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Mr. Green Gaming

Deluvas

Greens
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Everything posted by Deluvas

  1. OWNED!
  2. Well, considering that the cake is a lie and the pie is the winner,i would certainly choose the pie, HOWEVER i like fruit cake XD
  3. I used to buy doughnuts and eat them home, because they are greasy ...I agree with clavus ...
  4. Yeah, in bog_shityhouse the nr of tires was over normal . (i think the owner of the shityhouse uses tires to burn them over the winter, lol)
  5. there are plenty of tires!
  6. no leaks (i've checked the log) by the way, i have put fog controller and set start to 1500 and end to 4000 and the world fade is fixed ..(i didn't know fog could do that :<)
  7. I added some cubemaps to the map, and then buildcubemaps in the console , but the objects are still shiny! When i put light on them, they look normal :/ .. About the problem with the building fading .. is that normal? what kind of optimization should i use here? should i make another street, so that the player doesn't look forward or what? Ok, i solved the shiny thing ..i had the cubemaps placed and the console command run, but i forgot to restart the map, lol :/ ... i optimized the skybox, but it's still making the blocks fade ... and the skybox seems twisted..
  8. By the way, in the first picture, (when i added bots), in the upper right corner, there are buildings, but they disappear.. how can i fix this? must i make another road to the right or left, so that the player doesn't see straight too much? ** : in the second picture, where you see those 2 cars, they are very shiny! The map has a light_envinroment. Should i add an env_sun, too? how can i fix that :/
  9. Good, thanks for the tip
  10. ` I spawned 28 bots to see how the fps handles ..well initially (0 bots, only me) the fps was 200-250, but as i added people, fps dropped to 50 ... i can't prevent this from happening .. buy good videocards, children !
  11. i have to edit it ...yes, but it's no big deal .. i'll make an entrance to the secret room, without teleport, is that ok? and rethink the map strategy? :-<
  12. i want the player to go into buildings too,(but i don't wanna add lots of props cause it will drop the fps!) like the hl2 deathmatch map ( i dont know what name it has ) ... yes, and maybe i'll add canals .. and an infected building , from which the zombies come (i shall put trigger_push so that humans won't get in! )
  13. Very well, i will try to balance zs_bog_pubremake for you, bean ! Just tell me what to do (PM)
  14. uh, building the buildings will be the toughest part ... thanks, i wait more ideas
  15. So yeah, i started a new map (hope this one is better). The theme is urban! Pictures are welcome .. Maybe give me some advice on urban architecture ?
  16. i'm serious ..those explosions sound like drum and bass music!
  17. neah, it's not jail ..it's more like an abandoned fort ..
  18. Well, the explosion sounds kinda make up a beat ...music!
  19. It's unfinished . I uploaded the vmf so that you can add buttons, layout ...edit the map. .make it playable for ZS But if you wanna make it playable, you must know how to operate in hammer, like clavus does or random hobo ..
  20. i gave it so you can finish it!
  21. Ok, so ..this is the map i was talking about some weeks ago ... It is one of my projects that i haven't had time to finish so i'm giving it out. Maybe someone will put the map to some use , maybe get some new ideas , i don't know ! Good luck ! zs_bog_thetower.rar
  22. I think the green frog is deadly, too! By the way, try killing people with wrenches, in zs_plagues =)
  23. Neah, don't worry =)
  24. I had a topic about lag issue because of this col. system, but i see Danni didn't see it ... RoboRobb : "lol yeah Clavus is right, there seems to be a split in the decisions that are made on Zombie Mod. I think all that needs to change about the no collide is getting stuck in the props. Apart from that its good & fine." => Getting stuck in the props is linked with being unable to move through a zombie ... also lag is linked too ... I hope they fix it soon ...
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