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Mr. Green Gaming

Sk@tEfigHteR

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Everything posted by Sk@tEfigHteR

  1. I wonder why new stuff's being added without the bugs and similar issues being fixed.
  2. I have a question. For NECROSSIN. If you have time to answer it please do. Since I made some posts reguarding some problems. Will the zombie range bug be fixed any time soon? will the etherial teleport possibly be removed? Will the poison headcrabs red spit be removed? Will normal zombies be slower? Will zombies get a buff / Will humans be weaker?Will the green gas on maps like pub be fixed? Will the poison headcrab bite do less damage? Will fastie leap spam be fixed? Will Barricade burning by engineers be fixed? Since I made more than a few posts reguarding it, I just want to know if something will be done about it so I stop posting without any knowelege on the current situation. Maybe it is alot of questions, But we never see any responce and I do think people would like to know the answers to them. It would also stop future "Whine" Posts since players know if something's being done about these issues.
  3. I don't think the skillshop will be back...
  4. Damien, It makes things more interesting for the zombies, They just teleport inside me. Or Get stuck on a ladder and respawn as a poison zombie while on it. Or teleport spam around me. Make me turn around into hordes. The purpose for a barricade is to hold off strong zombies. And what's the point of it if a zombie that can kill in 3 hits (backbreaker) just teleports in with ease, an invisible one too. That's why I ask for PropJumping and The etherial teleport to be removed. It lets strong zombies get to the humans without even bothering to touch the barricade. And if they don't want to break barricades then they should take headcrab, or fast zombie. Their ability to get in behind barricades is balanced with their low health and damage. If you want to make it more fair make nails have less health, giving the stronger zombies a chance to break the barricade. You should make the game interesting to players on both teams. Not make it less fun for one team by giving some BS ability to the other (such as teleport/Propjumping). Etherials should be sneaky to come to the humans. They have speed, damage and invisibility. They don't need the teleport. And about the poison zombie propjump. Players like "Psychopeti(HUN)" Abuse it even in situations where it is not needed. (No barricade places) They just magicly fly up and kill all the humans. Poison zombies already have enough good things in their favor, do we need another overpowered one? They have - Health, Damage, Secondary ranged attack, Prop Jumping. Their downsides - Low speed. Now even without propjumping they're a very strong class. So propjumping is not needed, like I said before for the etherial teleport. Oh, And please fix the zombie range.. I tested it the other day with props. I started hitting a prop and moved back very fast. I still hit the prop from a distance of 2-3 zombie strikes It also happens to me in places like Subway - Cargo where a zombie starts hitting me then falls down the staircase (The big cargo room) He still hits me even though he's all the way down and I'm all the way up. - Also you can still do a "Puke-Jump" as poison zombie. It flies you up if you jump right before you lose health from it. (It's like mini propjumping).
  5. By the looks of it, It fires mini nukes instead of shotgun pellets.
  6. Add claw ability and make the sound shield last less/Have a lower range. A huge bulletproof zombie horde is a bad idea... Edit: You should seriously consider removing etherial teleport and Poison Headcrab spits. Etherial teleport stops humans midair and makes them spin around uncontrollably. It also makes the etherial like a teleporting invisible normal zombie, What's the point of a barricade if a zombie can just teleport through? And the poison headcrab spits are easily spammable, and zombies dont snipe.. Especially headcrabs.. They are very close range classes. They bite.. They don't spit.
  7. Another small list of suggestions - Add flashlights for melee weapons, with the new colour mod it's like running blind, and if you take any other weapon you're slower than the zombies.. Wich are too fast anyway.. - Re-add last human damage , Seriously it's impossible to play as last human when you have a horde chasing you and they have damage resistance and all you have is a weapon that can barely kill two of them - If you wont re-add last human damage atleast make shotguns do their previous 91 damage. The m1014 can barely kill one zombie. The normal shotgun.. I didn't even bother using it to kill zombies when I got it. I'd rather have an AK than any of the shotguns.. And they need 3x more SP to get , And next time you're nerfing humans (Like you always do) Pay attention Since the support's M3 does more damage than both of the shotguns that come AFTER it. Edit: - Poison crabs can easily spam their primary attack (the red ball) and it does massive damage. Crabs HUMP, they dont SPIT, And on another server where they do spit they do mutch less damage and have the same range as the poison zombie "Puke". These ones have the range of fucking Artilerry. And I hope you can fix the zombies bugged hit range... It's really getting on peoples nerves, dying from across massive distances.
  8. And maybe re-add their previous Health bonus perks? Cause a level 6 commando has 14 more health.. And that isn't mutch of a reward for leveling a class to its end
  9. Sex with a dog Cake or Pie?
  10. I agree with the standstill cooldown and crab spits It's annoying how poison headcrabs take 15+ health across half the map. In most cases it's even hard to kill them using marksman (they just spit over an object where humans cant shoot them)
  11. Fastie leapspam could easily kill that engineer. And godzilla is a survival map as it is one large area where humans can run away from zombies with ease. And zombies have no props to use as ranged weapons (Except if a support drops a plank and leaves it like that). But it's a single map that doesn't belong in Zombie Survival so I still think etherial teleport should be removed and fast zombie leap should have a much longer cooldown timer.
  12. Free ants/worms are still better. And in that case techno he might get unbanned
  13. Why waste money on a worm/ant? You can just find them anywhere. And if he had proof of someone else doing it he'll ban that person too. Not unban box.
  14. As techno said, it's just two days. You glitched and you knew it was a glitch without reporting it. You also got people killed with it. Be happy it's just two days. And even if it is his error in the code it's also your fault you were exploiting it. Go outside and sniff flowers. Or buy a puppy. It's just two days.
  15. Who said anything about fasties not leaping? Just limit the spam - And etherials can reach on the camping spot in Godzilla without their teleport Your point is invalid my good sir.
  16. But then it should have the thing that spins you around removed, it serves no use. It just gets humans killed when trying to run away from something. - It slows down humans that are mid-air (Jumping or falling) - It makes no sense to do a 180 into a horde of zombies when it teleports
  17. It's obvious I said they need a buff. And the range bug and spam issues should be dealt with. (The etherial teleport should be removed... Like the old etherial, It takes no effort to teleport spam around a human making him run uncontrollably in circles, And when using the fast zombie just hold down secondary fire and you'll be spamming leap all the time, Due to the very low cooldown timer).
  18. Zombies do need a buff, but only with fixing the zombie range bug and spam issues with etherial teleport/Fast zombie leap.
  19. I can confirm he was griefing. It was obvious that his intent was to deliberatly sabotage the barricades. He either stole props or nailed them before they could be put to good use.
  20. And we dont give a shit Nice... I'm the second one to get it. (Got it a few maps later on Dump)
  21. My list of suggestions - All the SP costs to be lowered, (Maybe add some new SkillShots?) - Etherial teleport being removed. - Make comeback give you a good SMG at best (It is a 7.5k GC upgrade, It can atleast give you an SMG) - Return the old perk precentages, Or just make them higher from the current ones (Personaly I was shocked when I took commando and had the same max health as a level 0 would have before the update, Note that I am a level 5 commando.
  22. The Ethereal is a ninja zombie class, it's logical. Ninja's dont teleport. Dead Ninja's dont teleport. Ninjas should inflitrate by being sneaky, not teleporting.
  23. Update on the situation, Bjorn is "133tm". He's still suiciding. First round I join on "Shit hole house" he suicides. He obviously didn't learn his lesson and deserves a ban.
  24. The episode 2 turret is a nice touch, seeing this is a zombie survival game. And ethereals need their teleport removed too! Not only does it make no logical sense it can kill a human in many ways. (It can even stop a human mid-air).
  25. It needs to update its aimbot - Anyway I have a suggestion reguarding the etherial teleport It should completely be removed as it is constantly being used to block players Maybe its clever use of the teleport, not an exploit. Like rocket jumping. Never said it's an exploit. And it can't be compared to rocket jumping since it doesn't involve zombies. The point is zombies shouldn't teleport (Nor propjump for that matter) as it makes the game unbalanced and unfair towards the humans. It's impossible to run from a zombie horde if one etherial is chasing you, Just one. It just teleports behind you and you do a 180 right into a hungry bunch of zombies, or it teleports in front of you and blocks you. And with the bugged zombie range you can easily get hit in the back while running from an etherial at full speed (Etherials stand still while attacking). Another suggestion is to make the howler "bullet-shield" less frequent. It's impossible when you have a howler charging a zombie horde every two seconds with no end in sight, Even when a scream doesn't charge the next one most probably does.
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