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Mr. Green Gaming

Mr. Darkness

Greens
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Mr. Darkness last won the day on November 26 2020

Mr. Darkness had the most liked content!

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About Mr. Darkness

  • Birthday 03/22/1995

Contact Methods

  • Discord
    mrdatkness1337
  • Steam
    misharoman

Profile Information

  • Location
    Moscow, Russia/Brussels, Belgium
  • Interests
    Obviously, mapping and gaming.
    And friends :>

Recent Profile Visitors

214875 profile views

Mr. Darkness's Achievements

  1. Don't think that blood splatters are needed, they will 100% reduce the performance and that's just a bit too much for Source engine. The grayscale filter can be disabled in the f4 menu. In any case, I'd like to leave my own feedback too. If you give me the source code, I'd do some tests on my local machine and then show you the results. And no, no Howlers, howlers were a terrible decision to begin with. Feedback: - the game needs a fresh feeling and needs something to keep it more entertaining for zombies and for humans at start. Humans will be too bored when there's just too many of them shooting at zombies and no one dying (I noticed players leaving because of that), and likewise for zombies when someone just stays AFK. Don't think that introducing auto-kick is necessary however. - perhaps the kill-reward system needs a re-enhancement. Some players start shooting only after a set of bullets has already been shot at the undead, and thus they get higher chances of killing. I'd suggest making it damage-based instead. The player that deals most damage gets the kill. - maps. I'd suggest introducing objective maps and zombie escape maps from the most modern ZS. They are probably the only fun thing about modern ZS because you don't just stand in a room and shoot the entire duration of a match, you complete missions instead. I have a map that I had created a long time ago and I think I just might rework it for the current ZS. For that I'd need you to create an entity that shows hints for both human and zombie players separately. Also create an entity for zombie gasses so players can't just stand there. An FGD is also needed for use in Hammer Editor.
  2. I would like to contribute to the existing code by refreshing the feel of the game. Perhaps attempt on improving some mechanics while maintaining the arcade style gameplay.
  3. Crap, did I miss it? I had work today so I couldn't spare some time playing it Yesterday had a date with my GF so couldn't spare some time either. Life sux I want to become the 2007-2008 gamer now, darn
  4. even if all I have is Intel HD Graphics?
  5. I wonder if my crappy laptop will be able to handle that lol.
  6. Oh shit, I remember that last moment in this clip. It was me he killed with that prop jump back then.
  7. Incredible, someone who I thought had left this ages ago is alive and more than that he is also taking care of ZS now. Hey Nugget. Hey everyone. Let's do this shit.
  8. What's with those file size limitations on the cover photo for your profile? the max size is 0.2 MB, that's like a 256x256 image, lol.

    @Ywa, change this right now and allow up to 5 MB. I'm trying to upload this 1.3 MB file.

    VK banner.png

    1. Ywa

      Ywa

      We're talking about the web here. 1.3 Mb is A LOT. I recommend converting it to JPEG. I've just checked it, and that can easily make it under 200 Kb with a proper compression level.

  9. Holy crap I have so many dots above my avatar.

    1. Cena

      Cena

      Thanks to ur 4k posts :D

  10. Hey dudes. As some of you may already know, I'm a developer for a free game on Steam called "Lambda Wars" here's the link. Yup, we're still working on it, and soon we will proceed to move to the Counter-Strike: Global Offensive engine which is only available if licensed. In other words, we are leaving the free Source alien swarm engine to having a full engine to our ownership. This will give us lots of advantages in terms of what we handle regarding the engine (code, mostly) and will also be able to do more things, such as optimization which was highly required for the game. As for the past year, we had a bunch of contributions, maps included. The game has quite a lot of content as of today, yet still needs addressing bugfixes and balance changes. Here are some trailers for you to take a look at the game For more info, you may view our community news: https://steamcommunity.com/app/270370 Also visit our website: https://lambdawars.com
  11. Ah, what an old place to visit.

    Hi peeps.

  12. I just happened to remember about the Mr. Green forums all of a sudden while working on Lambda Wars. Decided to check if anything's going on. I agree with bringing back Mr. Green old zs game mode as it will bring back the nostalgic feel. Perhaps not bringing it back forever, but as an event of sorts would do the trick. I mean, most of us are mature adults already with our own jobs/studies going on without much free time or interest but remembering something like this would be so on point right now, especially given the fact that Summer is close, you know. And yes, I think the best would be playing ZS of the old-old 2008-2009. I would love to play that again. Was some tense shit back of the day, would be awesome. P.S: [topcrew]Will I get banned for using the topcrew tag still? :v[/topcrew] awww
  13. I forgot this community even existed. lol P.S: @Braindawg if I'm honest, you're lacking the mature vision that you can't permamently keep up a community like this, especially if you have work and other business in life. The fact that ZS is dying was bound to happen. it was alive only thanks to the "oldies" of that time, when Gmod was popular among that generation of Gmodders. 95% of us left long ago. P.S 2: @Ywa If that's might help, I can try increase the amount of players in this Gmod server by bringing fans from Lambda Wars . *Can use his executive dev powers*
  14. Sadly, the advertisement over Steam page is limited. Steamworks doesn't allow more than 5 (or 6, don't quite remember) advertisements. As for the competitive plays, we had a tournament (but was too slow due to indecisive players). We still got players with medals in the end.
  15. Hello, welcome to the Lambda Wars development thread! OVERVIEW Lambda Wars is a free multiplayer Source Engine modification for Alien Swarm set in the Half-Life 2 universe that brings the war between mankind and their brutal Combine overlords to a traditional real-time strategy (RTS) setting. Lead the uprising as a commander of the Resistance or crush the rebellion as an overlord of the Combine, with both factions featuring a full host of units, abilities, buildings, research and defenses. Lambda Wars features full-fledged RTS gameplay and a robust RTS interface and is focused on multiplayer but strategic AI opponents and dedicated singleplayer missions are also included. Lambda Wars can be downloaded and played for free on Steam! Link to the Store page: http://store.steampowered.com/app/270370/ Features: Classic real-time strategy (RTS) gameplay in the Half-Life 2 world Multiplayer support and game lobby including spectator mode Wide variety of maps for up to 8 human or AI players Play as either Combine or Resistance (and also Antlions in Sandbox mode) Full unit tech tree that allows you to command everything from Manhacks to Striders Full-fledged RTS interface and HUD with everything from minimap and fog of war to unit and production building groups Build production and research facilities to requisition better units and unlock abilities and upgrades Defensive structures, turrets and mines help defend your headquarters and vital resource points Multiple game modes Singleplayer missions, tutorial map and offline AI skirmish mode For more info, please visit our forums at our website. As an official representative of "Vortal Storm" (Lambda Wars development team), I will post new releases and updates related to Lambda Wars here. If you have any questions related to the game or our team, feel free to ask! Thank you for your attention. -Darkness
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