Milan Posted January 14, 2012 Share Posted January 14, 2012 I think it is urgent to reduce the maximum number of slots on the server, for example, to a maximum of 50 beyond, ca become unplayable, I must not be the only one to think, the 50 players reached , the network trouble and everything is a lag, ca quickly become boring. Quote Link to comment
Tootao Posted January 14, 2012 Share Posted January 14, 2012 i agree with you50 maxbecause 70+ is lagging. Quote Link to comment
hulpje Posted January 14, 2012 Share Posted January 14, 2012 map changes take a little longer...and all those laggers are 5 minutes behind after first checkpoint anywaydon't really have a problem with it. Quote Link to comment
Milan Posted January 14, 2012 Author Share Posted January 14, 2012 You say anything, it's a real problem!Before there were 32 slots and worked very well. Quote Link to comment
ALV Posted January 14, 2012 Share Posted January 14, 2012 how come there were 70 players before and not a single lag..recently the server has been lagging, it must be another thing, i dont think its the playersand also the 60-80 players in the game isnt all day, its only a certain hour.. then it goes down...it is cool how it is Quote Link to comment
ChickenAttack Posted January 14, 2012 Share Posted January 14, 2012 Crazy Minority lobbies have to stop coming in here ramming ideas in the admins' heads, I mean come on. How long has this bunch been playing on MTA, because slot amount has nothing to do with lag. Plus, you're talking about 70 or 80 players, but haven't you realised by then Dimensions are set in at their already too low 30 players, so you're talking absolute nonsense. It would be liked complaining about 25 players...I found lag reduced a huge amount when I stop using a second monitor to watch movies, go figure... Quote Link to comment
BinSlayer Posted January 14, 2012 Share Posted January 14, 2012 I'm sure the massive lags the past few days were caused by GCSHOP's Modshop, but I'm positive I've fixed it.The other lag and/or timeouts we're getting is when the map changes and download of resource files begins. We're currently working on fixing that too.Other than that, there should be no lag related to the connection.There could also be FPS lag (i.e you have a shit FPS) which can be caused by some of the HUD items like the Race Progress Bar (f7)If what you're getting is FPS Lag then it's fixable by removing as many HUD items as you can + making sure you're running GTA:SA on lowest possible video settings Quote Link to comment
Milan Posted January 14, 2012 Author Share Posted January 14, 2012 I shoot a 45 fps all the time, it's really a thing to do down the number of slots, because the ca become unplayable above 70. Quote Link to comment
MoshPit Posted January 14, 2012 Share Posted January 14, 2012 I think its the 400 green coin map price thats causeing all the lag, if you change it back that should fix everthing:) Quote Link to comment
Ywa Posted January 14, 2012 Share Posted January 14, 2012 I think its the 400 green coin map price thats causeing all the lag, if you change it back that should fix everthing:)I think this man is on the right track! Quote Link to comment
Tootao Posted January 15, 2012 Share Posted January 15, 2012 I think thats the mod shopas bin said or the slots Quote Link to comment
Zyky Posted January 16, 2012 Share Posted January 16, 2012 A permanent ghost mode would be good... Quote Link to comment
Ruff Posted January 17, 2012 Share Posted January 17, 2012 I think it's because Moose has an account on the server.No homo Quote Link to comment
Crack Posted January 17, 2012 Share Posted January 17, 2012 We must not forget that some map have a lot of object, that can be a cause. Quote Link to comment
Milan Posted January 17, 2012 Author Share Posted January 17, 2012 Wrong! Before it worked very well has 32 slots Quote Link to comment
Crack Posted January 17, 2012 Share Posted January 17, 2012 This is probably the addition of all this that makes it lagg (Slot + Shop + PingLimit) Quote Link to comment
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