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Mr. Green Gaming

RealJesus

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Posts posted by RealJesus

  1. 18 hours ago, TheMoose said:

    No way. DD was probably introduced soon after the beginning of the server. And it probably was modified when NTS came along, to become DD/NTS. NTS came way way way long before SH, as in years, because MH was sitting around for a long time too.

    I remember that, I remember when DD wasn't DD-NTS and when they switched to the latter permanently. And I'm aware NTS was there before SH, MH was there too, I started playing in '12. But then again, NTS was there way before too; I just can't recall when DD was introduced or if it was already there when I first started playing. 

  2. A separate server doesn't address the modes' shortcomings though, although it could be beneficial for other reasons. Would we be able to fill it with enough regular players? The only reason I'd play on that separate server is if in the normal Mix we're playing DD. And I already use Race for that, basically. Who's that in love with CTF and MH to play almost exclusively there? 

    And DD can get relegated to oblivion as far as I'm concerned, Juan, even if it's been here for a long time. It's not a classic mode, it was introduced, if I recall, just before SH took over MH. 

  3. 29 minutes ago, TheMoose said:

    CTF should have health transfer and better maps is all

    health transfer? why? better maps... every mode should have better maps, that's not a particularity of CTF lol

    1 hour ago, Goldberg said:

    I can't really agree on that. How could the rounds be long enough? DD mostly get replayed 3 times and usually each round takes about 3 min. A CTF round usually take 3-4 min to finish also.

    People like DD because they're actively taking part in it; same with SH (bar CG). The rounds are generally neither too long nor too short, unless the two remaining players are noobs, but that rarely happens anyways. 3 mins sounds about right, as you said. Any noob can win DD and if they're lucky enough, any noob can win SH. 

    With NTS, some don't like it because they're not good enough to compete. I used to be like that and say shit like NTS is only luck, bla bla, and then I got better at it and started to enjoy it the most. I'm sure many can relate to that, if you don't then I suppose you were either always good at NTS or you're still bad :') Depending on the map, NTS can take 1 to 9 minutes ( thank you Ultra Marathon <3 ). You hate Ultra because the map is just straight lines basically, not because it's long; however, most people who hate Ultra and the other Marathon maps are players who can't compete on these long NTS maps or don't like NTS that much or at all and would rather play another mode, and thus if it takes 9 mins per round will not vote to play again or will complain about it. 

    With CTF, depending on the map and the amount of players, a round can take 3-10 minutes. When there's 30 players online, it generally takes longer (5-10 mins), and for the same reasons as those stated above regarding long NTS maps, people don't vote again.  That was my point. 

  4. 5 hours ago, Goldberg said:

     

    If so many pretend to like CTF why does it never get played again? Just answer me on that one.

     

    I attempted to answer that point in my first response to this thread by saying: "Even if people had fun playing a CTF round, it likely won't get voted to play again since the rounds are usually long enough, just like people (unless they're long-NTS/RTF fans) usually won't vote again for long maps."

    58 minutes ago, Moh said:

    Again as I said few months ago, you guys are complaining about a specific gamemode while you simply can ask for ROOMS!

    How would rooms work exactly?

     

    Also, more generally on CTF and its flaws, here's what I think needs to be addressed: 

    1. Teamkilling and bad teammates ruining the mode for people who actually want to play with good teamwork and win. 

    2. No top incentive. In other words, it's not competitive compared to other modes. 

    3. GC harvesting and badly allocated GC rewards; people just go AFK and get GCs even though they don't play the rounds or don't contribute to the team effort. 

    I think if we address these 3 main issues, CTF can be a much better mode than it currently is.  

  5. 35 minutes ago, Moh said:

    So by some miracle I finally finished reading this. Anyway, who is going to do what you said?! :D Bier? And? No one else xD Maybe ur idea is nice and AWESOME, but no one to do it, but honestly I think if people want MH then we should just add MH without replacing any gamemode with it. Just add more gamemodes :D 

    I wouldn't mind that at all, but MH as it was is still flawed. My suggested improvements aren't that hard to implement though. All that's added to the original mode is basically giving the hunted man missiles and the ability to jump like in SH (which shouldn't be hard to code) and remove the machine guns from the hunters. If anything it's more challenging for map makers, but even then all that changes from original MH maps is putting a bunch of pick up markers at the spawn point. The rest is more administrative changes, couple GC rewards add-ons and how the server allocates tops and winners. 

  6. Genesis

    In the beginning YWA (יהוה) created the Race and the Mix. 

    And the Mix was without form, and void; and noobness was upon the face of the masses. And the Spirit of Ywa moved upon the face of the codes.

    And Ywa said, Let there be Jesus: and there was Jesus.

    And Ywa saw Jesus, that she was the hottest girl: and Ywa divided Jesus from the DD lovers. 

    And that's how Mr.Green was born.

     

    Proverbs

    DD is like Star Wars: pure trash. 

    For that they hated knowledge, and did not choose the fear of the LORD

    Happy is the man that findeth wisdom, and the man that getteth understanding.

    A wicked man taketh a gift out of the bosom to pervert the ways of judgment.

    Neox is hot and I'm in luck

     

    The Actual Point

     

    Should MH be brought back? For those of you who don't remember MH or have never played it before, MH stands for Man Hunt. Basically, a player was randomly selected at the start of the round to be the hunted man. Should he manage to survive the whole time running away from the others, he would win. If you "killed" the hunted man, you would become the one being hunted with a chance to win yourself. It was removed and replaced by SH, which addressed some of MH's own shortcomings: it was relatively difficult to hunt down the hunted man and become the hunted man yourself with a chance to win; and if you managed to run away for the majority of the time, you could always get ambushed at the last second and lose it all, which kinda sucked. 

    But there are simple and easy ways to address these issues: give a top and win to the person lasting the longest on aggregate; give GCs to the person making a kill; make the round a set time anyways; give GCs to the last person being the hunted man for perseverance regardless of their time; put pickups at spawn for people to kill the hunted man with them; the hunted man has missiles, can jump and cannot take pickups. 

    Obstacle to this: 

    Since MH has a set time, and you survive the whole round as the hunted, many people will be able to get top 1 at let's say 7:00 time. 

    • Here comes the defense mechanism of the hunted: he has missiles. If he gets kills, while being hunted, defending himself, he will get bonus points (and GCs) which will differentiate him in tops as well, if needed. 

    A plus for the "trolling" type: 

    You can chose to mess around and block the hunters instead of going after the hunted man yourself, you can use pickups to block them or kill them. Don't think those people should get GCs for that, but they should be allowed the freedom to be pests if they want to. 

    A plus for the top players: 

    It requires a lot of skills. You're being chased by everyone, you need SH skills to defend yourself, RTF/NTS skills to drive around fast and run away, DD skills to... hmm, there's no such thing as DD skills, and well CTF skills to persevere, run away and accomplish your objective. Those getting tops will have to be good at Mix in general, and as such, it's quite challenging. 

    A plus for the muh-clan-first types: 

    You want to play as a team and support your stupid clan? Say no more. You can work as a unit and help the hunted man if he's in your clan by being like the trolling type and killing the hunters. Your clanmate will get the rewards but you'll get his recognition as a true homie. 

    A plus for noobs: 

    You can play DD in a couple rounds and pretend to be a pro there. 

     

    Anyways, what do you think, lads?

  7. On 10/05/2017 at 10:49 PM, BadPing said:

    You obviosuly lack leadership skills to organize your team and push them to victory. This gamemode will teach you some important life skills.

    what even lol

    On 10/05/2017 at 10:49 PM, BadPing said:

    It gets replayed plenty of times for me.

    don't lie to yourself lol it doesn't, ask anyone other than yourself :P

    6 hours ago, sweetsandy said:

    All of you fap noobs hate shooter because it's the only mode that requires actual skills..badping is full of shit saying CTF gets played again cuz since I started playing on mix it was replayed literally once and everybody was like 'wtfap'. 

    ironically the only CTF map that gets replayed relatively often is the shooter CTF map, and it's like maybe half the time at best that it gets replayed, when top players are playing

    1 hour ago, BadPing said:

    Viva la CTFap!

    stop before it gets cringier than it already is lol

  8. You don't need to respect people because of their preferences. DD is trash, yet most of you fools like it. CTF is decent, but it can also be trash because of shit players who can't do team work or teamkill/block constantly. I see where behe's coming from, but CTF is also a good change of pace from more individualistic modes where the only goal is to have the most tops. Good teamwork is what wins you CTF rounds toppled with individual flag-carrying and scoring "skills" (i.e. when your home flag base is flooded with enemy players blocking you from scoring). Having tops on CTF is counter-productive though, it would be super easy to get the "quickest victory" for example if there's only 3 players online in the server. Even if people had fun playing a CTF round, it likely won't get voted to play again since the rounds are usually long enough, just like people (unless they're long-NTS/RTF fans) usually won't vote again for long maps. It's Mix for a reason. 

    We could make GC-rewards more efficient too. There's probably a way the server can detect who's contributing during the round and who isn't so that the collectively earned GCs if you win will go to those who've actually earned it and not AFK players. Shouldn't we do that also for GC harvesters who clearly aren't earning the 90 GCs per hour by playing? Also, back to CTF, if there's over 10 active players, maybe then there could be tops for fastest round and such, but only then. 

  9. 15 minutes ago, r0cK said:

    If I was spectating you at the moment you were evading the cops and you hit that lamppost I would've admin jailed you for failure of roleplaying a vehicle accident.

    lel, I was messing around, I wasn't RPing seriously, but the cops chasing me crashed many times into poles and didn't roleplay so it's not like the RP quality was high on those server (from some people at least). But good stuff mate, I met some good people over the years through MTA's roleplay community and Mr.Green ofc. Getting off topic though but good luck with the app ^_^

  10. 5 hours ago, r0cK said:

    It all started back then in Valhallagaming, it was one of the most popular RP servers at that time. After I played there for 2(?) years I think the server shut down after multiple DDOS attacks, security breaches and more illegal shady stuff by jealous banned ex staff. One of the players came with the idea of rG(RootGaming) which didn't last for too long, I think only 1 year, was also taken down by the same people. The community then started another rp server which was UnitedGaming, this one lasted for another 2 years, this server shut down also after multiple DDOS attacks and then we come to the final server OwlGaming which is in his existing form till today almost going to be 3 years old, I left roleplay there with about 1 500 000 worth on my account. These were the best days I had on MTA:RP, good old time.

    lel vg, rg, ug, og; I wasn't there around vg and most of rg, but I remember ug and og very well, used to mess around there

     

  11. 9 hours ago, r0cK said:
    • I have 4 brothers aged 19 - 20 - 28 and 29 years old

    Lewd

    Playing Multi Theft Auto since 2009 and not knowing how to BMX superjump till 2017, thanks MrGreen for teaching me. 

    Lmao I still don't and I've been playing on mrgreen for 5 years

    As you might know I was a die hard roleplayer before I joined the Mr. Green community. Since 2 years I quit roleplay to fully enjoy MrGreengaming as beside MTA I don't really play any other games. 

    Damn, what servers? I used to RP too :o 

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