Mr. Darkness Posted December 26, 2010 Share Posted December 26, 2010 ATLAST SOMEONE READ MY POST!!!Atlast someone read my goddamn suggestion. Link to comment
Damien Posted December 26, 2010 Share Posted December 26, 2010 (edited) We need ways to reenable leveling and replace level reguirements.for example: A lvl 4 commando needs ammo packs that arent there anymore. Same goes for a lvl 0 support. We should make a list and the list should be filled like this:I say this1. Remove zombine armor(damien)Someone adds this1. Remove zombine armor(damien) and reduce sprint time(name who suggested it)ETC.The List:1. Medic: only heal when standing still (damien)2. Zombine: reduce hp with 25% (damien)*They are strong because of their armour, remove that and keep normal health.(jeremiah)3. Poison headcrab: increase time between shots (damien)* I would say bring back old poison headcrabs, if too difficult do above(jeremiah)- remove bombs or weaken them (lipton)4. Wraith: only hit while standing still ( i like the teleport :s) (damien)* Agree, + drastically lowering damage(jeremiah)5. Headcrabs: increase dmg to 10 (damien)* Agree + lower health(jeremiah)6. Fast zombie: hitting and pushing human should both be 5 dmg (damien)7. Glock: decrease dmg with 25% (damien)* Disagree, what's so screwed up is that the headshots are overpowered, lower headshot damage(jeremiah)8. Enable levelling (damien)9. Increase dmg of melee weapons with 50% (damien)10. Limit amount of zombietypes (mr.darkness)11. You can't be randomly chosen as zombie more than 2 times in a row(djessey)12. New class dependant level requirements(lipton)13. Engineer mines shouldnt do dmg to the engineer(lipton)14. More healing power for berserker(lipton)15. Reduce poison zombie healing effect(jeremiah) Edited December 26, 2010 by Damien Link to comment
Djessey Posted December 26, 2010 Author Share Posted December 26, 2010 Guys, Your suggestions and all are very good,But i can't do jack shit until someone sends me the script, Witch they wont do. Link to comment
Damien Posted December 26, 2010 Share Posted December 26, 2010 (edited) They will, but it will take some time. The best thing to do now is make a list of what should be changed. P.s: the list is complete now and contains all (usable) suggestions from this thread, i hope this will make it easier Edited December 26, 2010 by Damien Link to comment
Guest Posted December 27, 2010 Share Posted December 27, 2010 They will, but it will take some time. The best thing to do now is make a list of what should be changed. P.s: the list is complete now and contains all (usable) suggestions from this thread, i hope this will make it easier That russianwolk dude is OP, can we dumb him down?he's a lvl 5 Berserker...ok, j/k. xDGood suggestions, I'll keep my upgrades right? Link to comment
Damien Posted December 27, 2010 Share Posted December 27, 2010 Im a lvl 4 commando and i know a lvl 6 berserker. So what ? Yes, you will keep your upgrades. Link to comment
Albino_Gunner Posted December 27, 2010 Share Posted December 27, 2010 If it's writen in blue its my opinion1. Medic: only heal when standing still (damien)I think medics should get 50% reduced movememnt spedd when healing themselves or another medic and get 25% less healing on themselves.2. Zombine: reduce hp with 25% (damien)*They are strong because of their armour, remove that and keep normal health.(jeremiah)I think zombine should get reduced armour and only be available in the last 5 minutes.3. Poison headcrab: increase time between shots (damien)* I would say bring back old poison headcrabs, if too difficult do above(jeremiah)- remove bombs or weaken them (lipton)weaken damage and reduce radious of bomb4. Wraith: only hit while standing still ( i like the teleport :s) (damien)* Agree, + drastically lowering damage(jeremiah)Agree with all of this, i don't know how far wraiths can telleport but make them visible when they are telleporting and add like 1-2 second cast time5. Headcrabs: increase dmg to 10 (damien)* Agree + lower health(jeremiah)same damage but lower HP 6. Fast zombie: hitting and pushing human should both be 5 dmg (damien)7. Glock: decrease dmg with 25% (damien)* Disagree, what's so screwed up is that the headshots are overpowered, lower headshot damage(jeremiah)keep glock damage and Headshots should be OP because they are, after all, headshots. Anyway they are harder to get if the umans are being forced to run and such8. Enable levelling (damien)^that^9. Increase dmg of melee weapons with 50% (damien)AGREE, they do like no damage anymore, not even worth having in the game atm imo.10. Limit amount of zombietypes (mr.darkness)only limit things like zombines, howlers and wraiths (tom like 20% of overall zombies or something)11. You can't be randomly chosen as zombie more than 2 times in a row(djessey)It should be random but yes i totaly agree.12. New class dependant level requirements(lipton)13. Engineer mines shouldnt do dmg to the engineer(lipton)higher level engineers should get reduced damage from mines but this stops mine camping.14. More healing power for berserker(lipton)There has been alot of dscussion about this and i think in the end my ideas were keep all stats exept HP back and change that to start with 8% of damage and add 2% extra every level and then 4% for level 5 and 6% for level 615. Reduce poison zombie healing effect(jeremiah)No i think zombies do need the healing especialy if the humans are likely to get a buff. Link to comment
Jeremiah Posted December 27, 2010 Share Posted December 27, 2010 (edited) I am saving everything in a notepad, when Djessey receives the script I will work on it with him, I know him in real life.So keep on going with the ideas and we'll make the game great again. Edited December 27, 2010 by Jeremiah Link to comment
Deluvas Posted December 27, 2010 Share Posted December 27, 2010 (edited) I am saving everything in a notepad, when Djessey receives the script I will work on it with him, I know him in real life.So keep on going with the ideas and we'll make the game great again.As I said before, in my opinion, you'd better have a helluva' good understanding of Lua and GMod Lua before something you edit goes Live, and I assume Ywa will think the same... (same for Clavus); EDIT: ..also someone to check the modifications for malicious code before going Live; Edited December 27, 2010 by Deluvas Link to comment
Jeremiah Posted December 27, 2010 Share Posted December 27, 2010 I am saving everything in a notepad, when Djessey receives the script I will work on it with him, I know him in real life.So keep on going with the ideas and we'll make the game great again.As I said before, in my opinion, you'd better have a helluva' good understanding of Lua and GMod Lua before something you edit goes Live, and I assume Ywa will think the same... (same for Clavus); EDIT: ..also someone to check the modifications for malicious code before going Live;Of course, but we can balance the game a lot for now by just editing values like health and damage. That is not too hard. Link to comment
Deluvas Posted December 27, 2010 Share Posted December 27, 2010 (edited) I am saving everything in a notepad, when Djessey receives the script I will work on it with him, I know him in real life.So keep on going with the ideas and we'll make the game great again.As I said before, in my opinion, you'd better have a helluva' good understanding of Lua and GMod Lua before something you edit goes Live, and I assume Ywa will think the same... (same for Clavus); EDIT: ..also someone to check the modifications for malicious code before going Live;Of course, but we can balance the game a lot for now by just editing values like health and damage. That is not too hard.Good luck bypassing my health/damage scaling system ...EDIT: As I said before, things aren't that easy as you think they are. First you have to parse all the code and understand how it works and then start to modify.. Takes time. Edited December 27, 2010 by Deluvas Link to comment
Djessey Posted December 28, 2010 Author Share Posted December 28, 2010 I am saving everything in a notepad, when Djessey receives the script I will work on it with him, I know him in real life.So keep on going with the ideas and we'll make the game great again.As I said before, in my opinion, you'd better have a helluva' good understanding of Lua and GMod Lua before something you edit goes Live, and I assume Ywa will think the same... (same for Clavus); EDIT: ..also someone to check the modifications for malicious code before going Live;Of course, but we can balance the game a lot for now by just editing values like health and damage. That is not too hard.Good luck bypassing my health/damage scaling system ...EDIT: As I said before, things aren't that easy as you think they are. First you have to parse all the code and understand how it works and then start to modify.. Takes time.I know.Otherwise i wouldn't have asked you to send me the code. Link to comment
Hundred2 Posted December 28, 2010 Share Posted December 28, 2010 You need to prove yourself.Make a fine Zombie Survival update in test.If i dont like it NO ONE LIKES IT. Link to comment
Djessey Posted December 28, 2010 Author Share Posted December 28, 2010 You need to prove yourself.Make a fine Zombie Survival update in test.If i dont like it NO ONE LIKES IT.Excuse my language but, No shit sherlock.That's what I've been saying the whole time. We first friggin test it before putting it trough.You know what, Fuck it. i don't even want to work on a server with this kind of a community..Fuck you all, Screw you Devulas for fucking green over. And fuck you Hundred2 jij vuile kanker NSB'erHo Ho Ho, Merry Christmas. Link to comment
Lipton Posted December 28, 2010 Share Posted December 28, 2010 Omg so now you say your not doing it-------------.--------------?? Link to comment
Deluvas Posted December 28, 2010 Share Posted December 28, 2010 You need to prove yourself.Make a fine Zombie Survival update in test.If i dont like it NO ONE LIKES IT.Excuse my language but, No shit sherlock.That's what I've been saying the whole time. We first friggin test it before putting it trough.You know what, Fuck it. i don't even want to work on a server with this kind of a community..Fuck you all, Screw you Devulas for fucking green over. And fuck you Hundred2 jij vuile kanker NSB'erHo Ho Ho, Merry Christmas.You won't get far with that attitude. You and your friend; Link to comment
Hero Posted December 28, 2010 Share Posted December 28, 2010 You need to prove yourself.Make a fine Zombie Survival update in test.If i dont like it NO ONE LIKES IT.Excuse my language but, No shit sherlock.That's what I've been saying the whole time. We first friggin test it before putting it trough.You know what, Fuck it. i don't even want to work on a server with this kind of a community..Fuck you all, Screw you Devulas for fucking green over. And fuck you Hundred2 jij vuile kanker NSB'erHo Ho Ho, Merry Christmas. Link to comment
Damien Posted December 28, 2010 Share Posted December 28, 2010 Djessey , hundred is just playing with you. You shouldnt stop because of one person. Deluvas had a lot more to deal with and i hope you are mature enough to still try and edit zs. Link to comment
BlueYoshi97 Posted December 28, 2010 Share Posted December 28, 2010 Impressive, Mr. Aggressive. Link to comment
Clavus Posted December 28, 2010 Share Posted December 28, 2010 This topic is now closed. Djessey is banned because we don't tolerate such insults.Further ZS discussion can be done in the new ZS Open-Source forum. Link to comment
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