Call Me Snake Posted March 17, 2011 Posted March 17, 2011 if u redeem 3 times and u have enough brains to redeem again u dont. you want that? Quote
Deluvas Posted March 18, 2011 Posted March 18, 2011 (edited) Actually, make redeeming harder and add some penalties (redeeming later) and rewards (redeeming earlier).EDIT: Yeah, good ideas are rare in here. Sorry.. Edited March 18, 2011 by Deluvas Quote
Call Me Snake Posted March 18, 2011 Posted March 18, 2011 lol yeah how bout u use gc for using what u get when u have enough kills, like when u get 5 kills u get elites 15 kills pisol or a smg etc. Quote
Chikennugget1 Posted March 18, 2011 Posted March 18, 2011 Remove the !autoredeem option. If you have 8 points as a zombie, you have 2 minutes to redeem. If you didn't redeem in that 2 minutes you will be a zombie for the rest of the round.Reduce posion headcrab explosive thing's effect radius.Make a warning sound 3 seconds before ammo regen, so I can switch to the weapon I want ammo for.Also please fix the timers.Thank you.Wait no, and if you don't want to redeem 3 times and just want to redeem at the end (assuming you're zombie since the beginning or not too late, and you have more than 8 kills) ?The "most brains eaten" wouldn't have sense. Quote
kuszkusz Posted March 18, 2011 Posted March 18, 2011 Wait no, and if you don't want to redeem 3 times and just want to redeem at the end (assuming you're zombie since the beginning or not too late, and you have more than 8 kills) ?The "most brains eaten" wouldn't have sense.Well, actually i made up that idea to prevent end-redeemers(when only 2 humans left). Some players forget that the goal is to survive as a human, and not doing some kind of jihad run at the end(or comeback/level whoring).I think the game mode has some design problems, mainly that it doesn't encourage surviving(suiciders, end-redeemers and co.). How can it be a winning move to suicide or not to redeem in a zombie SURVIVAL? And about the "most brains eaten" and other statistics/achievments: they mean nothing to the gameplay, if it doesn't make sense then remove it, who cares.And I agree with Deluvas' idea to make redeem harder. Lady Luck+Quick redeem: !rtd + kill 2 humans and there you go, you can redeem, congrats. And I like the penalty idea too(Maybe redeeming later requires more brains over time). Quote
Lipton Posted March 18, 2011 Posted March 18, 2011 No, how can someone be so stupid to cade himself to zombie spawn? Quote
Damien Posted March 18, 2011 Posted March 18, 2011 Because some maps have multiple zombie spawns that are inside houses/good cade spots. Quote
Mr. Darkness Posted March 20, 2011 Posted March 20, 2011 (edited) *Entire team is babys*Obvious spam was obvious. Ontopic:Playing today, I couldn't resist to tell:-Increase ammo regen value, or atleast make it more often.-Auto aim on enthereal zombies annoys. Make it so that if there is almost no zombies around, you can auto-aim. The current one annoys too much. Edited March 20, 2011 by Mr. Darkness Quote
Lipton Posted March 20, 2011 Posted March 20, 2011 yeah when you are last human, a shithole wraith teleports and you turn to him/her/it. You are dead. Quote
Mr. Darkness Posted March 20, 2011 Posted March 20, 2011 yeah when you are last human, a shithole wraith teleports and you turn to him/her/it. You are dead.chickens dont play zs maybe wraiths will be non-collidable to humans? that annoys when you turn to it and you get blocked. Quote
Lipton Posted March 20, 2011 Posted March 20, 2011 Yeah, or why not just remove the whole "turn around thing"? Quote
Damien Posted March 20, 2011 Posted March 20, 2011 You can easily compensate for the turning around and otherwise it would be hard to catch the human. Its like the only way to kill a high lvl medic. Quote
Lipton Posted March 21, 2011 Posted March 21, 2011 Can be done easily with fast zombies or headcraps Quote
Damien Posted March 21, 2011 Posted March 21, 2011 I started leveling support and got a few suggestions:- increase dmg of usp, because its like your throwing rocks at a zombie.- make chance of spawning with mobile supply crate slightly higher.- remove the crappy shotgun and replace it with nerfed scout sniper. And thats it for now. Quote
Lipton Posted March 21, 2011 Posted March 21, 2011 yeah Damien, thats what we have been saying like for 1 month. Quote
Bean Posted March 21, 2011 Posted March 21, 2011 (edited) I started leveling support and got a few suggestions:- increase dmg of usp, because its like your throwing rocks at a zombie.- make chance of spawning with mobile supply crate slightly higher.- remove the crappy shotgun and replace it with nerfed scout sniper. And thats it for now. - Agreed.- When you reach higher lvl you spawn a way too much with it you'll see - I don't really like the scout but I don't have any better idea so why not. Edited March 21, 2011 by Bean Quote
Zenith-IV Posted May 19, 2011 Posted May 19, 2011 So, we have the commando, not really a great class. Because its just a shooter.Well okay, but what if the commando regenerates a little ammo... and has +50%health for tanking? Or one of those two.The cons of the commando is that their slow, why? Commando's are highly trained. Right? Well in real life they are I mean, the game has not really a ''tank'' for human survivors... could make the game more interesting! Quote
Silver Dot Posted May 19, 2011 Posted May 19, 2011 (edited) So, we have the commando, not really a great class. Because its just a shooter.Well okay, but what if the commando regenerates a little ammo... and has +50%health for tanking? Or one of those two.The cons of the commando is that their slow, why? Commando's are highly trained. Right? Well in real life they are I mean, the game has not really a ''tank'' for human survivors... could make the game more interesting!Commandos are fine. They're not highly-trained, in the gamemode I suppose they're just soldiers. They're slow because they're carrying a lot of armor, as you can see in their model. It's supposed to be 'just a shooter'. That's the point of it spawning with a pistol people usually get at 5 score.And please. No tank. A normal zombie has to hit a human at least 5 times before they can kill them. And that's if they're not being healed. Making the Commando or any other class a 'tank' class will result in zombies raging more then they ever raged before. It won't make it interesting, it'll make it boring and cheap. Edited May 19, 2011 by Silver Dot Quote
Pufulet Posted May 19, 2011 Posted May 19, 2011 (edited) So, we have the commando, not really a great class. Because its just a shooter.Well okay, but what if the commando regenerates a little ammo... and has +50%health for tanking? Or one of those two.The cons of the commando is that their slow, why? Commando's are highly trained. Right? Well in real life they are I mean, the game has not really a ''tank'' for human survivors... could make the game more interesting!And please. No tank. A normal zombie has to hit a human at least 5 times before they can kill them. And that's if they're not being healed. Making the Commando or any other class a 'tank' class will result in zombies raging more then they ever raged before. It won't make it interesting, it'll make it boring and cheap.It wont, It will probably make it more interesting now that there was the zerk update. A zerk alone would win 1 on 1 zombie fights, but he would have less health after each fight. The whole tanking idea is good because the tank requires a narrow hallway, 2 medics on him, and lots of support from other guys to handle zombines and poison zombies. Take in consideration the tank idea only works for lvl 4+ zerks with good weapons Edited May 19, 2011 by Pufulet Quote
Weo Posted August 7, 2011 Posted August 7, 2011 i got few suggestions:ethreals more visible. support lvl 1 -> 2 munition collecting bit lower. 100k ammunition takes for ever.that is all for now Quote
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