BinSlayer Posted November 2, 2010 Posted November 2, 2010 not badtoo much boom-boom thoughuploaded Quote
BlueYoshi97 Posted November 2, 2010 Author Posted November 2, 2010 Wrong Side Of The TracksScript by BinSlayer, as usual. I hope it's not too boring/clusterfuckio/other failfactors.race-wrongsideofthetracks.zip Quote
FOTL.Emanuel Posted November 3, 2010 Posted November 3, 2010 4 new maps i haven't played xD.Looks like tonight i will be asking juggernaut for a lot of maps lol Quote
BlueYoshi97 Posted November 3, 2010 Author Posted November 3, 2010 (edited) 4 new maps i haven't played xD.Looks like tonight i will be asking juggernaut for a lot of maps lolCool, make it 5. ^^But this is a very short and small one.Little Bustersrace-legoracers.zip Edited November 3, 2010 by BlueYoshi97 Quote
BlueYoshi97 Posted November 6, 2010 Author Posted November 6, 2010 Saturday NightDifficulty: Easy Does It.Plus:I stole Csena's Weather Changing script but after (a lot of) tests with different weathers, now suddenly it doesn't wanna work no more.Anyway, Csena, I hope you don't mind, sorry. :X Thanks anyway!race-saturdaynight.zip Quote
BlueYoshi97 Posted November 10, 2010 Author Posted November 10, 2010 Jedi Mind Tricks - Heavenly DivineIncrediblely crappy ending. Extremely short duration. Why? Because Crap Editor decided that I shouldn't finish the map, by sneaky teleporting all my objects away.From now on, all my maps will be extremely short and simple. My crap editor decides when to stop.race-jmt2.zip Quote
FOTL.Emanuel Posted November 10, 2010 Posted November 10, 2010 Lol the name makes me wanna play it Quote
BlueYoshi97 Posted November 11, 2010 Author Posted November 11, 2010 I hope this works better. No, I didn't 'fix' the attach-part. This map is easy enough because the whole ending is cut off.That, and I don't know how to do it. ;-(race-jmt2.zip Quote
BlueYoshi97 Posted November 11, 2010 Author Posted November 11, 2010 Top Of The Morning - Part 2I made a map with this vehicle more than once, but Map Editor fucked them all up and wiped them all away.As of now it's kinda boring, but perhaps BinSlayer is able to make it thrilling with his magical scripting powers!race-topofthemorningagain.zip Quote
BinSlayer Posted November 11, 2010 Posted November 11, 2010 yeah well that idea i had is apprently impossible xDi'll just upload this as it is if you come up with another idea or anything lemme know Quote
BlueYoshi97 Posted November 12, 2010 Author Posted November 12, 2010 2 new maps.Little Busters - ShaPhiTleS EditionI wanted it to be like, when you change car, you change animal (with .:SDK:.'s script). But apparentally, the Dolphin decided that since Turtle and Shark both had two maps that have been on the server, he wanted revenge. That's my theory, at least.race-littlebustersshaphitles.zipCoke2Coast - Part 3Mr. Phoenix had to deliver some coke to Fort Carson and that's wh... ah whatever, no one cares about the background story.race-cokeghostcoastcoaster3.zip Quote
FOTL.Emanuel Posted November 12, 2010 Posted November 12, 2010 I do care Always have fun reading it xDGood job, looking forward to play them. Quote
BlueYoshi97 Posted November 13, 2010 Author Posted November 13, 2010 I do care Always have fun reading it xDGood job, looking forward to play them.Thanks. Here is Funtastic Voyage - Part 4.race-funtastic4.zipThe last half of the map is a bit lame. Originally, it was more challenging terrain on the bottom of the sea, but on some places it's so deep that players may get teleported to the land when they go there. So... basically, now the ending has to be done with planes. Quote
BinSlayer Posted November 14, 2010 Posted November 14, 2010 (edited) The plane part at the end is coolBut there was a very shitty part with a cargobob :/I made a little script that fixes it in a nicer way, hope you'll like it more than the cargobobs lol..I'll also post it in here maybe you'll need it in future maps What it does is send the players across the map to a certain location of your choice (x,y,z) when they hit a specific checkpoint, and it must be used in ghostmode maps only(otherwise there will be clusterfuck) addEvent('onPlayerReachCheckpoint', true)addEventHandler('onPlayerReachCheckpoint', getRootElement(),function(checkpoint) if checkpoint == 6 then x,y,z = getElementVelocity(getPedOccupiedVehicle(source)) setElementPosition(getPedOccupiedVehicle(source), -1768.5451660156, -549.09924316406, -20.885932922363) setElementRotation(getPedOccupiedVehicle(source), 0, 0 , 356) setElementVelocity(getPedOccupiedVehicle(source), 0,y,0) endend)Change the checkpoint value, the position(where they are sent), the rotation.. and the velocity part is not required but without it, the car will just stop after it gets transported/teleported.. I only used the 'y' velocity but all 3 x,y,z can be used, it depends on how the map is made. Script is serverside.^ map uploaded Edited November 14, 2010 by BinSlayer Quote
FOTL.Emanuel Posted November 14, 2010 Posted November 14, 2010 Oh bin you are so sweet *.*Nice script...(i'm having an idea) Quote
BlueYoshi97 Posted November 15, 2010 Author Posted November 15, 2010 New Map before the aliens wipe my town away.Mona Pizza - Part 2Oh, I know everyone hates the original Mona Pizza, but for this one at least you need skills. (So people are gonna hate it even more ')race-legoisland.zipHope it works. Quote
BlueYoshi97 Posted November 16, 2010 Author Posted November 16, 2010 (edited) Somewhere Over The Rainbow...Picture this.This map contains something like 11 checkpoints, a few nitros, one piece of road and three spawns.It took me an hour or something to make it.Am I that slow? No. It is impossible. It's a flying map. It's a straight fucking line. So the checkpoints are in a straight line as well. Well, that was the plan. I don't know how it turned out. My Map Editor decided to not only completely ignore 99% of the checkpoints the whole time, but also thought it would be funny to make some checkpoints unaccesible in Test Mode, so I can't test it.If that isn't enough, dear Map Editor also adds another two cents by totally randomly shaking my objects around like... putting a checkpoint 100 metres south. This was the reason I couldn't finish my other map (Jedi Mind Tricks), but it's just getting worse in worse, since now I can't even make simple crap anymore.So, since I can't test it, I don't know how it will turn out, but if this map is gonna fail because of weird checkpointplacement (and I'm pretty sure it will), this will be my last map, at least until I fix it or until the next MTA editor comes out.So... good news for you guys at least! race-rainbow.zip Edited November 16, 2010 by BlueYoshi97 Quote
BlueYoshi97 Posted November 16, 2010 Author Posted November 16, 2010 (edited) BUMP.Forget that^..:SDK:. provided me with a 'new' Map Editor. I hope it will be nicer than the previous one... at least I had no problems with this map, although this one is the definition of a simple map.Thanks! 8 Milerace-pooinabarrel.zipEDIT: Nah. Still crashes over 9000 times. Edited November 16, 2010 by BlueYoshi97 Quote
BlueYoshi97 Posted November 17, 2010 Author Posted November 17, 2010 BUMP.I got a story to tell.Me: It was dark and hell is hot(!). The town was located between a rock an a hard place(!). Through the stormy weather, mixed with snowy mountains, finally I arrived. In the distance, as far as I could see, there was the main Shark-Watchtower. I made it!Me: "Greetings, Mayor Sharkoyo!", was what I said when I met with the mayor from Shark-A-Nine Bay. It was nice and warm in this watchtower.Mayor: "Greetingsh, Shir Yoshio. What bringsh you here? *cough*"Me: "I come here to pay Shark-A-Nine, for participating in a map. I better do it fast, because I don't really like um... LOAN SHARKS to follow me! ^^"Mayor: "Our town ish in a big dishashter! You musht help us! A big disheashe broke out, and every shark in Shark-A-Nine Bay ish infected!"Me: "Oh dear! Whatever could I do to help, mayor?"Mayor: "The only medichine ish... the ChinnamonChocolateCookieCoffee."Me: "Right. And where can I find the CinnamonChocolateCookieCoffee?"Mayor: "You can't find it anywhere, shir! You have to create it yourshelf!"Me: From this point, I could somehow already see where this was going...Me: "Dude. I can't even make my own sandwhich... well I never eat sandwiches so... but yeah."Mayor: "It'sch easchy. You need 7 ingredientsh. A cookie, a chinnamon, a chocolate and a coffee. *cough*"Me: "And the other three are...?"Mayor: "Eh wot? There are only sheven."Me: "But you only said four ingredients."Mayor: "Four? Don't you lishten? A cookie, a chinnamon, a chocolate and a coffee. Sheven things. Are you bad at mathsh?"Me: "Whatever. What to do to make it?"Mayor: "You need to make 7 mapsh that start with the letter Shee. One for every ingredient."Me: "The letter C, you mean."Mayor: "Yesh, that'sh what I shaid. Shee."Me: "Anyway, I already have one in my backpocket. Cookies."Mayor: "Shay what? Give it up to me! Now there are only three ingredientsh left. But hurry! We will reward you kindly of courshe. And I'll put the cookies in the mixh. Thanksh."Coke2Coast - Part 4race-cokecoastghostcoaster4.zip Quote
FOTL.Emanuel Posted November 18, 2010 Posted November 18, 2010 Lol that introduction was funny, ur really creative =OLooking forward to play ur new maps Quote
BlueYoshi97 Posted November 18, 2010 Author Posted November 18, 2010 Thanks! Me: Today, I returned. At first I didn't feel like going through the mountains and stuff again. But this time, the weather seemed better. I mean like still pretty damn cold but not as cold as Cookie had been standing in for 5 hours. It's a good sign.Me: "Finally... here you are, Mayor. I got the chocolate you asked for."Mayor: "*cough* Thanksh, give it fasht pleashe. I'll put it in the mixh."Me: "Okay. Was that it?"Mayor: "Yesh. But hurry up with the other sixh ingredientsh."Me: "I will do my best, mayor!"Mayor: "Alright then. Save travelsh... eh... hold on I......... *SNEEZE*"Me: After which I was blown back a couple of miles. But thanks to him sneezing so hard, I'm already halfway through home again in a second!Chariots Of Firerace-sweetchariots.zip Quote
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