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Mr. Green Gaming

Sk@tEfigHteR

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Everything posted by Sk@tEfigHteR

  1. It needs to update its aimbot - Anyway I have a suggestion reguarding the etherial teleport It should completely be removed as it is constantly being used to block players
  2. I can confirm this , we warned him on every map he suicided but he kept doing so. If he stopped the first time I would have been fine with it all, he ignored our warnings and (By what I saw) suicided on "Massive", "Lost Coast house" And "Hospital"
  3. This post will be me sharing my opinion on the current state of things on ZS, It's not a complaint, It's just what I think of the current situation. Please read this post and feel free to give me your personal opinions on it. The Gamemode should loosen up a bit, So many things handicapping players and making the game unfair. From anti exploits on non-exploit places to zombie spawns in cading spots, It ruins the overall gameplay. And the game itself is very monotone. The same cycle keeps hapening, people cade on the same spots die at the same time and then late redeem. Humans always lose, Same zombies be picked on same maps, From crab spam on godzilla to fastie/crab spam on subversive 3 (With some propjumping involved) Same on Lighthouse It just sucks the fun out of the game (And it is my personal opinion that the game should be fun above all else, no matter what the objective is, And I dont really find the game fun when everything is twisted around. I die when I'm supposed to survive, And I survive when I am supposed to die.) The overall experience of the game is repetetive and onesided to the zombies (Except on Chaos System) And the game should be more "Noob-Friendly". Because one new player that doesn't know what he's doing can mess everything up in a blink of an eye. A support randomly nailing props, A zerk/commando destroying the cade and engineers planting mines on it. Or people tipping props. And I don't like complaining and whining but (And I say this for most of the regular players) You must loosen up a bit, make the game more fun and enjoyable, not repetative and monotone. With all these things working against the humans the game is impossible Unbalanced maps, Collisions, Unbalanced zombie classes, Glitches sutch as propjumping, Maps with bad zombie spawns, New players easely ruining everything, Badly placed anti exploit boxes, Crate spawns on certain maps.... As I previously said I don't like whining but I had to share my opinion on the overall gameplay of zombie survival. It is my opinion on the current situation so if you dont have anything constructive to say then don't. If you share my concern feel free to reply and support this post if you don't then say why. But it seems the new update will change things, keep up the good work necrossin, things are looking up and I can't wait for the new update! In the end all we want is a fun game right? Oh and a small suggestion, Maybe re-add some zombie classes sutch as the zombie torso and perhaps a fast headcrab. Just to make the game more diverse.
  4. Another suggestion of mine - - Remove the green gas on small maps like pub. Humans choke to death as soon as they even touch the gas outside with under 40 health. It lasts too damn long and it's impossible to avoid it (since it's a tiny map). Edit - C4's shouldent do damage to cades or should have a X ammount of unit to plant a mine near a cade. It's annoying when you have a nice cade set up and a failgeneer (Like Lasse DK) comes along and burns it. EditEdit - If you are awarded a weapon while standing on a zombie gib you dont receive the weapon, Hope it can be fixed
  5. I have a suggestion for the crabs secondary 'spit' function to be removed Or the range to be mutch lower. Since the crab spits sometimes register as a prop hitting me and I lose 45-55 health next to the health it takes off with the spit. But that rarely happens, so the only issue is range. It makes crabs impossible to hit as they can stand across the whole map and fire spits at you (And you barely do any damage to them at long range). I was playing on another server and crab spits have the range of 1-2 crab jumps. Crabs aren't ment to snipe. They're ment to come up close and bite humans.
  6. Or, the melon rifle. xD Sssssshhhhh. This isnt about me. Or your rave break rifle Or the boomstick, wich pushed you off the roof (Karma...)
  7. I only think the only areas that shouldent be allowed are outside the map itself (Like on Port). Since Fast zombies can reach nearly any place and headcrabs have that ability too. In my opinion players should be able to go where ever they want within map boundries.
  8. But... It has a plane... And it's also a very fun map!
  9. Thing is I didn't complain this time. I just posted two ideas and my opinion on another server. And technonegro, if I didn't like the crowbar model I'd keep my mouth shut, because it is just a model, the collisions are a completely different story. And I don't really care about Necro's work speed. I just want to know that people are taking the bugs/issues into consideration, He can work as slow as he wants for all I care. I was just suggesting my ideas (And by the start of my previous post you can see it was a suggestion). And since I have no idea what's in the next update I just wanted to point that out, in case it wasn't. Seriously, why do people find personal opinions so insulting. I didn't even post this to complain about someones coding. Just my two suggestions and my opinion on another server. People are so hostile here.
  10. If the things I am going to suggest aren't in the next update I recommend you to add/fix them - Ghost crate issue, It really gets annoying when you wait for the crate half the round just because the first one fails to spawn. - Collisions, They are the number 1 (By my opinion) issue in the game. They ruin completely everything, From running away from zombies to making a proper cade. For example if a zombie tries to propkill me and I can jump over the prop he's throwing at me I would usually evade it, but add a headcrab attacking you and you are suddenly immobile and unable to jump. Also happens alot that a prop just touches me and I get stuck in it (same issue with zombies). And for the people who say it's the source engine, IT'S NOT. I played on another ZS server and everythings fine there, I even actually wanted to stay there. And for the five minutes I played there I had more fun than in Mr. Green in quite a while. Because everything was smooth and nearly flawless. Unlike Mr. Green and it's bugs that have yet to be fixed.
  11. You should also be able to pick up and move your turret, And maybe repair it (perhaps via supply crate).
  12. Will the etherial teleport be removed?
  13. The point of my idea IS to make a difference between the "N33bs" and people who play the game. And it would be bad if higher level players treated newer players like that but that could also encourage players to stick with the game a bit longer (Since most of them just ragequit)
  14. All high level classes (level 4 and above) should have a chance to spawn with a new weapon. So there's a difference between levels. Like for example: Medic has a spawn chance for the Alyx Gun Commando has a spawn chance for a famas I don't know what weapon tree the marksman will have but it should have a spawn chance with the weapon you usually get at ~45 kills Engineers should have a spawn chance for the pulse rifle (Like in old times ) And supports should get their SMG1/MP5 navy spawn chance for level 4. (No shotgun for you box).
  15. He NEVER listedned to me , no matter what. I am not whining, I am just reporting obvious issues If its obvious, why report it? Cause it seems like nothing's being done about it.
  16. Maybe our attitude is out of hand. But it doesn't mean our suggestions are bad and have to be ignored. And I'm honestly just pissed off. First I just said ideas that just came to my mind and someone told me that none listens to ideas they see ingame that are disorganised and random, put it on the forums. Then I put my ideas on the forum, what happens? People simply ignore it. I get told that none will read the ideas on the forum unless I directly say what needs to be done. It gets ignored too. What's the point of a topic to put suggestions in when 99.99% of them just get pushed aside. And to bring up the poison headcrab spam thing, People suggested it being removed in tons of different ways. On forums ingame etc. It got ignored. COMPLETELY. He didn't do Sh*t untill someone who he is on good terms with said it's a problem . Seriously. Bad people =/= Bad ideas. No idea should be pushed aside no matter who says it. And frankly that seems to happen alot.
  17. YES YES YES However, this is not gonna happen since Necrossin doesnt give a f*** about this tread or the active playerbase ( no Silver Dot, yo are NOT active ) I do find this true. when crabs still had green spits they were spammed for a month, everyone complained in chat mostly but on the forums too, NOTHING happened Then one day pufulet gets pissed off by headcrabs and it takes him less than a few hours to get necro to remove their green spits. And necro rarely plays. How is the game supposed to be bug free when the only coder doesn't even play on it? It's starting to piss everyone off, nothing being done for the gamemode that pufulet doesn't aprove (Not that I am blaming pufulet, But seriously. By what I have seen he only listens to you). And there are major bugs and balancing issues that have yet to be fixed. I don't want you to constantly play. But atleast think of joining once in a while to check out players complaints about bugs and see if you can fix them. And I hate that people say "You're the only one complaining, deal with it" Nearly everyone is annoyed by the bugs/issues but rarely who has an account and is active on the forums. And when we bring our suggestions here they just get shot down. I hope this gets dealt with soon. And the server starts lagging at 30+ players. Which is more or less 2/3 of its full capacity.
  18. The Poison headcrab hump should IMMEDIATELY Be changed. It's hump nearly kills a human at full health WITH horse health and quick cure. And due to the amount of times they can bite in a short time span, one can EASILY kill a big amount of humans. It should do MAX 40 damage with poison per bite. It's hard enough to survive the bite itself, add a bunch of zombies trying to kill you and you are dead for sure. I tested the bite it did massive damage to me. (~80) On Jail I killed seven people with the bite (In a time span less than a minute) Seriously, it's nearly as bad as the green spits. etherial teleport shouldn't spin humans around, not only is it useless overpowered and annoying it also makes no logical sense. And stop nerfing humans. It's time to fix the balance issues with zombies. It's like zombie survival without the survival.
  19. Even when you are really close with a melee weapon it doesn't register. Only solid hits I can get are hits on AFK players. Even the slightest move of a zombie player makes him impossible to hit. (Once again not a source engine problem since other melee weapons in other gamemodes seem fine)
  20. 16 is too small, The ideal damage should be ~20.
  21. The normal zombie really has to be slower.. It's just ridiculous how fast they are. Their animations even look weird how fast they move. And for the range that they can hit their speed is just too much. One zombie poses a huge threat to any human cause of their speed. (And zombies should be weak and should use their numbers to kill humans) And when one zombie is a massive threat it's just plane ol' bullshit. ALL ZOMBIE RANGE SHOULD BE LOWER - An etherial can easely hit a human with full health in the back while the human is running. Wich combined with it's teleport makes it impossible to survive.
  22. If Necro didn't figure what to put as a level 5/6 perk for marksman perhaps make it stealthing ability? Like when crouching/Standing still he gets 25% transparency and his aura doesn't show untill you're really close to him. (Since snipers are supposed to be stealthy right?)
  23. It is better but still doesn't mean it's good.
  24. Propkilling still exists, they only do less damage now. I guess people just got fed up with instakill tires. - And My suggestion Poison Headcrab speed and bite range should be increased Their spit damage should be 10. (Since the red spits can be mildly spammed)
  25. If you loose 50+ health to 1 fastie your doing it wrong. A single magnum hs kills them, their hitboxes arent as bad as you say they are and they are only a threat when your out in the open..... they may need a rage animation every 8-10 hits but THATS IT. Ethereals teleport on the other hand needs a longer cooldown, i was teleporting and blocking reiska in every doorway he atempted to use ..... They either need longer cooldown or a larger health cost for teleport (10hp min, this would mean they sacrafice survivability for speed. Fast zombie hitboxes ARE that bad. I wasted the whole drum of a magnum to one of them and it didn't die. Imagine when you have twenty of them flying around spamming right mouse button. I loose 50+ hp to a single one cause I waste all my ammo on it and it doesn't die, and it never stops hitting so It just sucks the health out of me.
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