Jump to content
Mr. Green Gaming

Deluvas

Greens
  • Posts

    1375
  • Joined

  • Last visited

Everything posted by Deluvas

  1. 8800 GT Palit Sonic (OC) - 512 mb , without debates ...
  2. in the first one, You have to survie 13:37 minutes ! =)
  3. Why would you want to sell items at the shop, besides hats ? The maps are great idea ,but maps are not made in 0.5 seconds, nor in 1 day... Maybe a full week of work + testing et cetera.
  4. hmm, maybe Twisted stairs theme for zombie survival =) ? Just joking ..
  5. well, a bit smaller than zs fort, but with a tower/big citadel like building ..
  6. I just love clavian arhitecture XD ... well, i had a map that i wanted to finish, but i don't think i have it on this computer ...it was sort of clavus like maps ...very interesting ! I hope i don't offend you clavus, but i really love zs_clav_massive Damn ! I dont have it on this pc ... :/ anyway ..i will make something in paint .. The ideea : a fort in the middle of nowhere, fence surrounded , with lots of concrete walls, etc ...4 small towers and a big building in the middle ..some pillars to make it look nice. The fort is in the middle of the desert. There are sand dunes, etc. The fort has some light spots that light up the surroundings. The big building is also like a fort in a fort. There is also an underground facility, not very complex.A couple of corridors, some rooms, etc..
  7. Deluvas

    !rfz

    yes, volunteer system. When a round starts, all players spawn as humans, then if someone wants to be a zombie, he goes to zombie toxic fumes (spawn) . Else, 3 zombies are chosen randomly ! Simple as that
  8. Just think the following case : zombie spawn is near a house (raunchier_house/raunchiest house. .whatever :/). Humans try to barricade in the house, but they are eaten by zombies with spawn protection (normal zombies for start). When infliction reaches 50%, human climb to the roof of the house, but they are killed by fast zombies that have spawn protection. Infliction reaches 75%, 3-4 humans remain alive. Chem-zombies with spawn protection rush to the humans, to blow them to pieces. What chance do the humans have to survive this? None. Ok, now case number 2. Let's say the zombie spawn is further, like in zs_port. Spawn protection will fade, even if zombies have 50% and have unlocked fast zombies. Humans can shoot the zombies, but cannot spawn kill them, because they have protection. If human tries to spawn kill the zombies, he gets killed by fumes or SP Normal Zombies, Chems , etc . My advice would be to disable spawn protection for chems, fast zombies, fast headcrabs after 50% infliction.
  9. I don't think it's fair when spawn is 2 meters away from humans and zombies come bursting and killing people while sp is on. You can't even shoot them! they have sp !
  10. you could have posted this in the zombie gamemode changes :-< ...( .. i agree with you, by the way. Non-Flying zombies (exception : chem) should not have spawn protection removed when 50% infliction is done. Fast zombie, fast headcrab, headcrab and chem zombie should have SP removed after 50%.
  11. I remember the times when you could see zombie HP as human XD . First zombie had like 1060 HP !!! XD think about that... You pressed Tab and checked the zombie hp. When the hp would be close to 50, you'd shoot the zombie and hopefully get the frag
  12. I am curious about this. I wanna know what is your perspective about the gamemode. I think the modifications Clavus made to the original one are very neat and nice, too; however with the adding of green-coins and shop, the gameplay has been rather unbalanced. If you have an opinion and/or want to change something, write it here ... I am sorry i'm making threads about this, but good ideas must come to the surface ! Update : nice, useful and thought changes : MIC FOR DONATORS, DROP WEAPON FUNCTION and DISABLE AUTOSWITCH (for upgrades) . More : TOO LONG SPAWNPROT.
  13. At least this was not hacking ... By the way ... when you see CONSOLE: bla bla bla christaster is bla bla ..the server is not hacked . It's just a lua script that is intended to believe that the RCON access to the server has been compromised , but its not .. It is a method of misleading and lagging , i guess...
  14. just use the forum attachment and upload it here.
  15. Well, you can put filters on weapons, for instance : if player1 has weapon_famas (has the More fiah power improvement bought) and player2 does not have the improvement bought, then player2 can't pick the weapon up. Besides, if i have famas and i die, other player would pick that weapon ..and that would not be fair , right? edit : zombies win 95% of rounds. don't you think humans deserve better XD ?
  16. Yep, i agree for the donator only microphone too .. let's hope ywa/clavus will consider them =]
  17. I was thinking these days that this 'drop weapon' command might be actually a life (humans ofc) saver -> distribution of power for example : skilledplayerwith60fragsandlotsofweapons gives SMG to Mr Bean (who just redeemed and has no powerful weapons), therefor humans win the round ! Someone with lua experience can make a chat command (!dropweapon) or a vgui button and implement it into zombie survival gamemode ... What do you say ?
  18. I use the in-game demo recorder to record whenever i feel like i'm going to make some killing blows (record demo_name and then playdemo demo_name in console). After this, i use Wegame Recorder (http://www.wegame.com/ - make an account here and download it) to record both sound and video from game demo. Make sure you have lot of free space on your hard-drive, because Wegame records better than fraps, almost no fps loss, and the file size is smaller too - 10 minutes around 900 mb. After recording the raw video, download and install Sony Vegas 9 (i use platinum edition - make sure it has factory plugins too). Then, if you wanna install more plugins, you can download more from oDc/dc++, whatever. After you've installed the program, watch this instructional video (it helps very much ) -> (his version is 7 i think, but its no big difference ). When you've added effects/text to video, compile it in HD (see the instructions RoBoRobb gave too me, while i was making that movie of mine). Then upload it to youtube, and if resolution is right, it should recognize as HD and we'll see the video on the widescreen resolution youtube offers.PS : Delete song info (Album, Author etc) before adding the mp3 in Sony Vegas, because youtube checks for it and mutes it.
  19. I don't know the first song, but its pretty nice, i like it. Then, sing for absolution is nice also (Muse fan here ) Other songs: Crystal method - name of the game http://www.youtube.com/watch?v=bH85sYRCdnY Dope - you spin me around Fort minor - remember the name - http://www.youtube.com/watch?v=A80lzpA4mjY
  20. Damn, i can't wait for that ! ... and Tire/Lamp as Himself/Herself
×
×
  • Create New...