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Posts
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Everything posted by Pufulet
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ive had the same problem with zerk. This time ive got 35k damage but not even 2k healing but before my stats reset i had my 50k damage and i did 12k healing in the time when zerk only got 4hp per hit so just imagine how much damage i did. I'm thinking some were in the 5-600k. i had completed the damage with only 1.5k healing and i did all that when zerk were op. Yea i got that same problem too hey I had to start from lvl 0 when zerk was really weak so you guys got it fairly easy but yeah I do agree getting health is harder than actually doing damage
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I would like to say that I have finished all those fading props and now the map is what I belive fairly well optimised and keeping a good fps throughout the level. Inside props fade away from a shorter range than outside props which makes sense but you should always be able to see them so its not like 'hey im gonna turn my back, wait wtf wheres all the props?' @Mr.Darkness I will probably send you the map near the end of it so you can do the cubemaps so the reflections and shit r ok. By the way im sorry to say that if I did tell anyone about giving the map some kind of cool flooding event that randomely happens every few minutes which will wipe out anyone on the low areas but it just wont work since we are talking about the whole antarctic ocean gaining a few metres randomely?
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I would not mind having this crazy ass world again, but I think everyone would agree that the settlement idea was very nice, only give people more freedom to do what they want. On this world 2 settlement-type areas were created which showed that people would naturally like to build with other people in the same area. The 2 were called Ornomania and Cliffhanger ( made by me ) But God please unwhitelist everyone!!!
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I think zombie classes should have a level system... I can't agree more there are players here (like me) that prefer playing zombie than human what, like: Zombie Level 0 to level 1 Propkill 100 Humans Kill 350 Humans Classinfo of level 1: 10% More Health It also means, you'll <3 me more as I level up the Ethereal. if this is B0x then hell no i dont want you to get any more annoying as wraith D:
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Clavus should really unwhitelist everyone and just whitelist people that we know well
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its official, Cliffhanger village has been totally pillaged and destroyed.. checked this morning
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I think zombie classes should have a level system... I can't agree more there are players here (like me) that prefer playing zombie than human what, like: Zombie Level 0 to level 1 Propkill 100 Humans Kill 350 Humans Classinfo of level 1: 10% More Health
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leveling up is just something to keep you playing for months
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yeah actually, at the beginning i did say I would not use boats but this looks like it would work out.
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balls, and I thought i was good at photoshop
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hmmmm, that might be a good idea actually. They would of probably uncovered some headcrab canisters
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I dont know half of the people on the mc server..
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Retextured some buildings like Botervloot said. You may not see the props on the first pic because I am currently experimenting with the fading option for props to improve optimisation. I am generally nearly done with props, the total amount is over 370, still some small areas to work on. I have added a boat which will be used as the human spawn. Please ignore the snow, because it is going in the buildings.
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what would you recommend?
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Here is the latest version. I have done some more buildings and stuff, I fixed the func_occluders again because for some reason one of them was on a displacement which caused the map to not compile. I have to play around with the 3d skybox because I messed up a bit because I thought one of those iceberg displacements didnt work properly. The physics doors all have been given some friction so instead of them always opening and swinging around, if you move them a bit they will be moved abit and not swing out of control. Lighting in picture 4 still needs to be fixed. I also might add some env_cubemaps to fix some reflections, does anyone have a quick tip on how / where to put them or can they be anywhere
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tbh I liked the idea of the floating islands. Anyone built where they want, but they ended up building in villages anyway
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To encourage more people to play support and to like it more, I would suggest giving them the scout sniper as their special weapon since M3 isnt really that significant and awsome. Engineer and commando could also use some really strong special weapons aswell.
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Agreed. Agreed with the agreement. Idk about the whole !give and contest thing, i would prefer just to live normal like we did in this current world
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I think the ZS code will remove it anyway. The fact that it is like an iceberg surrounded by deadly water and not very safe catwalks and few handrails should make this map quite fun, rather then traps
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Well, the current minecraft world is empty because everyone got bored of it, and the theif ruined everyones fun..
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Basicly just more props and detail at the moment. I am going to encourage people to barricade, since in ambush_v3 nobody actually had a chance to do so. All buildings on glacier will be good cading spots once im done with it.
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Animated signatures always distracted me especially Maths'
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dont some zombie survivals have that feature?
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all the buildings will be good for humans to stay in, that room may have loads of good props to barricade the stairs but theres 6 windows