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Mr. Green Gaming

BinSlayer

Greens
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Everything posted by BinSlayer

  1. Approved. Thanks Keep up the good work
  2. Oh come on. You should have come up with this suggestion when we first implemented it.. We've had it labeled as teams for like half a year.. I think it would be even more confusing to change it now that everyone is actually getting used to it as it is
  3. Try not to use the runway object for all maps to limit the areas. You can use some different roads too I mean we can always use more objects for limiting the area. Otherwise all maps will end up having runways lol Approved. Thanks. Keep up the good work.
  4. Approved. Thanks This is the kind of maps we need right now (easy to make, nothing special) so we can boot the server soon. We'll concentrate on quality of maps after we have a base. For now, quantity matters more than quality
  5. All 3 approved. Thanks Keep em comin You understood rtf very well. EDIT: Also, big change: In CTF, if you die in mid-air or in water thus making the retrieval of the flag impossible, then it gets instantly returned to the base so no need to wait those 50 seconds. This means you guys don't need to care about falling off.
  6. Good map Hulpje. Approved. But for some reason u have some unused objects in the map. Anyway don't worry, no need to reupload.
  7. No Yoshi sorry it's how the gamemode works.. Don't worry.. Even if the flag's unreachable it will return automatically in 50 seconds However, it would be nice to fix it any way you can. PS: I know you can't test it. Ofc I won't be mad I'll edit this post when I've tested your maps EDIT: Yoshi, your map design is not bad. But you put the spawnpoints in a 'no mans land'. I prefer that you put the teams in their BASE such as near their flag or at least in the same area. However, you did good with the spawning order! And also, this is a CTF gamemode. It means that the guy who's got the flag will get hunted down by the other team. However, all your spawnpoints are bikes. It's pretty hard to ram/block a bike, right? It'd be good if it was all cars or something EDIT2: Face, your map's been approved :') However, less bikes for manhunt and ctf from now on pls
  8. Hi! We're close to launching a new MTA:SA server. It'll be a mix-gamemode server. For now we already have 3 gamemodes with more soon to come! edit: We need a decent amount of maps before we can boot the server. We're thinking that around 20 per gamemode will do. So here's a list that I will continuously update, so make sure you keep up-to-date. It's best to make maps for what's needed. There's ManHunt, Reach The Flag and Capture The Flag. All of them are based on vehicles and the race gamemode itself. I will begin by explaining the gamemodes themselves: ManHunt is a gamemode where everybody must hunt down and kill 1 player(victim). When this player is dead, the one who was last to shoot and/or ram him will become the next Victim. Players are given 2 types of guns too, so they can do drive-by. You will be able to drive-by by using right-click. Everyone gets 1 gun with 100 rounds, while the Victim gets a 300-rounds UZI. Reach The Flag is a gamemode where everybody starts in a line-up like in the race server and they must sprint/ram/block each other until they reach a flag. The flag is usually in a very hardly accessible area so we expect lots of car jams with lots of fun. Capture The Flag is a team-based gamemode. You spawn, you get assigned to a team (Red or Blue) and you get 2 icons on your radar. One is your team's and the other the opponent's. You can choose whether to defend your flag or steal the others' flag. You will simply need to go through a flag to take it. Once you have it, you can sprint back to your own base (to your flag) and if you manage to do this, your team gets 1 point. However, if you get killed by the angry players because you took their flag, then you drop the flag exactly where you died. Your team and you can still take the flag again, but it's the other team's duty to protect it for 50 seconds until it is returned to their base! However we'll need your help, the map-maker. We could use as many maps as you can make. There is no limit to what you can send us. You can map for either one of these gamemodes. You can make maps however you like. They can even be based in the San-Andreas city, although we do prefer custom maps like we've always done. (By custom I mean not in the actual city). It's your choice! We'll appreciate your contribution! However, there are a few things you MUST take into consideration when making maps. Each gamemode runs in its own way, so maps will be different! General guidelines: -32 spawnpoints minimum. -Checkpoints are not allowed. -The meta.xml and the .map file must be compressed in a .zip archive, NOT a .rar archive. And they must not be in any folders. (you can send us the .zip) -Maximum map duration is 10 minutes. It's preferred that you make it lower. Quick maps are preferred. -Maps can be created via Map Editor normally. However, these are custom gamemodes only present in our server. This means that you will have to manually edit the meta.xml when you're done mapping. Open up meta.xml and find gamemodes="race" tag. You will have to change "race" with "manhunt", "rtf" or "ctf". (rtf = Reach The Flag ; ctf = Capture The Flag) For ManHunt: -Set the player you want to be The Victim as the FIRST spawnpoint. You can set it somewhere safe, far from the manhunters. -It is preferred that the manhunters are all at the same place. -It's preferred that bikes aren't used so much because it's hard to ram/block a bike. For Reach The Flag: -1 unique flag object id 2914 must be present in the map, somewhere hidden and hardly-accessible. Players must ram each other and must fight through if they want to collect the flag! -It is preferred that the spawnpoints are all in the same area. For Capture The Flag: -You will create 2 bases. (Areas of spawning and everything else you can think of) -The most important rule of making maps for CTF is that spawnpoints must be created in THIS specific order: The first spawnpoint in the red team base, but the next spawnpoint that you make must be IN THE BLUE base. The next one must then be in the red base and the 4th one must be in the blue base again. It's like 1 here, another 1 there. Easy, right? This order is what makes the server tell which spawnpoints belong to which team! -You must place 1 unique object id in each base. For the Red Team, this object id must be 2914. Place it anywhere you want in the Red's base (same area where you placed the first spawn, that's the Red base!). Next, the Blue base. You must place an unique object id 2048 (it doesn't look like a flag in map editor, but in our server it will look like a flag). Again, the Blue base is where you placed the second spawnpoint. -It's preferred that bikes aren't used so much because it's hard to ram/block a bike. These are simple guidelines to follow the basic structure of the maps. You can do anything that isn't specified above however you want! (i.e arranging the bases and such) Any questions, post here, PM me or find me on IRC. You can post maps in this topic or in the Map Uploads subforum. We'll value your contribution! Thanks. EDIT: 06/19/2012 New plans for new gamemode: After many considerations and seeing how succesful the map in cause is, we've decided what our next gamemode will be and we hope that the idea will suit everyone :') NEVER THE SAME Basically, race maps with checkpoints around San Andreas and a vehicle randomizer for each checkpoints! What do you guys think? But if we'll go through with this, we need maps for it. There will be the official map + others for more diversity. So we need to put to work everyone's creativity! How To Make A NTS-Map. 1. Make a race map like any other. But, our randomizer will need to know if it needs to choose a plane, a boat or a car. As a result, I'm thinking that checkpoints need to be created carefully. Such as: Blue checkpoints means a random car. Red checkpoints means a random plane and Green checkpoints means a random boat. Simple as that. Just make sure you get the colors right. That's it. 2. Don't change vehicles via checkpoints. (Server Script will do that) 3. Save the map, open it and @ meta.xml , replace the gamemodes tag 'race' with 'nts' . 4. The meta.xml and the .map file go in a .zip archive which you can then upload in a Forum Attachment in posts here. 5. Try to stick to San Andreas maps for now (like original Never The Same). Make sure your map has a few curbs and isn't a short map. You should add as many checkpoints as possible as that is what makes this gamemode fun. The checkpoints should also have a proper distance between each other so that you can drive a while with your randomly selected vehicle. (just like the original NTS map by me) 6. Don't add any scripts that interfere with changing cars. 7. 32 unique spawnpoints required. (unique = not in the same place/space) Careful with setting the checkpoints color. Blue = 0, 0, 255 (RGB COLORS) Red = 255, 0, 0 Green = 0, 255, 0 EACH checkpoint needs to be COLORED accordingly. NO other color is accepeted except for those! ---------------------------------------- We'll add the gamemode in the server once we get enough maps. We're hoping it will help make the MIX server a successful server and attract more people. other stuff I forgot to mention @ nts: It would be best if the first few checkpoints were big. I mean the size should be like more than 5(even 5). It will help with avoiding startup fuckups a little.
  9. You're talking out of your .. errr There is -NO- map in the server that has that many dislikes AND that I haven't re-tested/deleted. If it has THAT many dislikes AND it wasn't deleted already, it means the map is actually good but the players whine too much because they either fail at completing it or they simply lack common sense, in which case the map doesn't get deleted because we do have lots of skilled players for it too.
  10. So when you get all laggy in-game, what's your average ping ingame?
  11. we've already given priority to well-rated maps.. The problem is that the definition of a shitty map is in the eye of the beholder. I'm sure that when you think a map is shitty, there are other people in the server who think it's awesome. We simply can't satisfy everyone. I'm only sorry you're this furious for no real reason.
  12. I suggest .. SLEEPOVER Beer's on you or gangbang
  13. 2010/7/30 02:49 Unknown admin banned you for unknown reason 2 years ago.. I'll unban you for now since we don't know anything about this ban or why it was placed but make sure you follow the in-game rules at all times
  14. Sorry. We will not change it again.. We get people asking us to increase it. Now other people want to decrease it... Sorry but we simply cannot please everyone and we believe this current max ping is the best choice.
  15. and here I thought you had some actual decent suggestion based on the topic title
  16. Give some examples, so we can take a look and get some 'inspiration'. That would be pretty hard to make I think... It would be doable, you just won't be able to use the default race gamemode for it. and mapmanager and probably no MTA default resource I know for a fact mapmanager can only handle 1 map and 1 gamemode at a time
  17. MoshPit's got it! Something like.. "Protect the VIP" 2 teams 1 VIP One of the teams defend the VIP, the other one tries to whoop his ass. If anyone from attacking team manages to kill the VIP then the VIP and that person switch roles and so on. It's not mandatory for this to be car-ramming game, but maybe free gameplay such as u can get out of your vehicle and have guns and do drive bys and and.. edit: oh and maybe the VIP doesn't get guns at all and it's a hot naked chick
  18. But those are still 'race' gamemode
  19. No ban found on your name/ip/serial Check again
  20. Hm, it seems the barrel thingy has already been discussed.. a lot Yeah I agree with the reasons stated there for why it would fail.. so idk nice ideas overall. keep em comin
  21. @private horn: Do you mean a horn that only YOU can hear? @more horns: Feel free to post horns (.wav or .mp3 files) since horns don't grow in trees @buymap: another idea to consider indeed.
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