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Mr. Green Gaming

Mr. Darkness

Greens
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Everything posted by Mr. Darkness

  1. List of badass stuff: -... List of worse stuff: -...Everything :/ Well. I hope that's your first map. Because it's bad so far... Even for a start of it. Well I understand that it will be moderated a bit more but... I think that It wont do good. You started very bad with it. Anyway, just dont try to post it. Even a few more buildings wont do. Try practicing the geometry pickup first (I mean the whole place, e.g. the grass). Just learn some more entities for now. If you need some help (like Pufulet needed ) I can help you learn entities and maybe help you learn I/O (Inputs and Outputs) system. If you want, you can try to learn mapping on your CURRENT map, but i dont really think that anyone will use it. So yeah. Good luck with further mapping! Boter, belive, but my first map was a brush (Also I learned displacements nearly on the end of last year)
  2. Looking gread Keep working. ... Need some epic triggers?
  3. English. Please. This is an english community.
  4. Elevator usually causes problems with blocking. Better not.
  5. WAY BETTER! Well done with the new update! EDIT: If you want, I can help you (but probaly when I will be able to use pc (sat/sun and mon-fri next week BUT eetz a secrit, I will be using it in SECRIT11!!!1!!11!)). EDIT2: Whats the thing you dont like in the water?
  6. PS3 fags.
  7. No not like a teleport sort of in hl2. I mean like... make an entrance, make a small room with end goig to darkness. (outside. Do that etrance outside) And the darkness will be with trigger_teleport. Use the tools_dark texture. i know what you mean.. but it will just complicate things up and I dont think its necessery Well then thats after you. Hope you know how to use vertex tool EDIT: ITS NOT THE VERTEX TOOL ITS THE TOOL UPPER THE VERTEX TOOL!
  8. No not like a teleport sort of in hl2. I mean like... make an entrance, make a small room with end goig to darkness. (outside. Do that etrance outside) And the darkness will be with trigger_teleport. Use the tools_dark texture. I dont like the version with using the Vertex tool (WATCH MY NEXT REPLY) version, because it will cause problems with the top of the basement. If you want, you can make a ladder down using ladder from cs_italy. But thats your design. I just tell you to use the portal, thevertex will cause problems with the ladder tunnel imo.
  9. USE TELEPORT
  10. Lol. You cant make zawmbies coming from some part anymore. Cuz of the new system :<
  11. Good luck You would do good.
  12. I saw your map, Pufulet. But there really are some minuses in it. Generally, the design is OK for me. But the stairs really are a bit of... umm... well change them. I know what kind of stairs you tryed to do, I have this type on dacha, But look. Your stairs are welded to the pillars, not to a wooden desk that goes from bottom to the top. Thee is a design of such stairs model. You can find it in nova prospekt. You shouldo the same, but its wooden and its bigger in size. About the atmosphere. Something a bit more outside please... As Damien said, add a basement or something like a cave which was created by the outside swamp. (But yes, that would be a secret place in this case, though. [No need to make a passage using the blocks, You can just make a trigger teleport, making a certain dark room, which of you cant see the end. You go further, where is trigger_teleport and it will get you right in the place (put an info_teleport_destinaton) So no worries about it.]) Geometry. Well... I dont find any problem in the zombies winning, because a good team will always do the work well (Hmm, with todays ppl its hard to make a teamup). The parts of the house seems ok for me. But you could have done the "broken" house as I said before. This would do a good work. (I didn't meant to do EVERYTHING func_physbox btw. Only supports and SOME parts of the roof(s), so you could climb on it ) EDIT: D:!!! Zs_junkeycanals_day map wasnt viewed :<
  13. You would need some more comments here :/

  14. I saw that epic turtle which was dropped with the weapons. Maybe by picking it up you get your abilities rised up? Wut ez dat epicz turtlez for?
  15. .... ANYYWAYYY, Nice work, looks better with colour. Wait, I wasnt talking about you!
  16. I like everything expect the flame tower. It can burn team mates About teamkill... I F*CKNG HATE THAT MOTHERF*CKER FOR TEAMKILLING ME ONCE ON THE F*CKING CS_DESPERADOS!
  17. Well you should play it once All the house maps problay suck. Your house construction would beat all those house maps. I like it! ..Nvm we accept friendless ppl too (but there shouldnt be kiddies in this case then. They are too annoying with their complaining about the game and their progress in-game).
  18. Bravo. Would really fit zs. Well done!
  19. Damn you would really do good with mapping in hammer. Your house style is epic.
  20. No never but I've made countless maps using the Unreal Editor, both for GOTYE and with UE 2.0 You would do well in hammer
  21. Epic house Epic architecture. Epicly done!
  22. Well, atleast I hope you will be able to poop with birds as using it as aw eapon Cuz its the gunrun gamemode :/ You shud have gunz. Mission suggestions: Cannister rain! Get inside! The rain of the cannisters has began! The team that loses people will lose their market percent. Watch out below! BOSS (might be not a very nice idea, ie there is a "kill headcrabs" mission already) Shoot the antlion guard down! It's located on your radar, The more damage your team does to it, the more percent you get! By killing the guard, your team will get bonus percent. Fortress battle Props will be dropped all over the map. Collect the props with physcannon (will be given for the mission) and make a fortress! Make sure its strong enough. The more damage you do to enemy fortress, the more market percent you gain! Give a certain hp for a prop. When a player picks up a prop, it will belong to his team and will count as a fortress prop. So when it gets destroyed, the score will go down for you!
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