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Mr. Green Gaming

besweeet

Greens
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Everything posted by besweeet

  1. My ping never exceeded 140... Should be no more than 200 for anyone in NA.
  2. I don't have any specific choices - was just commenting on time. Assuming I'm in MTA instead of Overwatch, I'll play any map.
  3. Voted for 8PM GMT so that it's after NASCAR .
  4. Good idea, though the script would need to know if the streak was broken due to the person quitting, timing out, etc. In those cases, extra points shouldn't be awarded.
  5. I just think you'd use less foul language, even if others are. It's all pointless drama. Apparently, some players hold grudges against others which isn't helping anyone. Sure, some may have been too quick to mute and ban people, but we will evaluate these things. Our new and upcoming mod + ban rules will be transparent and are expected to eliminate perma-mutes and perma-bans. Having simple and transparent rules will allow players to know what to expect if they misbehave so that they'll think twice about spamming / trash talking too much / etc.
  6. "Enjoy HOWDY!" Anyway, SkyNET isn't helping anybody's case. Behave :). @Gametaff I expected better from you.
  7. We will soon have new rules in place for repeat offenders which should hopefully make the mute and ban process more transparent to the players.
  8. I don't play MTA for a month or two and all this unnecessary drama happens. Maybe I should play this instead of Overwatch... Just kidding. IMO, this is a lot of unnecessary drama. Instead, the servers should be about fun. How about everyone hits the reset button, behaves and everyone [theoretically] should get along. Any personal grudges against others should be ignored, especially when it comes to the mod and admin teams.
  9. IMO, removing the recharge time for normal jump will just result in constant jump spam like superjump currently is. The timer needs to be there to be strategic.
  10. It's missing a "keep it, but modify it" option... Because of this, I had to vote for delete :).
  11. Continuation of the superjump discussion...
  12. This is stupid. Have you tried removing superjump from the maps? Post the errors you're talking about. So far, this seems like the lazy route.
  13. Why delete the map? Just remove or modify the superjump part.
  14. How are controller players supposed to use superjump? AFAIK, there's no way to bind it.
  15. There are NTS lovers who like long maps. It goes both ways. Instead of removing super jump, have it become a second jump type that has a longer reload time than normal jump. Makes SH more strategic.
  16. Which is exactly why one admin shouldn't be allowed to delete maps.
  17. Again, one person shouldn't have the right to delete the map unless multiple people are complaining about it. Some people probably enjoy the flashing lights. Those who don't can skip the map. @NITROX: Admins will be discussing how the removal process can be improved.
  18. I don't believe only one person should have the authority to remove a map. Removals should be put to a vote among the mods and admins. Majority vote wins. In the case of NITRO's map, I think it should be re-uploaded until the mods and admins can vote.
  19. If the FPS rape only lasts for a few CPs, I don't think that's enough to remove it as everyone else is also experiencing frame drops.
  20. Agreed. It results in rounds taking a lot longer because people are just jumping around the air a lot. And it's discriminating against controller players.
  21. There's no evidence showing whether more horns result in more people donating, especially considering you can still earn plenty of GC by simply playing for a while. Besides, one or two horns being delayed that long isn't going to make or break the server as there are still hundreds to choose from.
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