Hey, i was trying to compile my map but it dosnt compile the right way... theres something wrong. Maybe something new I added idk I tryed to figure it out but I cant please help! ** Executing... ** Command: "c:\program files (x86)\games\steam\steamapps\logituch\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike" "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.vmf" Valve Software - vbsp.exe (Jun 8 2010) 2 threads materialPath: c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.vmf Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/zs_necrotic_v3/nature/blenddirtgrass001b_wvt_patch Patching WVT material: maps/zs_necrotic_v3/nature/blendrockdirt006a_wvt_patch Patching WVT material: maps/zs_necrotic_v3/nature/blendmuddirt001a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 664.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 664.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 1024.0 664.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 2048.0 664.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 4071.0 664.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 3559.0 1877.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 3559.0 1734.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 3559.0 521.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (295747 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01! Material NATURE/BLENDMUDDIRT001A uses unknown detail object type coastline_redgrass01! 10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 316 texinfos to 243 Reduced 110 texdatas to 101 (2944 bytes to 2535) Writing C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp 2 seconds elapsed ** Executing... ** Command: "c:\program files (x86)\games\steam\steamapps\logituch\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike" "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3" Valve Software - vvis.exe (Jun 8 2010) 2 threads reading c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp reading c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.prt LoadPortals: couldn't read c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.prt ** Executing... ** Command: "c:\program files (x86)\games\steam\steamapps\logituch\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike" "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3" Valve Software - vrad.exe SSE (Jun 8 2010) Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (1.54 seconds) 4414 faces 598500 square feet [86184040.00 square inches] 18 Displacements 23155 Square Feet [3334381.50 Square Inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) Build Patch/Sample Hash Table(s).....Done<0.0178 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 848/8192 10176/98304 (10.4%) brushsides 5346/65536 42768/524288 ( 8.2%) planes 2036/65536 40720/1310720 ( 3.1%) vertexes 6882/65536 82584/786432 (10.5%) nodes 2732/65536 87424/2097152 ( 4.2%) texinfos 243/12288 17496/884736 ( 2.0%) texdata 101/2048 3232/65536 ( 4.9%) dispinfos 18/0 3168/0 ( 0.0%) disp_verts 5202/0 104040/0 ( 0.0%) disp_tris 9216/0 18432/0 ( 0.0%) disp_lmsamples 63811/0 63811/0 ( 0.0%) faces 4414/65536 247184/3670016 ( 6.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2583/65536 144648/3670016 ( 3.9%) leaves 2734/65536 87488/2097152 ( 4.2%) leaffaces 5251/65536 10502/131072 ( 8.0%) leafbrushes 1755/65536 3510/131072 ( 2.7%) areas 1/256 8/2048 ( 0.4%) surfedges 31818/512000 127272/2048000 ( 6.2%) edges 18887/256000 75548/1024000 ( 7.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 435/32768 4350/327680 ( 1.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 7263/65536 14526/131072 (11.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1418592/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 344/393216 ( 0.1%) LDR ambient table 2734/65536 10936/262144 ( 4.2%) HDR ambient table 2734/65536 10936/262144 ( 4.2%) LDR leaf ambient 1436/65536 40208/1835008 ( 2.2%) HDR leaf ambient 2734/65536 76552/1835008 ( 4.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 176986/0 ( 0.0%) physics [variable] 295747/4194304 ( 7.1%) physics terrain [variable] 11056/1048576 ( 1.1%) Level flags = 0 Total triangle count: 12680 Writing c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp 21 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp" "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike\maps\zs_necrotic_v3.bsp"