways meaning all the humans behind him and the zerk in front constantly meleeing zombies and blocking them while he gets healed by medic and his ability Quote
Damien Posted September 28, 2010 Posted September 28, 2010 you do know, you just explained that he is an arrogant class ? commando's do the same, they block the zombies with machine guns. But commando's have a dmg aura. zerks dont have any team ability, killing zombies is not a team ability. Quote
Griffon Posted September 28, 2010 Posted September 28, 2010 (edited) you do know, you just explained that he is an arrogant class ? commando's do the same, they block the zombies with machine guns. But commando's have a dmg aura. zerks dont have any team ability, killing zombies is not a team ability.give bezerker a damage reduction aura bonus then ? Edited September 28, 2010 by Griffon Quote
Dusty Posted September 28, 2010 Posted September 28, 2010 I'd actually cry tears of happiness if a sniper class/commando got the snipers back. Quote
Mr. Darkness Posted September 28, 2010 Posted September 28, 2010 (edited) Commando: Give him a stunstick at start, i. e. He is a combine. He should have one.Medic: ... well, I just wanna say that the idea about vieals was great. Not going to make something new out of it, expect that I would like it to be 2 health vials/ammo regen. When you lvl up, you should have more capacity for vials.Support: Cant nail tires. Its odd to nail a tire when it doesnt have a center; Make it be having axis, when naling, You cant nail couch in corner so it stands still. It should rotate over the same corner of the couch.Berserkers: Dont change. 4 hp is pretty ok. Althrough, bers is rarely used now. Also... Remove deagle, It makes bers way stronger. Maybe let him have a melee till 5 kills? So he will get a gun and shoot?Engineer: Make his AR2 regen slower.Also: Add suit sound to zombine when he is running. So the humans can hear him behind.. And givbe him a limit for running, like 5 secs sprint and 2,5 secs rest till it starts regenerating.Make a sprint-o-meter bar so you can see how much you regenned. Edited September 28, 2010 by Mr.Darkness Quote
Mr. Darkness Posted September 28, 2010 Posted September 28, 2010 (edited) Agree with the 10 maps to wait before u can vote on it. Make more than 3 maps to be chosen. Maybe 5?Disagree with the whole Sniper - Berserker, simply make the sniper class cause berzerker is legendary and mus not be removed^No.Awwcrap. Double post, sorry. Edited September 28, 2010 by Mr.Darkness Quote
Pufulet Posted September 28, 2010 Posted September 28, 2010 (edited) Berserkers: Dont change. 4 hp is pretty ok. Althrough, bers is rarely used now. Also... Remove deagle, It makes bers way stronger. Maybe let him have a melee till 5 kills? So he will get a gun and shoot?Noez its not okay 4hp because I can even fight off one zombie. I will be happy with 6 or 7hp but 4 is just too low. Deagle is the only weapon berzerkers have that is effective now. Melee till 5 kills will be extremely hard you do realize that? Melee weapons need flashlights!!!you do know, you just explained that he is an arrogant class ? commando's do the same, they block the zombies with machine guns. But commando's have a dmg aura. zerks dont have any team ability, killing zombies is not a team ability. yeah but hes protecting hes teamates. Commandos cant 'block' because they will end up getting killed Edited September 28, 2010 by Pufulet Quote
Damien Posted September 28, 2010 Posted September 28, 2010 If zerks get a dmg reduction aura they are a team class. Until then they are still arrogant. I think it would be good for a zerk to start with 4 hp at lvl 0 and increase it with 4 hp every lvl. Quote
Mr. Darkness Posted September 28, 2010 Posted September 28, 2010 Berserkers: Dont change. 4 hp is pretty ok. Althrough, bers is rarely used now. Also... Remove deagle, It makes bers way stronger. Maybe let him have a melee till 5 kills? So he will get a gun and shoot?Noez its not okay 4hp because I can even fight off one zombie. I will be happy with 6 or 7hp but 4 is just too low. Deagle is the only weapon berzerkers have that is effective now. Melee till 5 kills will be extremely hard you do realize that? Melee weapons need flashlights!!!you do know, you just explained that he is an arrogant class ? commando's do the same, they block the zombies with machine guns. But commando's have a dmg aura. zerks dont have any team ability, killing zombies is not a team ability. yeah but hes protecting hes teamates. Commandos cant 'block' because they will end up getting killedBerserker is a special class with self-healing. If people think that they are good in-game, then why not try melee? Quote
Albino_Gunner Posted September 30, 2010 Posted September 30, 2010 (edited) well with zerk give it 4% hp back and then add 1%per level or something. and give us the ablity to see to shop items for the weekend for 80% of what we payed for them.Randomise maps again and and put some more maps in and remove some of the house maps or make them alot less frequent.medics heal themselves at 50% speed and run slower while healing.engi gets mines and hammer and support gets the ability to pick up props and gets the LMG at 5 less kills maybe.make the shotty 65-70 kills and as i have sugested before let us pick the handguns we want to get rid of. like make a shop item that makes it so i can keep the LMG and NOT get the shotty or lets me keep my deagle and NOT get the 5-7 because i quite frankly HATE the 5-7.i think thats it butill post again if it's not. Edited September 30, 2010 by Albino_Gunner Quote
RockstarEnergy Posted October 1, 2010 Posted October 1, 2010 Medic = NO SPRINTBeserker = SPRINTCommando = ALWAYS SPAWN WITH EXTRA WEAPON = SOMEKIND OF GERNADE LAUNCHER WITH ONLY 5 AMMO WHOLE ROUNDSupport = More nails, and bring back the barricade kit form them.Engingeer = NO UPDATE, ITS PERFECT Quote
Albino_Gunner Posted October 1, 2010 Posted October 1, 2010 Engingeer = NO UPDATE, ITS PERFECTthat made me rofl a littleengi is FAR from perfect with mines that kill themselves and no other abilities untill lvl 4 which you cant get because there is no way of leveling it. Quote
Pufulet Posted October 1, 2010 Posted October 1, 2010 Engingeer = NO UPDATE, ITS PERFECTthat made me rofl a littleengi is FAR from perfect with mines that kill themselves and no other abilities untill lvl 4 which you cant get because there is no way of leveling it.atm Engineer = Jihaad Bombs anyone? Quote
Pufulet Posted October 1, 2010 Posted October 1, 2010 well i just had a lovely game where the whole zombie team was chasing 2 medics for 10 minutes? Quote
Pufulet Posted October 3, 2010 Posted October 3, 2010 (edited) If zerks get a dmg reduction aura they are a team class. Until then they are still arrogant. I think it would be good for a zerk to start with 4 hp at lvl 0 and increase it with 4 hp every lvl.i guess i agree with that(ooooh shit thats an old post? XD oops... uerhmm...)Really interested in the squad update thingEdit: Oooh crap its not that old actually nvm ill go fight a headcrab.. Edited October 3, 2010 by Pufulet Quote
Pufulet Posted October 3, 2010 Posted October 3, 2010 (edited) Pardon me for multi posting :/Well i cant help but putting what I think the berserkers stats should be personally. The class should be more like a blocker/tank to block a few zombies from your teamates giving time for your team to prepare.It might be a bit OP idk but thats what I think it should look likeLevel 05% Faster10% Stronger Melee10% Faster Melee Attack5% Stronger Deagle5% Less Damage Taken4 Hp LeechLevel 17% Faster15% Stronger Melee15% Faster Melee Attack10% Stronger Deagle7% Less Damage Taken7 Hp LeechLevel 29% Faster20% Stronger Melee17% Faster Melee Attack13% Stronger Deagle9% Less Damage Taken10 Hp LeechLevel 3Start with axe11% Faster23% Stronger Melee20% Faster Melee Attack15% Stronger Deagle11% Less Damage Taken12 Hp LeechLevel 4Start with axe13% Faster25% Stronger Melee20% Faster Melee Attack15% Stronger Deagle13% Less Damage Taken13 Hp LeechLevel 5Start with axe14% Faster25% Stronger Melee20% Faster Melee Attack15% Stronger Deagle14% Less Damage Taken14 Hp LeechLevel 6Start with axe15% Faster30% Stronger Melee20% Faster Melee Attack20% Stronger Deagle15% Less Damage Taken15 Hp Leech Edited October 3, 2010 by Pufulet Quote
Albino_Gunner Posted October 3, 2010 Posted October 3, 2010 (edited) Pardon me for multi posting :/Well i cant help but putting what I think the berserkers stats should be personally. The class should be more like a blocker/tank to block a few zombies from your teamates giving time for your team to prepare.It might be a bit OP idk but thats what I think it should look likeLevel 05% Faster10% Stronger Melee10% Faster Melee Attack5% Stronger Deagle5% Less Damage Taken4 Hp LeechLevel 17% Faster15% Stronger Melee15% Faster Melee Attack10% Stronger Deagle7% Less Damage Taken7 Hp LeechLevel 29% Faster20% Stronger Melee17% Faster Melee Attack13% Stronger Deagle9% Less Damage Taken10 Hp LeechLevel 3Start with axe11% Faster23% Stronger Melee20% Faster Melee Attack15% Stronger Deagle11% Less Damage Taken12 Hp LeechLevel 4Start with axe13% Faster25% Stronger Melee20% Faster Melee Attack15% Stronger Deagle13% Less Damage Taken13 Hp LeechLevel 5Start with axe14% Faster25% Stronger Melee20% Faster Melee Attack15% Stronger Deagle14% Less Damage Taken14 Hp LeechLevel 6Start with axe15% Faster30% Stronger Melee20% Faster Melee Attack20% Stronger Deagle15% Less Damage Taken15 Hp Leechthis seems like it would work. maybe just a trial, it's alot less OP than the 80% medics who heal themselves and run around.also is there anyway i can get my stats back. i was about 2k healing off leveling my zerk and i did about 11k healing after the 4hp leach update. Edited October 3, 2010 by Albino_Gunner Quote
Pufulet Posted October 3, 2010 Posted October 3, 2010 this seems like it would work. maybe just a trial, it's alot less OP than the 80% medics who heal themselves and run around.also is there anyway i can get my stats back. i was about 2k healing off leveling my zerk and i did about 11k healing after the 4hp leach update.[/quotte]I dont think its possible sry Quote
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