BinSlayer
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Everything posted by BinSlayer
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It has feelings, you know! You just hurt its btw the speedo in the hud doesnt show how much you're going at
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I bumped into this little speedo when I was randomly browsing the MTASA community. http://community.mtasa.com/index.html?p=resources&s=download&resource=5&version=0.9.0&selectincludes=1 Why I like it: Well, most speedometers suck because they look like the ones in real life (round shape) so they take up too much of your screen to fit in. This speedo I'm suggesting we add looks a bit the oldschool MTA speedo and car health, but at least it shows the speed which can be changed from MPH to KPH by pressing the "/" key. I'm posting a pic here to let you know what it looks like but I really think that if we are gonna have this we should replace it with the existing oldschool one and place it in the top right corner as well. So here's the pic, what do you think? http://img686.imageshack.us/img686/9836/speedoq.jpg
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Another server, like DM and other gamemodes maybe?
BinSlayer replied to BlueYoshi97's topic in Multi Theft Auto
@Csena: Talking strictly about No-Respawn DM maps, this has both advantages and disadvantages.. as we already said, the biggest disadvantage is the fact we gotta wait more.. but check out the bright side.. you don't have to continously play.. you can play the map until you're dead and after that you have a few minutes at your disposal to do anything outside the computer, unlike the Racing server where we all know that if you dont play for like 40 seconds you get kicked. Well, dieing in DM has this advantage of not forcing you to stay at PC every second. -
That is why it should be Nextmap, not Changemap. And if 2 or more guys buy a nextmap at the same time it can be decided by a vote nomination at the end of that current map. Also, the price needs to be a lot more expensive, not just 50 bucks, because there would be chaos.
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If I ever talk to you I can assure you it will be in English. So if I don't, then I'm not talking to you or about you so you shouldn't even care what I'm saying.
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Oh yes the music works I like your map and the song. Hope we can play it in the server I'm glad my small tutorial on how to add music to race maps worked. What about your other map? Aren't you going to fix it? Just add ghostmode to it via the map editor, in the definitions tab. It would be a shame if you decided not to fix it anymore, because it was nice.
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Your post isn't clear, but I figure you want to add music to a race map in MTA 1.0. There's a scripting way to do this. Download this archive: music.rar Unrar it. Add the music.lua to your map ZIP-archive. Next step: your song should be in an .mp3 format in a folder called "files". Make sure this folder is in the ZIP-archive of the race map just like the LUA is. BTW: your mp3 song HAS to be called "music". Last step: Open meta.xml with Notepad. Right after the <meta> tag, add these 2 lines: <file src="files/music.mp3" /> <script src="music.lua" type="client" /> Save the meta.xml and make sure all files are in the right place. This should do the trick. Everybody in the server will be forced to download your mp3 file and it will play it automatically for them. Edit: I forgot non-admins cannot download attachments so here it is: http://www.filefront.com/16747489/music.rar
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Come on man I thought the topic would end after my first reply here.. There wasn't a big deal anyway. I read all your replies and one of you asked what I said to him. As far as I can remember, I told him to fuck off and that was it. (I said that after he kept bugging me on how I should mute players for talking non-english-dutch and also after he had rammed me in the race) .. BTW @ whoever said I would have banned Dutchman for 2 days if he had insulted me back (which he did btw): I don't mute/kick/ban/whatever people just because they swear/insult me. I try to make the game fun and not a big deal out of a swear word that was addressed to me. I tend to ignore swear words or turn the whole shit into a joke so that it would have a happy ending. Now could we go back to the everyday routine? (I hope there won't be another 9999 posts after I've posted this)
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I did insult you. Because you previously rammed me purposely... Insults are common in MTA as you cannot handle every single player..And everyone has their moments of tension, of angriness. Any language is allowed in MTA as the /rules only show "English and Dutch are our main languages here". So you're not forced to speak either of these languages.. I figure you just shouldn't expect admin support in chinese or so.
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I figure it's the anti-cheat bug again. Unbanned for now.
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Another server, like DM and other gamemodes maybe?
BinSlayer replied to BlueYoshi97's topic in Multi Theft Auto
I'm just the man behind the man if you know what I mean SDK manages everything not me. -
Another server, like DM and other gamemodes maybe?
BinSlayer replied to BlueYoshi97's topic in Multi Theft Auto
What do you mean by pushing the servers to its limit? If what you mean is that there are too many servers in the MrG community and that's why the gameplay is affected on the tf2 servers, well the mta server is on Fenrir and all 4 tf2 servers are on Esidor according to the MrG portal -
That's even worse. The map is fucking long as it is now, with 30 CPs
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Well, you don't want to fix your map? I gave you some advices/tips . Take them or leave them. But I'm not sure the map is gonna be uploaded unless you fix those issues. However, SDK (or anyone else who uploads maps) may be of a different opinion than I am, so I guess you should wait for a reply from them.
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holy fuck, 10 mb? just the rar? will the un-rar files be 20 then?! anyway i'll test it EDIT: oh my god.. I need a moment after testing *takes a deep breath* Alright, so: The map is in the wrong format, even if I do make it a .zip it won't start because the meta.xml is fucked up really bad (the name of the script to load is different than the name of the actual script and the name of the map is different than the .map file).. After I realized what's wrong, I fixed it so it's now playable. Now about the map, the music is too big, I notice you have an .mp3 file that is of 10 MB. It should be shortened or even deleted. The second checkpoint of the map is smaller than an e-penis. Almost all the checkpoints of the map are in the most terrible order, which with 32 players will create enormous clusterfucks. The distance between the checkpoints is huge. If you die, you can sometimes respawn miles away. The checkpoints are at such big distance that you need to use MTA's built-in-whole-san-andreas-map to figure out where to go or which route to take. I'm just trying to be objective here, but I think your map should really be improved before it gets uploaded in the server. As I said, I fixed the map's format so if you would want to improve it or anyone else would like to take a look , I suggest you download the following attachment and not the one in the first post race-racingdrlove.zip
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nvm, he posted in the right section:
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I see you're into mapping as this is already your second map. Could you please stick to one topic where you would post again everytime you make a new map? That would be less spammy. Thanks. I've tested the map and here are my views: - Make all checkpoint sizes 8. Some of your checkpoints are incredibly small while others are big. I think 8 is a good size for all of them. - Fix the small stairwell and the start of the map because 32 players do not fit at the current state of the map. Alternatively, you could try forcing the ghostmode setting for the map, in which case the start and the stairwell are acceptable. I'm looking forward to other maps of yours Good job
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hi yeah I remember playing with you in the server, welcome to the MrGreen Community I hope you'll have a pleasant stay
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Another server, like DM and other gamemodes maybe?
BinSlayer replied to BlueYoshi97's topic in Multi Theft Auto
Assuming it'll be 32 (max), yes, it'll take quite a while before everyone is dead in DM. But it really depends on the map. The maps could be No-Respawn, which yes, will take ages to finish, but they could also be a respawn maps so you won't get bored to wait. Maps could also be Cops and Robbers? And maybe more gamemodes? Hay, fallout, Interstate69 ( http://community.mtasa.com/index.html?p=resources&s=details&id=32 ) Players could votemode between any of those? :S A lot of ideas can pop up for us to do if we actually decide to do it. -
Another server, like DM and other gamemodes maybe?
BinSlayer replied to BlueYoshi97's topic in Multi Theft Auto
There are lots of racing servers too and we're still a stiff competition to them. -
Another server, like DM and other gamemodes maybe?
BinSlayer replied to BlueYoshi97's topic in Multi Theft Auto
Honestly this thought had also crossed my mind I find it a really good idea. Even if I do love racing, sometimes I feel I need a change. Maybe ram some people in a DM map? Maybe fall off a window in a "fallout" gamemode. How many times have we been frustrated that we don't like the race map that is currently playing? The ability to switch servers here comes in handy. Also, the racing server is very crowded, full almost all the time. When you aren't able to get the last 32nd slot, wouldn't it be awesome to have the chance of still playing in a MrG server, be it DM, DD, Stunt or whatever? Let's face it. They can't both be full at the same time, so it must be room for you somewhere (rofl) . The FPS. We could finally have a better FPS Limit. As I see it, the reason why we have 31 as maxfps in the racing server is to not get an advantage over low-end PC users that also race with us. But in a DM server it could be 40 or so, because the speed wouldn't matter. There might even be commands like /dm that would send you over to the DM server from the racing one and vice versa, depending on your liking at the moment given Notice: I clarified the situation with Yoshi, by DM we mean DM maps in the "Race" gamemode. We don't mean Deathmatch as in CJs killing CJs with shotguns -
I hope I can fix those police cars one day too.. (they need collision)
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Update for NFS_MW map -new cars that hopefully will please everyone as they aren't glowing like the previous ones did. (the texture is still plain as the nfs texture wasn't rendering properly) -big checkpoints race-nfs_mw.zip
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And it was answered.