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Mr. Green Gaming

Mr. Darkness

Greens
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Everything posted by Mr. Darkness

  1. Ya got Tf2? Ill meet ya there on koth and arena. And maybe in Zs. And maybe on MTA:SA (not playing for a while).
  2. Have you got Tf2?
  3. Pufu, send the map to [email protected]. I will place all the nesesary cubemaps and make the special thingy I would really love to do. Send me a pm when you have sent it. (sent it in a zip!) So how to place A CUBEMAP. Find 'dev' textures and find an orange texture with numbers 64x64. make a block with those sizes (in inches, certenly). Then place an env_cubemap and make it so the top of the entity (=env_cubemap is on one line with the top of the block you made. Done! You have your cubemap working. Mappers who know how to place cubemaps more commonly use them in more large ammount. (but please, dont try to make alot of those cubemaps by yourself) Edit: Also 1 important note: in compile Runner click on box 'HDR'. It is nessesary to run the high dis- something (......okay, i dont remember how is it spelt ), anyway whatever it is, just click it. THEN. Once you have ran your map, you can see that everything has a terrible lighting. To make it be normal open console and type command: buildcubemaps. It will turn into a small image and you will see all six sides of your cubemap entity. Done!
  4. Looking so forward to play the demo. But wont give it a try with shitty controlllers and such yet.
  5. I will laugh if someone will make an unban request because of being banned for 1-7 days. Also agreed @ TicToc
  6. Hey man. And I thought you left... Welcome back! Proud to see you again!
  7. Should give it a try. Does it take much memory?
  8. Palo, how old are you? If what, please don't activate your sarcasm and tell us that you are older than 14 years.
  9. ^that +it is not a funny idea. I already told my idea to Pufu (shame he didnt listen much ) I got a 'rescue end' idea for the map.
  10. As for me I called it 'annoying' because my mobile sometimes doesnt load important things for me. But if really, I would like to know the actual reason too.
  11. U bastards. You have stolen our mapping union idea with Pufulet
  12. You have painted your name.
  13. Поищи в Google. Там должно быть. Sorry for breaking the rules guys, I just want to make it clearer.
  14. Pufu may I add 1 thingy to it?
  15. You have to pload the map here, on forums. There is an "attach file" button.
  16. I think it should require a certain level. Like for gravi gun it would be 3rd lvl imo.
  17. Just upload them here. and привет.
  18. Give me money to buy it.
  19. Pirates are in union, so Pirates. 2K games or 2k czech games
  20. Better spotlight. It is more dynamic. About darkness. I just thought the map should have dark lights, because the place is destroyed, OR a few working lights with flicker effect. DURRR FLICKER EFFECT You have no idea how annoying those things are, they make me go crazy. Maps should be lit up properly, so that players can actually see. The map isn't good if players have to up their brightness just to see the zombies properly. Also, dark lights are good, if they are used correctly and in the correct amount. Oh wait. I used flicker in the shoeer only I have 3 lights in swimming pool. They are on brightness of 50. i have changes those 3 lights to light_spot with a sprite and func_dustmote. I can make them a bit more brighter and give them point_spotlight aswell Great idea about the dustmotes like in your map. Cant wait to see my map and keep working on it
  21. I like turtles.
  22. As for me I think its is great. Even not finishing reading it, it is really amazing (btw, i stopped with it a bit because of some work to do :S + lazy)
  23. Too many, indeed.
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