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Mr. Green Gaming

1.8


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Posted

Who cares when its out.. I'd rather have a good finished patch than some glitchy-ass rushed thing.

If your food bar's full then your health will gradually regen itself. You use up your food bar when running.

Posted

Fixes and Changes:

* Shift+Click on items will work correctly.[5]

* Labels for items will be added.[6]

* Redstone circuits not working after /time set x glitch going to be fixed in SMP.[7]

* User placed leaf blocks won't decay.[8]

* Clouds won't go through buildings anymore.[9][10]

* Rain and snow will now render faster.[11]

* Cloud movement syncs with the time.[12]

* Ghast attack sounds will be fixed in SMP.[13]

* Skeletons now hold full-size bows.[14] (found at 7:00)

o Skeleton arrows originate from about their eyes to the bow, instead of above the head.

* The snout on pigs will protrude from their head.[15]

* Pressing F will no longer alter render distance/fog, but will still be adjustable from the options screen.[16][17]

Features:

* At least 9 new crafting recipes.[18]

o Brick Slabs.[19]

o Brick Stairs.[20][21]

o Stone Brick.[22]

o Stone Brick Slabs.[19]

o Stone Brick Stairs.[20][21]

o Fence Gates.[23]

* The ability to place pressure plates on fences.[12] (around 19:55 in)

* Different game modes.[24]

o Creative mode.[12] (around 3:10 in)

+ Flying in Creative mode.[12][25]

+ Able to change time quickly and easily.[12] (around 6:00 in) Note:Notch is in debug mode[12] (around 5:36 in)

+ You will get unlimited resources in Creative mode.[12] (around 11:20 in)

# A new screen, the Unlimited Item Selection screen.[26]

* "At least three new mobs".[27]

o New Enderman mob.[28][29]

+ They take damage from water.[12] (around 32:10 in)[25]

+ They emit black smoke particles.[25]

o New Silverfish mob.[12] (around 13:10 in)

+ Very rare.[12] (around 13:10 in)

+ Will spawn rarely when mining a block.

o New Blue Spider mob.[30]

+ They spawn in Abandoned Mine Shafts.[31]

+ Their attacks are venomous, and turn the player's health yellow upon being poisoned.[32]

+ Have a unique mob spawner.

+ They are smaller than regular spiders.[30]

* Zombies drop a new item instead of feathers,[33][34] Rotten Flesh.[12] (around 11:40 in)

* New features in the terrain generator; things which will only appear in new worlds/chunks.[35]

o Optional[36] NPC Villages[37] with farms[38] and "town borders".[39][40]

+ Possibility of players to "claim" land in villages.[41]

+ Wells for villages.[42]

+ Made of: Cobblestone, Mossy Cobblestone, Wooden Planks, Wood, Torches, Cobblestone Stairs, Gravel, Fence, Glass and/or Glass Panes, Ladders, Wooden Doors, Crops, Farmland, Water, Lava, Furnaces, Iron Bars, Black Wool, and Pressure Plates.[12] (around 3:50 - 4:30; 19:30 - 20:00)

+ Contain "Smithies".[43]

+ Will spawn only on flat areas.[44]

o Underground Ravines including canyons on the surface and ledges to walk on.[45][46][47] (about 24:00 in)

o Strongholds,[48] consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars.[49]

o Abandoned Mine Shafts.[12] (around 13:55 in)[47] (about 25:55 in)

o Naturally found Cobweb.[12] (around 13:55 in)

* Totally new, fractal-based[50] biome code.[51]

o 7 new biomes.[12] (around 24:25)

+ New "Mushroom biome".[52] which will include Huge Mushrooms, both brown and red.[53]

+ Rivers flowing through/in between biomes.[54]

+ Ocean Biomes, that are deeper and larger than before.[55]

+ Mountain biomes.[12] (around 29:15)

+ Swamp biome.[56]

o Possibly new rainforest biomes.

o Possible Volcanoes.[12] (around 22:00)

o Larger Biomes.[57]

* New combat Mechanics.[37]

o Hold-to-charge bows.[58]

+ 3 different charged states; takes less than 1 second to fully charge.[12] (around 5:05 in)

+ Fully charged bows causes the player to walk slower.[14] (around 5:40 in)

o Critical hits.[59]

+ When the player hits a mob while jumping.

+ When the bow is fully charged.

o Player blocking attack animation and hostile mob attack animations, possibly more player animations.[60][61]

+ Block "stance".[25]

* New farming options, more interesting farming.[27][59][62]

o This could be the Cocoa Bean tree Jeb was talking about.[37]

o Plantable pumpkins and melons, each with a central stem that grows to max size and spawns a fruit next to it.[63]

o Melon Seeds.

o Pumpkin Seeds.

o Animal breeding.[64]

* New Food System.

o There is now a food meter.[65][66]

+ Food no longer heals directly but indirectly.[65]

+ If the food meter is above a certain point, heals Half Heart.png about every 5 seconds.[12] (around 31:00)

o Food will be stackable.[67][68][69]

o Food takes 1.6 seconds to consume.[65]

o There is now a food eating animation.[12][65][70] (around 5:30 in)

o There will most likely be sound effects for consuming food.[70]

o 5 new food items.[71]

+ Cooked Chicken.[72]

+ Raw Chicken.[73]

# Has a chance to "give you a disease".[74][75]

+ Raw Beef.[69][76][77]

+ Steak.[69][76][77]

+ Melon Slices.[78]

o Cooked Porkchops have a different texture.[69]

* New achievements.

o Kill a skeleton with an arrow at 50 meters.[79]

o Possibly attempting Shoot the Moon with an arrow.[80]

* Sprinting: By double pressing the forward button, the player will move faster.[81]

o Sprinting will be limitless, but will deplete your food bar.[82]

o Hitting a mob while sprinting sends them flying[83] about 8 blocks.[12] (around 7:50 in)

o Jumping while sprinting boosts the jump to a length of 4 blocks.[82][84]

* Glass Panes.[85]

o Can be mined and picked up without breaking.[86] (about 1:45 in)

* Possibly Spike blocks, Jeb initially considered Spike Pistons, but then pondered making a Spike block that can be pushed by the Sticky Piston.[87]

* Arrows will get stuck on mobs when they hit.[88]

* Vine blocks.[89]

o They will not be climbable.[90]

o Player can walk through them.[91]

* Improved chest model with a 3D lock and an open state/animation.[92]

Graphics / UI / Audio:

* New improved lighting — day/night cycles will not require chunk updates.[93] Lighting will be updated via a texture, whose coordinates are the block's sky light and block light levels.[94]

* Warmer light from torches.[95]

* Moonlight is blue.[12]

* New texture for Moss Stone.[96]

* Sliders for field of view and Brightness in video options.[97][98][99]

* Redesigned HUD, including two new features, food and experience bars.[100]

o Killing a mob gives you tiny flashing Experience Orbs that add to your experience.[12] (around 19:35)

* New launcher.[101][102]

o Possibly a web Applet launcher.[103]

* A lot of new sounds and some changes, such as minecart sounds and shear sounds, also a change in the sound of rain.[104][105]

o New bow sounds (including hits), new door sounds, big slimes sound, and walking skeletons sound more skeletony.[106]

* New particle effects.[107]

o Performing a critical hit on any mob will cause 'sparks' to fly.[12] (around 4:45 in)[47] (around 18:54 in)

o Explosion particles are now shockwaves instead of smoke.[12] (about 21:54 in)

* The ability to see the world seed when pressing F3.[108]

* A new main menu background.[12] (around 2:10 minutes in)

* The version in the main menu will be in the lower left, instead of the current upper left.[12] (around 2:10 minutes in)

Multiplayer:

* Multiplayer server list.[109][110]

* Improved server join screen: The server join screen will feature a list of servers.[111]

* Player List - Press tab in multiplayer and player list comes up.[82][112]

* The ability to allow moderators to enter creative mode in SMP.[113]

Modding:

* Modding Support.[59]

o Including easier changing of the max level (map) height.[114]

o The terrain generation code is tidier.[115]

Posted
  On 9/5/2011 at 2:52 PM, xeim said:

finally finished reading ^^ !Question! Will the maximum building height be increased in general or only through mods now `?

it wont be. for now

Posted
  On 9/5/2011 at 3:40 PM, Pufulet said:
  On 9/5/2011 at 2:52 PM, xeim said:

finally finished reading ^^ !Question! Will the maximum building height be increased in general or only through mods now `?

it wont be. for now

Nooooooo :< that would have been my favorite feature of the new patch *sob*

Posted
  On 9/5/2011 at 3:40 PM, Pufulet said:
  On 9/5/2011 at 2:52 PM, xeim said:

finally finished reading ^^ !Question! Will the maximum building height be increased in general or only through mods now `?

it wont be. for now

Notch did mention that the height limit will be easily changeable, but he didn't make it the default (for stability reasons).

Posted
  On 9/5/2011 at 4:01 PM, Mathematic said:

Double height limit would screw things up. It would cost 2x more brandwith etc (I thought I read that from his Twitter).

Notch also said something about that if you fall for such a long time, you can go through the world

Posted

I'm not going on the server until its been reset. Tbh I think my Guilds kind of fallen apart what with no one being on and having nothing to do, will need to re-recruit after the reset..

Posted

"jeb_ Jens Bergensten Notch has taken a break from the secret project to help me with 1.8, he's currently talking sarcastically to the monitor"

Notch doesn't even care about it, pisses me off so much.

Posted
  On 9/7/2011 at 3:51 PM, Corby said:

"jeb_ Jens Bergensten Notch has taken a break from the secret project to help me with 1.8, he's currently talking sarcastically to the monitor"

Notch doesn't even care about it, pisses me off so much.

Yeah what a bunch of fucking faggots interacting with their community like that instead of keeping us in the shadow

also was this posted yet

https://twitter.com/#!/jeb_/status/111473590112763905

  Quote
The new "good guess" for a Beta 1.8 release date is 12th of September (this monday) =( *takes cover* #bodyguardwanted
Posted
  On 9/7/2011 at 5:01 PM, EmRA said:
  On 9/7/2011 at 3:51 PM, Corby said:

"jeb_ Jens Bergensten Notch has taken a break from the secret project to help me with 1.8, he's currently talking sarcastically to the monitor"

Notch doesn't even care about it, pisses me off so much.

Yeah what a bunch of fucking faggots interacting with their community like that instead of keeping us in the shadow

also was this posted yet

https://twitter.com/#!/jeb_/status/111473590112763905

  Quote
The new "good guess" for a Beta 1.8 release date is 12th of September (this monday) =( *takes cover* #bodyguardwanted

I though fuck yeah! Can play 1.8 in THE weekend is THE release on 12e

Not THE 8e godamit :(

Posted
  On 9/7/2011 at 9:00 PM, Cobblebock said:

I though fuck yeah! Can play 1.8 in THE weekend is THE release on 12e

Not THE 8e godamit :(

I bet you're dutch, because I tried to understand what you said,. then I read it again as if it were dutch and I suddenly understood.

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