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Posts
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Everything posted by Ywa
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A very interesting mod. I hope Valve give them SteamWorks access.
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Today we introduced a new statics system for our CSS and TF2 servers. We use the popular HLStatsX (CE) now. If everything works well we will add this stats system also to our GMod (as an extra) and our L4D servers. You can find the statics system at: http://hlstatsx.mr-green.nl
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It's awesome . Great work.
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It doesn't matter in what you map. It's exactly the same but with different textures and models. In CSS you got the default HL2 models and textures and some CSS models and textures. So you can create easily with CSS a ZS map.
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Did you actually ever played on our Zombie Survival server?
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Counter-Terrorists are zombies and Terrorists are the humans.
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Way better than the old version .
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They look nice, but I prefer the old one.
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The map looks promising . Would be great to see it back on the server.
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Code it yourself?
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No, we currently don't have any IRC channels. But I may create one soon, I'm not sure yet which network I want.
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Pirates, Vikings and Knights II. Good quality .
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Actually, you can. If there are like 5 admins on-line they could get arguing with each other. And we don't want that.
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Added: zs_infectedmines_v2 zs_overandunderground_v2 zs_sewers_final zs_sector4 zs_direforest Updated: zs_shithole > zs_shithole_v2
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So you got new screens without HDR? Maps with HDR look better, so it would be more nice to use env_cubemaps and then compile with HDR.
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Looks nice, although it would be nice if you can make better doors and windows (try to search for good tutorials if needed).
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You're posting in the right place . Looks interesting . Edit You got unlimited upload space now.
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Lolololol pre-load completed.
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Another tip: Kill ClavusElite when you see him.
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Try to ask it at the official forums.