Griffon Posted September 14, 2011 Share Posted September 14, 2011 (edited) playtest it first brah, specially if youre changing so many values...p.s wii get round to reinstalling hl and css to play.... Edited September 14, 2011 by Griffon Quote Link to comment
Pufulet Posted September 14, 2011 Share Posted September 14, 2011 I have already playtested it at least 20 times today and everything works good. I had to change g3 dmg to 40 from 50 because necrossin didnt sound too happy about it. And I dont have access to the open source site yet. Quote Link to comment
Pufulet Posted September 15, 2011 Share Posted September 15, 2011 The "Pufulet Update 1.0" has been released and works perfect on the official zs. Quote Link to comment
NECROSSIN Posted September 15, 2011 Author Share Posted September 15, 2011 (edited) Reverted all stuff from 'Insanely Twisted Pufulet's Update' back because it was unprepared.Gotta bring back few good parts of it later.(Also cleaning svn. spam from actual server) Edited September 15, 2011 by NECROSSIN Quote Link to comment
Pufulet Posted September 15, 2011 Share Posted September 15, 2011 (edited) Reverted all stuff from 'Insanely Twisted Pufulet's Update' back because it was unprepared.Gotta bring back few good parts of it later.(Also cleaning svn. spam from actual server)Oh thanks for that, even though nothing was wrong in the update that I spent 10 hours doing. Edited September 15, 2011 by Pufulet Quote Link to comment
Tennisballesser Posted September 15, 2011 Share Posted September 15, 2011 Reverted all stuff from 'Insanely Twisted Pufulet's Update' back because it was unprepared.Gotta bring back few good parts of it later.(Also cleaning svn. spam from actual server)Oh thanks for that, even though nothing was wrong in the update that I spent 10 hours doing. Quote Link to comment
mogadonskoda Posted September 17, 2011 Share Posted September 17, 2011 Another thing which needs fixing is the human class speeds because for some reason they are not the same. Medic and Marksman have speed 200, Commando 210, Engineer 190 and Support 220. Quote Link to comment
Guest Posted September 17, 2011 Share Posted September 17, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Pufulet Posted September 17, 2011 Share Posted September 17, 2011 Another thing which needs fixing is the human class speeds because for some reason they are not the same. Medic and Marksman have speed 200, Commando 210, Engineer 190 and Support 220.I find it funny that Support and Commando are faster than a level 0 medic, despite the level 0 medic's perk being 2% increase.LOLOLOLOLOLOLThose speeds only work when the player dosnt have any weapons. But the player always does so speed is same with any class.At least thats what I believe. But then again wouldnt that mean medic speed dosnt work? No idea. Quote Link to comment
Guest Posted September 17, 2011 Share Posted September 17, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Pufulet Posted September 17, 2011 Share Posted September 17, 2011 Another thing which needs fixing is the human class speeds because for some reason they are not the same. Medic and Marksman have speed 200, Commando 210, Engineer 190 and Support 220.I find it funny that Support and Commando are faster than a level 0 medic, despite the level 0 medic's perk being 2% increase.LOLOLOLOLOLOLThose speeds only work when the player dosnt have any weapons. But the player always does so speed is same with any class.At least thats what I believe. But then again wouldnt that mean medic speed dosnt work? No idea.It means, you have to be a level 4 medic to match the speed of a support class, how stupid is that?I changed all to 200 and commando to 180 in my changelog Quote Link to comment
Tennisballesser Posted September 20, 2011 Share Posted September 20, 2011 You said SP needs some more balancing a while ago Necro.Well.´RewardsTable = {}RewardsTable[1] = { --Medic [100] = { "weapon_zs_deagle", "weapon_zs_fiveseven","weapon_zs_elites"}, [250] = { "weapon_zs_glock3","weapon_zs_magnum" }, [400] = { "weapon_zs_alyxgun"}, [800] = { "weapon_zs_sg552"}, [1500] = { "weapon_zs_shotgun", "weapon_zs_m1014" },}RewardsTable[2] = { --Commando [100] = { "weapon_zs_glock3", "weapon_zs_deagle", "weapon_zs_magnum" }, [250] = { "weapon_zs_grenade" }, [500] = { "weapon_zs_aug", "weapon_zs_galil", "weapon_zs_ak47", "weapon_zs_m4a1" }, [1000] = { "weapon_zs_famas" }, [1450] = { "weapon_zs_m249" }, [1950] = { "weapon_zs_shotgun", "weapon_zs_m1014" },}RewardsTable[3] = { -- marksman [100] = { "weapon_zs_deagle", "weapon_zs_fiveseven","weapon_zs_elites"}, [250] = { "weapon_zs_scout" }, [600] = { "weapon_zs_sg550" }, [1000] = { "weapon_zs_g3sg1"}, [1700] = { "weapon_zs_awp"}, --[75] = { "weapon_zs_shotgun", "weapon_zs_m1014" },}RewardsTable[4] = { --Engineer [100] = { "weapon_zs_glock3", "weapon_zs_deagle", "weapon_zs_elites", "weapon_zs_magnum" }, [300] = { "weapon_zs_pulsesmg" }, [700] = {"weapon_zs_pulserifle" }, [1250] = { "weapon_zs_m249" }, [1800] = { "weapon_zs_shotgun", "weapon_zs_m1014" },}RewardsTable[5] = { --Support [100] = { "weapon_zs_glock3", "weapon_zs_deagle", "weapon_zs_fiveseven", "weapon_zs_magnum" }, [300] = { "weapon_zs_tmp","weapon_zs_ump","weapon_zs_p90","weapon_zs_mac10" }, [700] = { "weapon_zs_mp5", "weapon_zs_smg" }, [1260] = { "weapon_zs_m249", "weapon_zs_m3super90" }, [1800] = { "weapon_zs_shotgun", "weapon_zs_m1014" },}You like ? Quote Link to comment
Guest Posted September 20, 2011 Share Posted September 20, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
NECROSSIN Posted September 20, 2011 Author Share Posted September 20, 2011 ZS updating is paused for a while.Go play some RC Quote Link to comment
mogadonskoda Posted September 20, 2011 Share Posted September 20, 2011 You said SP needs some more balancing a while ago Necro.Well.´RewardsTable = {}RewardsTable[1] = { --Medic [100] = { "weapon_zs_deagle", "weapon_zs_fiveseven","weapon_zs_elites"}, [250] = { "weapon_zs_glock3","weapon_zs_magnum" }, [400] = { "weapon_zs_alyxgun"}, [800] = { "weapon_zs_sg552"}, [1500] = { "weapon_zs_shotgun", "weapon_zs_m1014" },}RewardsTable[2] = { --Commando [100] = { "weapon_zs_glock3", "weapon_zs_deagle", "weapon_zs_magnum" }, [250] = { "weapon_zs_grenade" }, [500] = { "weapon_zs_aug", "weapon_zs_galil", "weapon_zs_ak47", "weapon_zs_m4a1" }, [1000] = { "weapon_zs_famas" }, [1450] = { "weapon_zs_m249" }, [1950] = { "weapon_zs_shotgun", "weapon_zs_m1014" },}RewardsTable[3] = { -- marksman [100] = { "weapon_zs_deagle", "weapon_zs_fiveseven","weapon_zs_elites"}, [250] = { "weapon_zs_scout" }, [600] = { "weapon_zs_sg550" }, [1000] = { "weapon_zs_g3sg1"}, [1700] = { "weapon_zs_awp"}, --[75] = { "weapon_zs_shotgun", "weapon_zs_m1014" },}RewardsTable[4] = { --Engineer [100] = { "weapon_zs_glock3", "weapon_zs_deagle", "weapon_zs_elites", "weapon_zs_magnum" }, [300] = { "weapon_zs_pulsesmg" }, [700] = {"weapon_zs_pulserifle" }, [1250] = { "weapon_zs_m249" }, [1800] = { "weapon_zs_shotgun", "weapon_zs_m1014" },}RewardsTable[5] = { --Support [100] = { "weapon_zs_glock3", "weapon_zs_deagle", "weapon_zs_fiveseven", "weapon_zs_magnum" }, [300] = { "weapon_zs_tmp","weapon_zs_ump","weapon_zs_p90","weapon_zs_mac10" }, [700] = { "weapon_zs_mp5", "weapon_zs_smg" }, [1260] = { "weapon_zs_m249", "weapon_zs_m3super90" }, [1800] = { "weapon_zs_shotgun", "weapon_zs_m1014" },}You like ?I only see one change? Quote Link to comment
Tennisballesser Posted September 20, 2011 Share Posted September 20, 2011 if pl:GetTableScore ("support","level") >= 4 and math.random ( 1,8 ) == 1 thentable.insert ( ToGive, "weapon_zs_m3super90" )I like this too.You can spawn with a shotgun now, stop whining Quote Link to comment
Guest Posted September 20, 2011 Share Posted September 20, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Pufulet Posted September 24, 2011 Share Posted September 24, 2011 ZS has been updated with Pufulet 0.1Changes herehttp://projects.limetric.com/projects/zombiesurvival/repository/diff?rev=172&rev_to=171 Damien 1 Quote Link to comment
Damien Posted September 24, 2011 Share Posted September 24, 2011 Good job pufulet, atleast someone is preventing zs from dying. Quote Link to comment
Tennisballesser Posted September 25, 2011 Share Posted September 25, 2011 We seriously need an system to prevent unnecesarry lateredeem, to prevnts rounds going like THIS Quote Link to comment
Pufulet Posted September 25, 2011 Share Posted September 25, 2011 Well it is Pub isnt it? Ofc it will always happen. Quote Link to comment
Tennisballesser Posted September 25, 2011 Share Posted September 25, 2011 We could have caded upstiars, to bad you ignored the cadebreaker I reported to you ( McMuffin ) Quote Link to comment
Pufulet Posted September 25, 2011 Share Posted September 25, 2011 We could have caded upstiars, to bad you ignored the cadebreaker I reported to you ( McMuffin )you didnt report, you just shouted at me in chat. And there was no evidence or anything and thats when I just joined. Quote Link to comment
Tennisballesser Posted September 25, 2011 Share Posted September 25, 2011 Anyways, zombine needs to unlock earlyer, it unlocks to late to take effect . Quote Link to comment
Pufulet Posted September 25, 2011 Share Posted September 25, 2011 Anyways, zombine needs to unlock earlyer, it unlocks to late to take effect .I was thinking about that. Maybe in the future I might make it unlocked around 3-4 minutes instead. Quote Link to comment
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