BlueYoshi97 Posted October 5, 2010 Share Posted October 5, 2010 From now on, I'll dump any maps I make in here.I begin with a map I made to try out the Gravity script. But it will probably fail. Because I totally fail at making these things fit perfectly and making every road equal. BinSlayer helped me with this. There are also over 9000 pretty useless small scripts in this, because why not.race-dolphinfinity_5f55.zip Quote Link to comment
BinSlayer Posted October 5, 2010 Share Posted October 5, 2010 uploadedit's ok @ roadsbut for some reason we crash too much o.Oand when we crash we get rammed into oblivion because there is gravitymaybe gm could fix this but it's not a big problem because it was playableat least 4 people finished iti think u can leave it like this Quote Link to comment
BlueYoshi97 Posted October 5, 2010 Author Share Posted October 5, 2010 uploadedit's ok @ roadsbut for some reason we crash too much o.Oand when we crash we get rammed into oblivion because there is gravitymaybe gm could fix this but it's not a big problem because it was playableat least 4 people finished iti think u can leave it like thisThank you. Quote Link to comment
BlueYoshi97 Posted October 6, 2010 Author Share Posted October 6, 2010 We gotta keep things equally here. Shark was kinda mad that he was the only one in the Sea Beast Club that didn't have a map in the server. After some struggle (Map Editor deleting the map and crashing all the time so it is cut short), he made a reasonable enemy against Dolphin and Turtle's current maps.race-sharkaninepart2.zip Quote Link to comment
BinSlayer Posted October 7, 2010 Share Posted October 7, 2010 a bit weird why do i even have guns? it's not like I can use themat least the music rocksuploaded Quote Link to comment
BlueYoshi97 Posted October 7, 2010 Author Share Posted October 7, 2010 a bit weird why do i even have guns? it's not like I can use themat least the music rocksuploadedYeah, sorry. I wanted the beginning to be everyone shooting each other while they were falling, but only later I remembered that that wouldn't work because ghostmode was on at the start. Quote Link to comment
BlueYoshi97 Posted October 9, 2010 Author Share Posted October 9, 2010 (edited) Meet the ShaPhiTleS again. Shark, Dolphin and Turtle have a feud about who is the best sea animal. So they decided to race to see who's the very best. But where? DolphinitY is too busy, there aren't any free public roads left to race on. Shark-A-Nine Bay is too cold this time of the year. And Turtle Town is still heavily under construction.So they went to San Andreas, put some water over it, and tadaa.The beasts script is by .:SDK:.. race-surface.zip Edited October 9, 2010 by BlueYoshi97 Quote Link to comment
SDK Posted October 9, 2010 Share Posted October 9, 2010 Uploaded, try to fix the stuff I told you Quote Link to comment
BlueYoshi97 Posted October 18, 2010 Author Share Posted October 18, 2010 Coke2Coast - Part 2.As with the original Coke2Coast, the ending has been cut out. It's like tradition.Time: Without failing, around 2 minutes.race-cokeghostcoasterpart2.zip Quote Link to comment
FOTL.Emanuel Posted October 18, 2010 Share Posted October 18, 2010 Nice maps, you have a lot of imagination dude Nice map introduction as well xD Quote Link to comment
WeskeR Posted October 18, 2010 Share Posted October 18, 2010 Coke2Coast - Part 2.As with the original Coke2Coast, the ending has been cut out. It's like tradition.Time: Without failing, around 2 minutes.race-cokeghostcoasterpart2.zipthis one is too hard for this server Quote Link to comment
BinSlayer Posted October 19, 2010 Share Posted October 19, 2010 (edited) last map is very bugged and you cant see anything or where you are going.. having a black sky doesnt help much with the visibility either Edited October 19, 2010 by BinSlayer Quote Link to comment
BlueYoshi97 Posted October 19, 2010 Author Share Posted October 19, 2010 I'm sorry that my map turned out so unclear. I always tend to make most maps so that you have to think and look before you go. I understand though that this one is pretty unclear. So I made a n00b-version, with arrows where needed. It's a bit anti-climax, since now you just have to follow the route and you're there, but I hope this will work.race-cokeghostcoasterpart2.zipNice maps, you have a lot of imagination dude Nice map introduction as well xD Thanks. ^^ Quote Link to comment
BlueYoshi97 Posted October 20, 2010 Author Share Posted October 20, 2010 Thank you. New map: Funtastic Voyage - Part 2.Same story as the first part. But now I put a trick in the map which teleports you, I hope players won't suicide before they do, because that's human reaction of course.race-wearegrowing.zip Quote Link to comment
BinSlayer Posted October 21, 2010 Share Posted October 21, 2010 This map is just awesomeRaces like this are really fun (and challenging). You should make a map-series with Funtastic Voyages all around san andreas xDNice job. Quote Link to comment
BlueYoshi97 Posted October 21, 2010 Author Share Posted October 21, 2010 (edited) This map is just awesomeRaces like this are really fun (and challenging). You should make a map-series with Funtastic Voyages all around san andreas xDNice job.Thanks. Here is Funtastic Voyage - Part 3:race-theorycivilization.zipThere is a hill in that map that you have to go over with Monster Truck + nitro, I hope it works, because if you don't use full speed, you fall back.(The resourcename should have been "Theology-civilization" instead of "Theory", but oh well, no one will notice.) Edited October 21, 2010 by BlueYoshi97 Quote Link to comment
FOTL.Emanuel Posted October 21, 2010 Share Posted October 21, 2010 Another Funtastic Voyage? OMG I can't keep up Quote Link to comment
BlueYoshi97 Posted October 22, 2010 Author Share Posted October 22, 2010 First watch this. A video I made almost two years ago, with a few mods I made. It makes you able to move around during cutscenes, and I also changed vehicles and stuff in missions. To the point, a new map. Using that music. ^race-blueyoshisgreenislandpart7.zipName: BlueYoshi's Green Island - Part 7.Difficulty: EasyTip: Slow down, don't rush! Quote Link to comment
FOTL.Emanuel Posted October 22, 2010 Share Posted October 22, 2010 Funny video, can't wait to play pt7 Quote Link to comment
BlueYoshi97 Posted October 31, 2010 Author Share Posted October 31, 2010 Grove Street VS Ballas.race-groveballas.zipDon't know how it will turn out. Perhaps unfairness, or maybe a clusterfuck, or both. Quote Link to comment
BlueYoshi97 Posted November 1, 2010 Author Share Posted November 1, 2010 (edited) First Of The MonthNothing special except... it has the same Blur level as my other map (A Night At The RoxBLURy), but it made me go superdizzy. Maybe we can try. Or am I responsible for paying the medical bills?Okay, I changed the Blur Level to 75. Is that alright?EDIT: Meh. Deleted the whole blur thingy, but now it's a not so special map.race-bth1.zip Edited November 1, 2010 by BlueYoshi97 Quote Link to comment
BinSlayer Posted November 1, 2010 Share Posted November 1, 2010 uploadednext time use cp size = 5 or biggerno need to make them so small.. people tend to ram so they can get them Quote Link to comment
BlueYoshi97 Posted November 2, 2010 Author Share Posted November 2, 2010 Menace II Society.Of course you have seen the movie Menace II Society, a source of inspiration for San Andreas, and a lot of voice-actors from SA played in that movie as well (like Tenpenny, Ryder, Big Smoke, Kendl, Cesar Vialpando and more).Song by Mc Eiht (Lance "Ryder" Wilson).The point of the map is to shoot away the barrels that block the road. I just have to hope that this works with a lot of players, of which most don't have the brains to avoid barrels.race-menaceiisociety.zip Quote Link to comment
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