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Mr. Green Gaming

BinSlayer

Greens
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Everything posted by BinSlayer

  1. 1.You placed a shit map somewhere around the start or a few CPs ahead.. 2. If you make it so people don't get upsidedown + explode then yes I'll give it another test Edit: also please take pondfiller's advice
  2. all 3 uplaoded very nice maps btw the jump map had a very buggy script, however due to the awesomeness of your idea, I fixed it for you
  3. Please scrap the songs/custom cars or fix them so the size is not that big.. You think 10 is not much, but it's much when 60 people download it at the same time because download will go very slow. I watched the videos and some maps are pretty boring, maybe you could stick to making customized maps rather than SA-world maps? The map Stinky_Rolls is not going to work in the server because falling from such a high distance will screw with the FPS Stinky_Live To night seems like a nice map if only you fixed the bugs like the shitty ramp which ruins it. I did find Stinky_Starsky et Hutch to be a nice map so I uploaded it :') EDIT: Shit, you made a very shitty checkpoint in that map where everyone fails because they will be upside down.. So no, this one isn't uploaded either. I'm sorry but you really need to test maps before you upload them and make sure they're PLAYABLE
  4. Yet another topic on this matter.. MTA is using the same object streamer since 1.0 :') This bug is pretty random and has always been a part of MTA Only the MTA devs can fix it
  5. BinSlayer

    2xD's Maps

    Done. All your maps have been tested, and boy there were many of em.. The quality of most maps is plain bad, so they didn't get accepted. However, some did. So just use /checkmap <name> ingame to see if they exist i.e were upload Advice: Learn more about mapmaking and train yourself and only upload good maps
  6. does 5000 really cover everything from 0,0,0 ? :S That's why I made it to choose the spawn's data. Because spawn is clearly closer to the map than 0,0,0 point
  7. dogshit you can make the minor effort of making a list, right?
  8. No NTS map will be uploaded. We have enough, sorry btw, something I forgot to mention: script's server-side
  9. add this to ur script: local modelID = 1337 --id of lamp post object, find it yourself local spawn = getElementsByType('spawnpoint')[1] local x,y,z = getElementData(spawn, 'posX'), getElementData(spawn, 'posY'), getElementData(spawn, 'posZ') removeWorldModel(modelID,5000,x,y,z) --5000 is radius of deletion from the x,y,z point.. Might need to be bigger if your map is big --the code could maybe be improved, right now it takes the spawnpoint's x,y,z as the heart of the deletion process
  10. [14:29:27] -MrGreenMTA- Ban result(1) found. Name '#ff0000GhostMode' banned by Admin '.:SDK:.' for reason of 'blocking (nick: #ff0000GhostMode)' having IP N/A and serial '6B5D7A392354A7ED4184B7D4C75B68F3' Expire date: 'never' You've been naughty Wait for .:SDK:. to reply to this topic
  11. awesome resource is awesome but it's more for DM and we're race
  12. sorry the script is very bad and the map is very long so it requires to know how a car in real life works to play it properly (changing gears) and the script for changing gears is pretty bugged too, now I know u didnt make the script, but it makes your map unplayable..
  13. We already have some of these maps because like I said, they're from the community Most of the maps are very bad.. bad checkpoints, maps are too crowded for our server, too hard to even finish, respawn bugs and so on.. I am sorry but there is just not one good map that I can upload My advice to you is to try to make 1 good map rather than 13 shitty ones and you must test your map in your server to make sure it's working.. We've had plenty respawn bugs sorry
  14. this forum isn't that populated, only a few regulars check it constantly.. the list is mostly for newb players since reglars know most of it so ingame is the best place for it
  15. both rejected
  16. I know we already have a few maps with big songs, but we prefer that we don't from now on Please shrink your song somehow or dispose of it, but 7 MB is pretty much
  17. uploaded next time use ghostmode for coaster
  18. uploaded nice map
  19. Nothing in the .zip and yes, if you make it a lot easier, I'll test it again
  20. alright alright, uploaded I uploaded it as WTF YO! notice no '?' because '?' is map names is buggy with scripts
  21. Lol, why download free maps from the mta community, change them a little and post them here claiming they're yours? None uploaded.
  22. All 3 rejected.
  23. Hi, thanks for letting me know. Although I can't change the way tabs work, I did force 'race' to be the first everytime you connect. So connecting and pressing F9 should lead you straight to it.
  24. Bumping this since its kinda related to keybinds/commands to let everyone that I have created a full list of commands/keybinds that can be used in-game visible at the F9 Help Menu in the 'race' section the list is basically for new players but some of you may still not be familiar with everything
  25. I'm sure that if you have a 351 ping you can lower it by exiting ALL programs that require internet connection Just exit every program and only leave MTA:SA running From 351, you could reach 330 or 320
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