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Mr. Green Gaming

besweeet's maps


besweeet

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Posted
  On 2/3/2015 at 4:41 AM, MoshPit said:

It was always like that, just make sure all the loops have nos close to them, that  will fix it.

I don't remember that happening when I first made it :/.

So just place a nitro pickup near the teleport CP?

Posted
  On 2/3/2015 at 12:38 PM, hulpje said:

Wasn't that the map where the last teleport goes into a dumper which get stuck in the road?

It does have the dumper at the end but I didn't remember it failing like that. MTA updates must've ended up breaking everything.

Posted (edited)
  On 2/3/2015 at 12:24 PM, besweeet said:

 

  On 2/3/2015 at 4:41 AM, MoshPit said:

It was always like that, just make sure all the loops have nos close to them, that  will fix it.

I don't remember that happening when I first made it :/.

So just place a nitro pickup near the teleport CP?

 

"just make sure all the (loops) have nos close to them"

Edited by MoshPit
  • 1 month later...
Posted (edited)

Regarding Dub Coaster: I tested it yesterday and everything was working, including the teleport CPs :/.

And now, after over 3 years, my latest (14th) map: Speedbowl (3 Laps)! It's mostly based on "Speedbowl" from FlatOut 2:

Demo video of the map:

Map download attached.

NOTE TO WHOEVER UPLOADS IT: Please disable ghostmode after 5 CPs like other race maps.

Edited by besweeet
  • 8 months later...

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