Hi fellow Greenies !
You may know it, but Lejorah and Lucker are working on a new version of ZS which is a continuity of the 2012 Mr Green ZS.
On my side, I've been working on another project too !
Thanks to Deluvas (RIP mate), I had access to the 2010 version of ZS. From there, I have been working on a complete re-coding of a 2008-2009-styled Zombie Survival :
Zombie Survival : Redeemed Edition
by Mr.Green
This is a work-in-progress project, so it isn't finished as of today (18/09/20), but you can find below some information and a first small gameplay footage (don't mind the AI players, they're dumb ).
https://streamable.com/m2cno6
What makes ZS:RE different from the current Zombie Survival forks ?
For a long time, ZS has turned from a timer-based game to a wave-based one.
Also, cading has taken a proeminent role. Players basically had to make the best barricade possible and survive 6 waves of enemies. They had to buy guns through a shop or crates. Zombie classes were unlocked at each wave.
I'm not saying that this is a bad mod or anything, but I have always dreamed of replaying the ZS we had around 2008-2009. The one that felt easier, had a faster pace and felt like an arcade game.
A game of Redeemed Edition runs like the ones you could play around 2008-2009 : You spawn as a human, you have to survive for 20 mins and you get new guns by killing zombies.
Someone is chosen to be a zombie and from there starts the game
Barricading still exists, but it's a minor aspect. You're encouraged to run and gun when possible
Zombie classes are unlocked through infliction. That means that if a % of players has been killed at some time, new classes are available for use.
How many zombie classes are there ?
There are 8 classes that you can play : Zombie, Headcrab, Fast Headcrab, Wraith, Fast Zombie, Poison Headcrab, Poison Zombie, Chem Zombie.
I don't plan to add new classes in the near future, but maybe variations of existing classes.
How do I get new weapons ?
As a human, you get new weapons by killing zombies. Just like the good old time
You start with a pistol (USP-45 / P-228) and a melee weapon (knife/crowbar).
Each X kills you are a granted a new weapon, which is more powerful than the previous one you had.
You keep all the weapons you have, and you can also pick up the ones left by your dead teammates.
How does redeeming works ?
As a zombie, after killing 8 humans (or 6 with the Fast Redeem upgrade) you can either redeem automatically or by pressing F2. You can choose if you want to enable the auto-redeem in the options.
Will there be things to unlock ?
For now, this isn't implemented but I'm planning to add in-game achievements to unlock (original ones that were here 10 years ago + new ones).
I'd also like to add titles tied to these achievements and maybe nameplates or player icons that you can get in a similar fashion.
Ultimately, I'd also like to add unlockable skins for zombies but this is just an idea at the moment, nothing has been decided yet.
Will there be a Green Shop ?
Yes. You will be able to buy hats, upgrades, and - given that I have implemented them - namesplates/player icons.
Can I propkill humans ? 😆
Yes, you can throw tires / plastic cans / whatever at humans and get some easy brains
When will ZS : RE be available ?
I can't give you a release date yet, because there are still some stuff to do. For now the game is playable-ish but is missing some key features, a backend, and needs some fixes regarding animations.
I'm hoping to release an alpha/demo at the end of october, but this isn't a guaranteed date. I can't work at full-time on this due to IRL work.
I will post updates in this thread when I have some news to give, so stay tuned !