Pufulet Posted January 27, 2011 Share Posted January 27, 2011 Hey guys, I have not made a map since 2010 so I have decided to make another one!Basicly what this map will be at the end is a station on an iceberg a couple of miles away from the 'ambush' oldrig which is already a sign that shit it going to get loose.This map is in a fairly early stage and as you all might know I like to work on the map and progress through it while getting feedback after each sets of pictures and latest information. (That means Qtesla and Botervloot )Please only give me constructive criticism and make sure its actually decent. I dont want any 'Maek A Baot Pliz' cause there will be no boats to go on.. there will be some crashed ones probably..The Iceberg may look 'blocky' but thats because its literlly impossible to do it because the iceberg itself is composed of more than 50blocks and it will crash it turned into displacements. But after im done with the map you wont notice the blockyness.. hopefully.What I have done so far:3D SkyboxCustom Skybox3 BuildingsIcebergSnowfallWaterLightingWhat needs tweaking3D SkyboxLighting3 Buildings + RetexturingWhat needs to be fixedSnowfall to not go in buildingsWhat is my main next stepConstruction and Improving the buildings / Using multiple textures for better variety Quote Link to comment
Balmung Posted January 27, 2011 Share Posted January 27, 2011 Looks a bit samey as all the other maps you made? Whats going to be the most original about this one? Quote Link to comment
Pufulet Posted January 27, 2011 Author Share Posted January 27, 2011 (edited) Looks a bit samey as all the other maps you made? Whats going to be the most original about this one?Well all my maps are original since i never seen anyone do them.It will be on an Iceberg as you see. Seen any zs maps like that?If you meant the buildings and that, they will have similar or same design of zs_ambush_v3 since they are like both near eachother and created by the same stuff. Edited January 27, 2011 by Pufulet Quote Link to comment
Weo Posted January 27, 2011 Share Posted January 27, 2011 thats pretty much the same place i see if i look outside...nice map coming here! keep working. put ship there Quote Link to comment
stalker-dude(nl) Posted January 27, 2011 Share Posted January 27, 2011 That looks pretty freakin brutal!Looking forward to playing it.:] Quote Link to comment
Holy Posted January 27, 2011 Share Posted January 27, 2011 I think there was a zs map on ice, but I can't remember the name. Quote Link to comment
Griffon Posted January 27, 2011 Share Posted January 27, 2011 More ice caves needed! Xd Quote Link to comment
Pufulet Posted January 27, 2011 Author Share Posted January 27, 2011 (edited) I think there was a zs map on ice, but I can't remember the name. zs_frostbite or zs_nobridge_v7 something like thatMore ice caves needed! Xdmore caves would mean a much complex design though. I will see what I can doThat looks pretty freakin brutal!Looking forward to playing it.:]it would look 10 times better with displacements to make it smooth but the design is too complex and will crash it D: Edited January 27, 2011 by Pufulet Quote Link to comment
QTesla Posted January 27, 2011 Share Posted January 27, 2011 Pufulet... I know you can do better.It's all square and empty at the minute, you should of waited before posting! Add more to look at and maybe a cave? Quote Link to comment
Pufulet Posted January 27, 2011 Author Share Posted January 27, 2011 Pufulet... I know you can do better.It's all square and empty at the minute, you should of waited before posting! Add more to look at and maybe a cave?will do Quote Link to comment
Mr. Darkness Posted January 28, 2011 Share Posted January 28, 2011 (edited) How about... zs_glacier by Mr. Darkness & Pufulet? (Well ya probably know what I mean)Edit:What's to be fixed added:-Soundscapes.-Mr. Darkness' special effects in his head right now. Edited January 28, 2011 by Mr. Darkness Quote Link to comment
Lipton Posted January 28, 2011 Share Posted January 28, 2011 Wow that looks awesome, maybe some more stuff to explore like caves and stuff Quote Link to comment
Botervloot Posted January 28, 2011 Share Posted January 28, 2011 Doesn't look finished enough for me to comment on it at this time. Quote Link to comment
Pufulet Posted January 28, 2011 Author Share Posted January 28, 2011 How about... zs_glacier by Mr. Darkness & Pufulet? (Well ya probably know what I mean)Edit:What's to be fixed added:-Soundscapes.-Mr. Darkness' special effects in his head right now.indeed, your time will come <3 Quote Link to comment
Mr. Darkness Posted January 28, 2011 Share Posted January 28, 2011 How about... zs_glacier by Mr. Darkness & Pufulet? (Well ya probably know what I mean)Edit:What's to be fixed added:-Soundscapes.-Mr. Darkness' special effects in his head right now.indeed, your time will come <3Oooh, Pufu <3You still remember 'bout me!Lets do it as good as marsh and junkeycanals ( <-I love it. Shame my gmod.org doesnt want to upload it (lags)) Quote Link to comment
Bluddorn Posted January 30, 2011 Share Posted January 30, 2011 It looks a bit squareish,yet it seems good! Keep your good work on Pufulet! Quote Link to comment
Mr. Darkness Posted January 30, 2011 Share Posted January 30, 2011 It looks a bit squareish,yet it seems good! Keep your good work on Pufulet! It looks a bit squareish,yet it seems good! Keep your good work on Pufulet and Darkness! Pufu! He just broke our union!HEFAG. Quote Link to comment
Pufulet Posted February 5, 2011 Author Share Posted February 5, 2011 (edited) Sorry for being asleep with this map but Clavus started a new minecraft world and necro with his zs updates..etc... I have been mainly working on these ledges as you may see. First Picture shows the ledge, and the secound shows without. Adding little detail like this can greatly improve buildings which I really want. I have also been working on a form of human - transportation to get to the higher areas when being invaded my the zombies at the lower areas and provides a quick and easy get-away. Im still doing loads of testing and its working quite well. I have also shown in 'red' some of my extremely rough blue prints of where i might put the structures. There will be 2 zombie spawns, fairly seperated to avoid camping, which are marked with npc zombies and white arrows.To Tweak:FailevatorLightsBuildingsFloodlightChanged:Lowered windows so you can see betterlighting Added:Building ledges to make them look more better.A temporary empty area in the back of the two structures.What to do nextDecide what goes in the empty areaWork on more ledges for the elevator buildingAdd more structuresBy the way to all you mappers. I need to add some area portals once im done cause i will be using alot of lights. But all my structures have lots of windows and passages. Any idea? Edited February 5, 2011 by Pufulet Quote Link to comment
Holy Posted February 5, 2011 Share Posted February 5, 2011 Add a skyscraper to the empty place. Quote Link to comment
EmRA Posted February 5, 2011 Share Posted February 5, 2011 Glaciers arent that cubey I think.Yeah I'm pretty sure they aren't. Quote Link to comment
Pufulet Posted February 5, 2011 Author Share Posted February 5, 2011 (edited) Glaciers arent that cubey I think.Yeah I'm pretty sure they aren't.im sorry but i cant do anything about the squareness of it. I tried to turn it into a displacement but because of its complexity it will crash.Once im done with the map it will be hard to notice it Edited February 5, 2011 by Pufulet Quote Link to comment
mogadonskoda Posted February 5, 2011 Share Posted February 5, 2011 Glaciers arent that cubey I think.Yeah I'm pretty sure they aren't.im sorry but i cant do anything about the squareness of it. I tried to turn it into a displacement but because of its complexity it will crash.Once im done with the map it will be hard to notice itI think if you add a little bit of displacement in the caves and the top it will lokk a bit better (because people dont look at the sides of maps and say OMG NO DISPLACEMENT) Quote Link to comment
Pufulet Posted February 5, 2011 Author Share Posted February 5, 2011 Thanks to Mr.Darkness's Optimisation skills he is teaching me how to finally optimise my maps properly!Here is me using func_occluder Quote Link to comment
Mr. Darkness Posted February 5, 2011 Share Posted February 5, 2011 (edited) CALL ME ENTITY OVERLORD. No problems Edited February 5, 2011 by Mr. Darkness Quote Link to comment
Mathematic Posted February 5, 2011 Share Posted February 5, 2011 I think it's quite nice, from what I see from the pics. Keep the good work up. Quote Link to comment
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