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Mr. Green Gaming

Big ZS Topic (aka ZS Changes)


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Looks like zombie master.

It is.

Im making a small objective gametype on few zm maps.

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Anyway what have I done so far:

First of all what is it:

Alternate goal of zs. On some zombie master maps (currently only on zm_gasdump) instead of surviving, humans should complete chain of objectives (stages).

What about timer and supply crates?:

Timer now is your enemy. When it runs out - humans lose.

Not sure about supply crates, but maybe they will spawn only few times if players complete specific stage of objective.

What about zombie's spawns?:

I just finished an addition to usual zombie's spawn system.

Each time when humans complete a stage - zombie's spawns will be changed, so I can adjust amount of spawns for each stage.

What if zombies will break props that are required for objectives?:

Well they wont be able to do that, same with nailing and such.

What's the point of adding objective mode?:

Its pretty oblivious, so zs will be a bit different.

How I can see current objective?:

It will be displayed at top left corner:

http://cloud.steampowered.com/ugc/542902241298222159/1477A0E7D8F47C2F62BEC07FDC3233CBAB10535A/

(However its a temp HUD, but if you like this one - I wont change it :P)

What about redeeming?:

Honestly I want to disable redeeming on objective maps because of few reasons:

  1. People can just die, eat some meat, wait when humans nearly finish the objective and redeem. That is unfair.
  2. Human's spawns and such. On few maps its pretty hard to force human's spawnpoint at the stages when old spawnpoints are collapsed and so on.

How I can vote for objective map at the end of round?:

As usual: it will be alongside with other maps but it will be names like "Gasdump (Obj)"

Any tips how to make maps for this gametype?:

I'll make few key entities later when I'll finish the base of this gametype, so you will be able to place all these entities in Hammer.

Anyway, atm this gametype fairly working only on zm_gasdump_b4, but it has objective status, victory if objective is completed and few other small things. For more screenshots - check my profile and 'screenshots' of course

Edited by NECROSSIN
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Such fucking nostalgia.

Infected Wars and now Zombie Master..

I told him to make ZS more infected war like but just giving zombies guns and then with all the rest of the shit it would be like IW ZS KF and Zombie master in one

That be cool :V

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What about redeeming?:

Honestly I want to disable redeeming on objective maps because of few reasons:

  1. People can just die, eat some meat, wait when humans nearly finish the objective and redeem. That is unfair.
  2. Human's spawns and such. On few maps its pretty hard to force human's spawnpoint at the stages when old spawnpoints are collapsed and so on.

Keep in mind, 1 griefer can f*** up the entire round, also make sure zombies cant launch the objective props out of the map.

About the redeeem, why dont you edit the info_player_redeem, so people redeem on differet places at different stages of the objective ? ( Not-redeem would be unfair towards startzombies ), or force autoredeem.

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Such fucking nostalgia.

Infected Wars and now Zombie Master..

I told him to make ZS more infected war like but just giving zombies guns and then with all the rest of the shit it would be like IW ZS KF and Zombie master in one

That be cool :V

Are you retarded? That'd be IW. And yes, I'd like it, but IW=/=ZS.

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Just gonna drop this big daddy here.

25 Levels

3 Expert Points Per Level

75 Expert Points Total

Surviving 1 Round = 1 XP

MEDIC / COMMANDO / MARKSMAN / ENGINEER / SUPPORT

Newcomer

Level 1 = 1XP / Heal 250Hp / Kill 25 Zombies / Headshot 10 Zombies / Kill 15 Zombies with C4 / Nail 60 Props

Level 2 = 2XP / Heal 500Hp / Kill 50 Zombies / Headshot 20 Zombies / Kill 30 Zombies with C4 / Nail 120 Props

Level 3 = 4XP / Heal 1000HP / Kill 100 Zombies / Headshot 50 Zombies / Kill 60 Zombies with C4 / Nail 250 Props

Level 4 = 5XP / Do 10000 Pistol Damage / Do 10000 Rifle Damage / Do 10000 Sniper Damage / Do 10000 Pulse Damage / Do 10000 SMG Damage

Beginner

Level 5 = 6XP / Heal 5000Hp / Kill 500 Zombies / Headshot 250 Zombies / Kill 250 Zombies with C4 / Nail 500 Props

Level 6 = 9XP / Heal 6000Hp / Kill 600 Zombies / Headshot 300 Zombies / Kill 300 Zombies with C4 / Nail 750 Props

Level 7 = 12XP / Heal 100 Injured / Kill 50 W/ Grenades / Kill 50 W/ Sniper / Kill 30 W/ Turret / Kill 150 W/ SMG

Level 8 = 14XP / Heal 150 Injured / Kill 75 W/ Grenades / Kill 80 W/ Sniper / Kill 40 W/ Turret / Kill 300 W/ SMG

Level 9 = 16XP / Do 20000 Pistol Damage / Do 20000 Rifle Damage / Do 20000 Sniper Damage / Do 20000 Pulse Damage / Do 20000 SMG Damage

Experienced

Level 10 = 18XP / Kill 100 Poison Headcrabs / Kill 100 Poison Zombies / Kill 100 Howlers / Kill 100 Wraiths / Kill 100 Fast Zombies

Level 11 = 20XP / Kill 200 Poison Headcrabs / Kill 200 Poison Zombies / Kill 200 Howlers / Kill 200 Wraiths / Kill 200 Fast Zombies

Level 12 = 22XP / Get 10000 SP / Get 10000 SP / Get 10000 SP / Get 10000 SP / Get 10000 SP /

Level 13 = 24XP / Get 25000 SP / Get 25000 SP / Get 25000 SP / Get 25000 SP / Get 25000 SP /

Level 14 = 26XP / Do 30000 Pistol Damage / Do 30000 Rifle Damage / Do 30000 Sniper Damage / Do 30000 Pulse Damage / Do 30000 SMG Damage

Expert

Level 15 = 29XP / Heal 10000Hp / Inflict 50000 Dmg / Inflict 25000 Head Dmg / Inflict 35000 C4 Dmg / Get 40000 Ammo from Supply

Level 16 = 32XP / Heal 13000Hp / Inflict 61000 Dmg / Inflict 28000 Head Dmg / Inflict 38000 C4 Dmg / Get 45000 Ammo from Supply

Level 17 = 35XP / Heal 250 Poisoned / Kill 550 W/ Rifle / Get 150 Headshots W/ Sniper / Place 50 Turrets / Give out 300 Ammo Packs

Level 18 = 38XP / Heal 350 Poisoned / Kill 750 W/ Rifle / Get 200 Headshots W/ Sniper / Place 90 Turrets / Give out 320 Ammo Packs

Level 19 = 41XP / Heal 550 Injured / Kill 5000 Undead / Headshot 250 Howlers w/ Sniper / Gib 500 Undead / Get 360 Supply Crates

Pro

Level 20 = 45XP / Do 230000 Pistol Damage / Do 230000 Rifle Damage / Do 230000 Sniper Damage / Do 230000 Pulse Damage / Do 230000 SMG Damage

Level 21 = 49XP / Get 100000 SP / Get 100000 SP / Get 100000 SP / Get 100000 SP / Get 100000 SP /

Level 22 = 53XP / Heal 30000Hp / Inflict 350000 Dmg / Inflict 85000 Head Dmg / Inflict 55000 C4 Dmg / Get 50000 Ammo from Supply

Level 23 = 58XP / Heal 500 Injured / Kill 250 W/ Grenades / Kill 350 W/ Sniper / Kill 90 W/ Turret / Kill 1050 W/ SMG

Level 24 = 64XP / Kill 700 Poison Headcrabs / Kill 700 Poison Zombies / Kill 700 Howlers / Kill 700 Wraiths / Kill 700 Fast Zombies

Level 25 = 70XP / Do 500000 Pistol Damage / Do 500000 Rifle Damage / Do 500000 Sniper Damage / Do 500000 Pulse Damage / Do 500000 SMG Damage

640 Survives Required For Level 25

Max 10 Expert Points In 1 Skill

Medic

+5% Faster Medkit Regen Max +50%

+1.5% Speed Max +15%

+0.1 Healing Max +1

+5% Poison Resistance Max +50%

+5% DMG Resistance Max +50%

+1 SP For Healing Max +10

+0.5 Dmg Pistol Max +5

+3% Chance Alyx Max +30%

+2 Max Health Max +20

-5% SP Required Max -50%

Commando

+0.5 Pistol Dmg Max +5

+0.5 Rifle Dmg Max +5

+2 Max Health Max +20

-5% SP Required Max -50%

+4% More Ammo From Crate Max +40%

+3% Chance Rifle Max +30%

+3% Accuracy Max +30%

+1.5 Knife Dmg Max +15

+1.5 Shotgun Dmg Max +15

1% DMG Resistance Max +10%

Marksman

+0.5 Pistol Dmg Max +5

+3% Headshot Dmg Max +30%

-5% SP Required Max -50%

+3% Chance Scout Max +30%

+1SP Headshot Max +10

+1 Max Health Max +10

+5% Accuracy Max +50%

+8% Bullet Force Max +80%

+5% G3 Firing Speed Max +50%

+5% SG Firing Speed Max +50%

+7% Zoom Max +70%

Engineer

+0.5 Pistol Dmg Max +5

+0.5 Pulse Dmg Max +5

+5 Turret Health Max +50

+0.5 Turret Dmg Max +5

+3% Chance Turret Max +30%

+3% Chance Pulse SMG Max +30%

+2 C4 Dmg Max +20

+0.2 Max C4 Max +2

+4% Explosive Resistance Max +40%

-5% SP Required Max -50%

Support

+0.5 Pistol Dmg Max +5

+0.5 SMG Dmg Max +5

+3 Nail Base Health Max +3

+0.1 Plank Max +1

+1 Nail Max +10

+6% Ammo Pack Max +60%

+3% Fire Resistance Nail Max +30%

-5% SP Required Max -50%

+4% More Ammo From Crate Max +40%

+2 Shotgun Damage Max +20

EXAMPLE = Level 1 +5HP GETS REPLACED BY LEVEL 2 +10HP SO USER DOES NOT GET +15HP

Zombie / Poision Zombie

Level 1 = Kill 10 Humans

Level 2 = Kill 100 Humans

Level 3 = Kill 250 Humans

Level 4 = Kill 550 Humans

Level 5 = Kill 1000 Humans

Level 1

+5hp

Level 2

+10hp +1dmg

Level 3

+15hp

Level 4

+20hp +2dmg

Level 5

+25hp +2dmg

Wraith

Level 1 = Kill 10 Humans

Level 2 = Kill 100 Humans

Level 1

+5hp

Level 2

+9hp +1dmg

Howler

Level 1 = Kill 10 Humans

Level 2 = Kill 100 Humans

Level 1

+5hp

Level 2

+10hp +1dmg

Headcrab

Level 1 = Kill 10 Humans

Level 2 = Kill 20 Humans

Level 3 = Kill 30 Humans

Level 1

+3hp +1dmg

Level 2

+5p

Level 3

+8hp +2dmg

Poison Headcrab

Level 1 = Kill 10 Humans

Level 2 = Kill 50 Humans

Level 3 = Kill 85 Humans

Level 1

-0.2 Sec Cooldown Spit

Level 2

-0.5 Sec Cooldown Spit

Level 2

-1 Sec Cooldown Spit

Zombine

Level 1 = Kill 10 Humans

Level 2 = Kill 50 Humans

Level 3 = Kill 85 Humans

Level 1

+5 Kinetic dmg

Level 2

+5 Poison dmg

Level 3

+5 Poison dmg +10 Kinetic dmg

Fast Zombie

Level 1 = Kill 10 Humans

Level 2 = Kill 50 Humans

Level 3 = Kill 100 Humans

Level 1

+3hp

Level 2

+3hp +1 Claw Swing

Level 3

+4hp +2 Claw Swing

Edited by Pufulet
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Objective mode progress:

Also another idea about redeeming on objective maps:

I can just increase amount of brains (including quick redeem) for redeeming.

6-7 instead of 4, so this will propose more teamwork and will be enough for those who got selected as first zombie at spawn

Edited by NECROSSIN
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I agree with tennis, i can only imagine my rampages when im first zombie. Maybe increase it to 11 score?

@Pufulet: leveling system is fine as it is atm. Necrossin spend alot of time tweaking it and now you want it changed. :S

I would love seeing the impossible lvl 7 be added xD

Edited by Damien
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