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Mr. Green Gaming

BinSlayer

Greens
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Everything posted by BinSlayer

  1. Accepted. Gracias. Very nice I suppose 5 or 6 more will be sufficient to boot the gamemode
  2. No American admins except for Juggernaut who I'm hearing is not really that active. Suggestion: Leave clan and apply Like my clanmates too much.. Too bad, I guess you're still gonna be playing with those backwards drivers after all.
  3. 19 ctf 27 manhunt 18 rtf 9 nts
  4. both rtf maps were accepted but Haig, your surprise wasn't working well so I removed it. Sorry, but very nice rtf. NTS map has been accepted Keep em coming We now have 9 NTS maps.
  5. No American admins except for Juggernaut who I'm hearing is not really that active. Suggestion: Leave clan and apply
  6. Both accepted We now have 7 NTS maps. Keep them coming. NTS los santos accepted too!
  7. all nts maps accepted so far. We've got 3 right now. I think we can launch the gamemode when there are more than 15 or so No reason to have GM as the max players is 32. Any MTA map should be capable of handling 32 players without gm
  8. The only way you can tempban someone is from in-game. IRC bans are permanent.
  9. other stuff I forgot to mention: It would be best if the first few checkpoints were big. I mean the size should be like more than 5(even 5). It will help with avoiding startup fuckups a little.
  10. Also forgot to mention that we'll still need 32 spawnpoints for the NTS gamemode, because we won't use GM like we do in the main race server.
  11. New plans for new gamemode: After many considerations and seeing how succesful the map in cause is, we've decided what our next gamemode will be and we hope that the idea will suit everyone :') NEVER THE SAME Basically, race maps with checkpoints around San Andreas and a vehicle randomizer for each checkpoints! What do you guys think? But if we'll go through with this, we need maps for it. There will be the official map + others for more diversity. So we need to put to work everyone's creativity! How To Make A NTS-Map. 1. Make a race map like any other. But, our randomizer will need to know if it needs to choose a plane, a boat or a car. As a result, I'm thinking that checkpoints need to be created carefully. Such as: Blue checkpoints means a random car. Red checkpoints means a random plane and Green checkpoints means a random boat. Simple as that. Just make sure you get the colors right. That's it. 2. Don't change vehicles via checkpoints. (Server Script will do that) 3. Save the map, open it and @ meta.xml , replace the gamemodes tag 'race' with 'nts' . 4. The meta.xml and the .map file go in a .zip archive which you can then upload in a Forum Attachment in posts here. 5. Try to stick to San Andreas maps for now (like original Never The Same). Make sure your map has a few curbs and isn't a short map. You should add as many checkpoints as possible as that is what makes this gamemode fun. The checkpoints should also have a proper distance between each other so that you can drive a while with your randomly selected vehicle. (just like the original NTS map by me) 6. Don't add any scripts that interfere with changing cars. 7. 32 unique spawnpoints required. (unique = not in the same place/space) Careful with setting the checkpoints color. Blue = 0, 0, 255 (RGB COLORS) Red = 255, 0, 0 Green = 0, 255, 0 EACH checkpoint needs to be COLORED accordingly. NO other color is accepeted except for those! ---------------------------------------- We'll add the gamemode in the server once we get enough maps. We're hoping it will help make the MIX server a successful server and attract more people. edit: other stuff I forgot to mention: It would be best if the first few checkpoints were big. I mean the size should be like more than 5(even 5). It will help with avoiding startup fuckups a little.
  12. BinSlayer

    map

    wtf dont use weird resources because we dont have them only upload -standalone- maps rejected
  13. I have no idea if they fixed it already as they wouldn't really acknowledge this bug. But you should try your luck with the latest nightly http://nightly.mtasa.com/mtasa-1.3-rc-4251-20120618.exe Simply install it over MTA.
  14. uploaded nice map idea make some more rtf maps since we have a bunch of ctf/manhunt atm it would be best to have a few more rtfs too
  15. uploaded thanks we could use some more rtf maps!
  16. BinSlayer

    Siwy# unban

    Well it seems that the ban has been set 2 years ago and I don't quite remember you but I suppose we could give you an unban for now but bear in mind that we'll keep an extremely close eye on you.
  17. Important update ManHunt has been updated. The first spawnpoint has always been the first one selected to be the victim, right? But now it's also saved! Everytime a new victim is assigned, it will take the element model from the last victim! E.g: First spawn is a dumper. The rest are quads. When the dumper dies, the next victim (one of the quads) becomes the dumper ! Also, if dumper somehow changes vehicle (via vehicle change pickups) then the next victim will have that model as well. I'm hoping the update won't cause trouble with the maps. If it does, it might get reverted. edit: gametaff's map uploaded
  18. the first 2 were uploaded the last one didnt work
  19. Sorry but judging by the video the map has too many ways to blow up. And given a server as popular as our primary Race server, it won't work well. Try to stick to actual racing.
  20. Zip. But that's not the problem. The problem is that we need more than just the meta.xml We also need the .map file.
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