You don't need to respect people because of their preferences. DD is trash, yet most of you fools like it. CTF is decent, but it can also be trash because of shit players who can't do team work or teamkill/block constantly. I see where behe's coming from, but CTF is also a good change of pace from more individualistic modes where the only goal is to have the most tops. Good teamwork is what wins you CTF rounds toppled with individual flag-carrying and scoring "skills" (i.e. when your home flag base is flooded with enemy players blocking you from scoring). Having tops on CTF is counter-productive though, it would be super easy to get the "quickest victory" for example if there's only 3 players online in the server. Even if people had fun playing a CTF round, it likely won't get voted to play again since the rounds are usually long enough, just like people (unless they're long-NTS/RTF fans) usually won't vote again for long maps. It's Mix for a reason.
We could make GC-rewards more efficient too. There's probably a way the server can detect who's contributing during the round and who isn't so that the collectively earned GCs if you win will go to those who've actually earned it and not AFK players. Shouldn't we do that also for GC harvesters who clearly aren't earning the 90 GCs per hour by playing? Also, back to CTF, if there's over 10 active players, maybe then there could be tops for fastest round and such, but only then.