Mr. Darkness Posted February 25, 2011 Posted February 25, 2011 Darkness is working on a surprise that im pretty sure none of the zs maps have.glaciers aren't that small, they are fucking huge.That is more like a small piece of land that hasn't melted.Don't know why there would be buildings on it.Sorry to be negative puffy but just doesn't seem that imaginable.good atmosphere with the nightocean skybox though =#yeah i know icebergs are much more bigger which im not exactly sure that its called and iceberg so i named it glacier, making a much bigger one would require extremely complex displacements and other tools for it. It was hard to tame this ones displacements.ONLY I CAN CALL HIM PUFFY =(Only mappers can call me that so hes allowed. But still mainly Darkness :XBtw, I fixed the heli a bit. Also It can shoot now (no dmg from bullets. It will shoot crates I placed, which will after explode. This will do dmg to players. Quote
Pufulet Posted February 25, 2011 Author Posted February 25, 2011 Darkness is working on a surprise that im pretty sure none of the zs maps have.glaciers aren't that small, they are fucking huge.That is more like a small piece of land that hasn't melted.Don't know why there would be buildings on it.Sorry to be negative puffy but just doesn't seem that imaginable.good atmosphere with the nightocean skybox though =#yeah i know icebergs are much more bigger which im not exactly sure that its called and iceberg so i named it glacier, making a much bigger one would require extremely complex displacements and other tools for it. It was hard to tame this ones displacements.ONLY I CAN CALL HIM PUFFY =(Only mappers can call me that so hes allowed. But still mainly Darkness :XBtw, I fixed the heli a bit. Also It can shoot now (no dmg from bullets. It will shoot crates I placed, which will after explode. This will do dmg to players.exploding boxes.... how about it droping heli bombs? Quote
Mr. Darkness Posted February 25, 2011 Posted February 25, 2011 (edited) Darkness is working on a surprise that im pretty sure none of the zs maps have.glaciers aren't that small, they are fucking huge.That is more like a small piece of land that hasn't melted.Don't know why there would be buildings on it.Sorry to be negative puffy but just doesn't seem that imaginable.good atmosphere with the nightocean skybox though =#yeah i know icebergs are much more bigger which im not exactly sure that its called and iceberg so i named it glacier, making a much bigger one would require extremely complex displacements and other tools for it. It was hard to tame this ones displacements.ONLY I CAN CALL HIM PUFFY =(Only mappers can call me that so hes allowed. But still mainly Darkness :XBtw, I fixed the heli a bit. Also It can shoot now (no dmg from bullets. It will shoot crates I placed, which will after explode. This will do dmg to players.exploding boxes.... how about it droping heli bombs?You mean the ones that helicopters drop in hl2? No. For that we need npc_helicopter to work. But in zs its disabled. Only if admins could enable it :3Those exploding boxes will be placed on the map already. They will have a big explosion radius. Oh and btw. The heli will fly after 60 secs when button is pressed. On the last 2 minutes the trigger_teleport near to helicopter will work. You will be in a close area of helicopter. I will add a monitor inside it... oh and yes. Only 4 players will be abled to enter it. I will use math_counter (very useful for usable triggers) to make sure that more players wont enter.Using heli you can auto-drop barrels pressing a button in it. (Dont spam it. Thanks. Or else the heli will crash and you will get killed. You will also have a healthcharger in it :3Oh and btw. Every time the heli begins to take off, I will make a gate between the door enters which will close, so you make sure that zombie fags dont wait for you. (unless its a fast zombie)Now to do that shit....Oh and yes.It will drop supplies flying above the center of the map (with the alarm) Edited February 25, 2011 by Mr. Darkness Quote
Pufulet Posted February 25, 2011 Author Posted February 25, 2011 Darkness is working on a surprise that im pretty sure none of the zs maps have.glaciers aren't that small, they are fucking huge.That is more like a small piece of land that hasn't melted.Don't know why there would be buildings on it.Sorry to be negative puffy but just doesn't seem that imaginable.good atmosphere with the nightocean skybox though =#yeah i know icebergs are much more bigger which im not exactly sure that its called and iceberg so i named it glacier, making a much bigger one would require extremely complex displacements and other tools for it. It was hard to tame this ones displacements.ONLY I CAN CALL HIM PUFFY =(Only mappers can call me that so hes allowed. But still mainly Darkness :XBtw, I fixed the heli a bit. Also It can shoot now (no dmg from bullets. It will shoot crates I placed, which will after explode. This will do dmg to players.exploding boxes.... how about it droping heli bombs?You mean the ones that helicopters drop in hl2? No. For that we need npc_helicopter to work. But in zs its disabled. Only if admins could enable it :3Those exploding boxes will be placed on the map already. They will have a big explosion radius. Oh and btw. The heli will fly after 60 secs when button is pressed. On the last 2 minutes the trigger_teleport near to helicopter will work. You will be in a close area of helicopter. I will add a monitor inside it... oh and yes. Only 4 players will be abled to enter it. I will use math_counter (very useful for usable triggers) to make sure that more players wont enter.Using heli you can auto-drop barrels pressing a button in it. (Dont spam it. Thanks. Or else the heli will crash and you will get killed. You will also have a healthcharger in it :3Oh and btw. Every time the heli begins to take off, I will make a gate between the door enters which will close, so you make sure that zombie fags dont wait for you. (unless its a fast zombie)Now to do that shit....Oh and yes.It will drop supplies flying above the center of the map (with the alarm)no teleporting inside it please, it will ruin it. And i dont want explosives placed already. Make it so it spawns explosive barrels Quote
Holy Posted February 25, 2011 Posted February 25, 2011 What the hell. It's a ZS map and not ep3, don't overfeature it. Quote
Pufulet Posted February 25, 2011 Author Posted February 25, 2011 by the way there will be no snow since it would be literlly impossible to cover all the map expluding the complex building designs and such. Quote
Mr. Darkness Posted February 25, 2011 Posted February 25, 2011 Darkness is working on a surprise that im pretty sure none of the zs maps have.glaciers aren't that small, they are fucking huge.That is more like a small piece of land that hasn't melted.Don't know why there would be buildings on it.Sorry to be negative puffy but just doesn't seem that imaginable.good atmosphere with the nightocean skybox though =#yeah i know icebergs are much more bigger which im not exactly sure that its called and iceberg so i named it glacier, making a much bigger one would require extremely complex displacements and other tools for it. It was hard to tame this ones displacements.ONLY I CAN CALL HIM PUFFY =(Only mappers can call me that so hes allowed. But still mainly Darkness :XBtw, I fixed the heli a bit. Also It can shoot now (no dmg from bullets. It will shoot crates I placed, which will after explode. This will do dmg to players.exploding boxes.... how about it droping heli bombs?You mean the ones that helicopters drop in hl2? No. For that we need npc_helicopter to work. But in zs its disabled. Only if admins could enable it :3Those exploding boxes will be placed on the map already. They will have a big explosion radius. Oh and btw. The heli will fly after 60 secs when button is pressed. On the last 2 minutes the trigger_teleport near to helicopter will work. You will be in a close area of helicopter. I will add a monitor inside it... oh and yes. Only 4 players will be abled to enter it. I will use math_counter (very useful for usable triggers) to make sure that more players wont enter.Using heli you can auto-drop barrels pressing a button in it. (Dont spam it. Thanks. Or else the heli will crash and you will get killed. You will also have a healthcharger in it :3Oh and btw. Every time the heli begins to take off, I will make a gate between the door enters which will close, so you make sure that zombie fags dont wait for you. (unless its a fast zombie)Now to do that shit....Oh and yes.It will drop supplies flying above the center of the map (with the alarm)no teleporting inside it please, it will ruin it. And i dont want explosives placed already. Make it so it spawns explosive barrelsGuess you are misunderstanding me.I'll do a vid tomorrow. Quote
Pufulet Posted March 11, 2011 Author Posted March 11, 2011 I would like to say that the map will be finished in the hour or so. I just need to do the last compile, pakrat it, see if the skybox works for Darkness and then its off to garrysmod.org with it Quote
Mr. Darkness Posted March 11, 2011 Posted March 11, 2011 What about roflcopter? D':You will upload it without roflcopter? Quote
Pufulet Posted March 11, 2011 Author Posted March 11, 2011 What about roflcopter? D':You will upload it without roflcopter?contact me asap because the custom skybox is a bitch Quote
Pufulet Posted March 12, 2011 Author Posted March 12, 2011 zs_glacier is out now!http://www.garrysmod.org/downloads/?a=view&id=119012 Quote
Mr. Darkness Posted March 12, 2011 Posted March 12, 2011 I hope you will give me a chance to work on my roflcopter and add it for the 2nd version. Quote
Deluvas Posted March 12, 2011 Posted March 12, 2011 It's pretty much the same as your oil-rig map or whatever it was called. Also, the ice looks blocky and boring... I don't know ... Quote
Pufulet Posted March 12, 2011 Author Posted March 12, 2011 It's pretty much the same as your oil-rig map or whatever it was called. Also, the ice looks blocky and boring... I don't know ...Its supposed to have the same architect like ambush_v3 becuase its based near it. Only that this map wont be an insta rape and is much better than ambush. The iceberh, like i said couldnt really be played around with alot. I have tried several times to make it look good. Quote
Mr. Darkness Posted March 12, 2011 Posted March 12, 2011 You cant make an iceberg have a good looking. You will need loads of work with displacements. In this case you can give it a good form, but it can be buggy... sooo not required.Also you can't occluder it.I think you should add this map. Dont tell you like zs_pub. Quote
Mr. Darkness Posted March 12, 2011 Posted March 12, 2011 That's not a glacier.Ok. Give it a name. Quote
Deluvas Posted March 12, 2011 Posted March 12, 2011 (edited) You cant make an iceberg have a good looking. You will need loads of work with displacements. In this case you can give it a good form, but it can be buggy... sooo not required.Also you can't occluder it.I think you should add this map. Dont tell you like zs_pub.No offense, but from this post (not to mention it's full of mistakes) I concluded a few things:1) You're an expert at mapping/optimizing maps.2) You are thinking of what I should do.3) Pufulet didn't put loads of work into this map. Edited March 12, 2011 by Deluvas Quote
Botervloot Posted March 12, 2011 Posted March 12, 2011 Like I said before, this map needs displacements Quote
The Lazy Peon Posted March 12, 2011 Posted March 12, 2011 I'd reconmend not over filling the map dude.Left 4 dead 2, for example, is a testament to more not necassarily being better. Quote
Pufulet Posted March 12, 2011 Author Posted March 12, 2011 You cant make an iceberg have a good looking. You will need loads of work with displacements. In this case you can give it a good form, but it can be buggy... sooo not required.Also you can't occluder it.I think you should add this map. Dont tell you like zs_pub.No offense, but from this post (not to mention it's full of mistakes) I concluded a few things:1) You're an expert at mapping/optimizing maps.2) You are thinking of what I should do.3) Pufulet didn't put loads of work into this map.actually i did put quite alot of effort into the map, the only thing thats wrong with it and obvious is the blocky iceberg thing. But i tried to turn it into a displacement many times and crashed and failed D: Quote
Mr. Darkness Posted March 12, 2011 Posted March 12, 2011 (edited) You cant make an iceberg have a good looking. You will need loads of work with displacements. In this case you can give it a good form, but it can be buggy... sooo not required.Also you can't occluder it.I think you should add this map. Dont tell you like zs_pub.No offense, but from this post (not to mention it's full of mistakes) I concluded a few things:1) You're an expert at mapping/optimizing maps.2) You are thinking of what I should do.3) Pufulet didn't put loads of work into this map.Ok But if rly, I totally agreed with the last one (talking about the icebergs) Edited March 12, 2011 by Mr. Darkness Quote
Pufulet Posted March 13, 2011 Author Posted March 13, 2011 Okay enough with the iceberg, I already know what you guys think of it. Quote
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