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Mr. Green Gaming

Luiss

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  1. Upvote
    Luiss got a reaction from Quad_Tube in Official Suggestion/Changes Topic   
    All right!
  2. Upvote
    Luiss got a reaction from Quad_Tube in Official Suggestion/Changes Topic   
    We sincerely do not know how to thank you, you are the best without a doubt!
     
  3. Like
    Luiss got a reaction from Cena in Official Suggestion/Changes Topic   
    We sincerely do not know how to thank you, you are the best without a doubt!
     
  4. Upvote
    Luiss reacted to Cena in Official Suggestion/Changes Topic   
    Server ping limit changed from 250 to 280.
  5. Upvote
    Luiss got a reaction from Quad_Tube in Event!!! Sunday 1st April   
    Thanks for everything @Cena
  6. Upvote
    Luiss reacted to Cena in Event!!! Sunday 1st April   
    I will add your map @Luiss
  7. Upvote
    Luiss got a reaction from Quad_Tube in Event!!! Sunday 1st April   
    Race - Return To Houston 
  8. Upvote
    Luiss reacted to SDK in Editor plugin + Mapping rules for MTA   
    MAP RULES
     
    To get a better average map quality we'll be enforcing some new rules for new maps on both servers.
    Currently our servers have plenty of "ordinary" maps so from now on our map managers need to be a bit more restricted on uploading maps. This means that from now some maps won't get uploaded unless they're good or needed. With this new enforcement it makes sense that many of our outdated and badly rated maps get deleted.
    Upload maps via Discord in the #mta-map-uploads channel.
     
    Plugin:
    We have a editor plugin to help with creating mix maps and adding gm checkpoint settings.
    Download:   mrgreen-0.2.zip   Install: - Copy the mrgreen folder into \server\mods\deathmatch\resources\
    - Replace race.edf in \server\mods\deathmatch\resources\[gamemodes]\[race]\race\edf\race.edf To create a new map:
    - Add race and mrgreen definitions
    - Add race gamemode
    - Set the racemode in Map settings -> Gamemode settings -> Mrgreen -> racemode and save
      Uploading:
    Your maps should be tested and then uploaded via Discord in a zip package with inside only your meta.xml, .map and script files.
    The zip file size has to be under 3MB, the total has to be below 5MB unzipped.
    Exceptions can be made for some maps with custom object models, NOT custom vehicles or music.
     
    Map managers should not have to fix your map, so make sure everything is correct before you upload.
    If you want to add extra <include> resources upload them in a separate zip file and Yoshi or Bier will review them.
     
    Naming:
    Adding the mode to the map name would be nice, also don't forget the original author to the credits.
    Keep the filename of your map simple and don't forget to add the mode with -. No one will ever see the filename so you don't need to add your nick for credit.
     
    Good:
    nts-drift.zip
    sh-arena.zip
    rtf-basic.zip
    dd-alien.zip
    ctf-football_field.zip
     
    Bad:
    [DD]Midnight-City-rm.zip
    NTS----xD.zip
    RTF-Big Smoke (For Danchikus).zip
    shooter-shooter2by(O)_(O).zip
     
    Maps:
     
    Modes:
    If you're making a map different from the default race/dd game modes, you need to specify it in the meta.xml file. All scripts are done on the server, no need to add anything else. Example:
    <meta>    <info gamemodes="race" racemode="rtf" type="map" name="pipes" author="lolmam" version="1.0.0"></info>    <map src="pipes.map" dimension="0"></map> Race (gamemodes="race"):
    Checkpoints and spawn points.
    Make sure checkpoints have decent respawn positions and try to warn the player with different colours for vehicle changes.
    Add repairs and nitro if needed.
     
    If you want to change the dynamic ghostmode checkpoint trigger, use the editor and go to Map Editor > Definitions and add mrgreen. Then go to Map settings > Gamemode settings then under mrgreen, "ghostmode_checkpoint" OR use this line in your meta.xml: (You can change the number 14 to the number of the checkpoint you want the ghostmode to be disabled).
    <setting name="#ghostmode_checkpoint" value="14" />  If you want to add laps to your race simply add the following line in your meta.xml (change the values to the corresponding checkpoint id's)
    <setting name="#laps" value="5,9,11,13" />

    Never The Same - NTS - (gamemodes="race" racemode="nts"):
    Same rules as Race and checkpoints should be set to change to a vehicle type with the editor plugin!
    Only the base 3 colors should be used on a NTS map. (Red for air, Blue for vehicles and Green for boats).  
     
    NTS maps should be shortcut free and checkpoints should also have a proper distance between each other, not to long nor to short.
    Always keep in mind that with the randomizer most maps take almost as double of the time to complete, so try to keep it fair but fun as well.
     
    Never The Same Demolition Derby - NTS DD - (gamemodes="race"):
    An NTS-DD map is the same as a regular DD, minimum 50 spawn points with some pickups.
    Just keep in mind to choose good place for the spawn. The vehicles changes to large/huge vehicles so don't get stuck.
     
    Shooter - SH - (gamemodes="race" racemode="shooter"):
    Simply add spawn points to a large spaced area with some obstacles for cover. If you want to add vehicles pickups make sure they're fair to everyone. Maps with Karts, Bikes or Rhino (tank) won't be accepted.
    No shift to jump on SH
    Shooter map settings:
    SH Jump Custom Height - min: 2 - max: 8 (default: 2.5)
    If using a high jump height, be sure to have auto repair on too!
    <setting name="#shooter_jumpheight" value="5" />  SH Auto Repair 
    Autorepair works differently than most current auto repair scripts from map makers.
    This "autorepair" makes players immume to any damage other than rockets.
    <setting name="#shooter_autorepair" value="true" /> 
    Capture The Flag - CTF - (gamemodes="race" racemode="ctf"):
    You need to place two unique flag objects in the respective bases with the editor plugin.
    Spawn Points should be added to a team red or blue with the editor plugin.
    Try to provide different roads to the flag so it's not impossible to capture it, and provide some kill opportunity between the bases.
     
    Reach The Flag - RTF- (gamemodes="race" racemode="rtf"):
    RTF maps should have an high level of difficulty to finish, but take in consideration that only 1 player will win so try keep it simple as well.
    Shortcuts are NOT allowed.
    Flag should be placed with the editor plugin.
    DeadLine - DL - (gamemodes="race" racemode="deadline"):
    Simply add spawn points to a large spaced area with some obstacles for cover. If you want to add vehicles pickups make sure they're fair to everyone.
    Remember to make your map big enough!
    Maps with Rhino (tank) won't be accepted.
    DeadLine map settings:
    DL Custom Minimum Speed - min: 40 km/h - max: 120 km/h (default = 70 km/h)
    <setting name="#deadline_minimumspeed" value="90" /> 
    Scripts:
    No serverside scripts (unless with permission from @Nick_026). Check your debug output with /debugscript 3, no one likes error spam. Scripts like race-huntbot, puma markers, CoreMarkers should be used with <include>. The server has a copy so it does not have to be copy pasted in every map <include resource="Puma-Markers" /> Download for testing: Puma-Markers.zip <include resource="coremarkers" /> <include resource="race_huntbot" /> Download for testing: race_huntbot.zip Music or vehicle mods is only allowed if it fits the map theme (example: kungfu map has a kungfu song) and is relatively small. Always add the bind M to turn off/on the music on your map. You can add custom sky and water colors, as long as they aren't distracting or annoying (bright flashing colours are NOT allowed). No unnecessary chat spams asking for likes etc.  
     
    TL;DR = TEST YOUR MAP!
     
    If your map is deleted, it will show up in /deletedmaps
     
    Other/old map rules:
    http://mrgreengaming.com/forums/topic/10581-mappers-wanted/
    http://mrgreengaming.com/forums/topic/2684-read-this-before-posting/
     
    Resources:
    Vinii's topic: http://mrgreengaming.com/forums/topic/14776-location-of-mappers-helpscriptstoolsresourcesmodstutorial/
    Check this topic if you want to add Random Markers script to your map.
    Csena's topic: http://mrgreengaming.com/forums/topic/5133-how-to-use-custom-vehicle-objects-skin-music-in-mta/
    AleksCore's markers topic: http://mrgreengaming.com/forums/topic/16906-core-markers/
     
    New Map Rule:
    Don't add binded likes into maps
  9. Upvote
    Luiss got a reaction from Quad_Tube in ETS2 Screenshot Thread   
    Yes! A lot of traffic, it's equal to a lot of fun and lots of bans haha ... I do not know if it's still as collapsed as before, maybe increase or decrease.
    With respect to Discord, unfortunately I will not be able to communicate with you because I am Argentine and I have a bad English, in fact right now I am using the Google translator to communicate with you hahaha. Even so, if I play ETS again, I gladly join their convoys
    Regards!
  10. Upvote
    Luiss got a reaction from Quad_Tube in Event!!! Sunday 1st April   
    .
  11. Upvote
    Luiss got a reaction from Quad_Tube in Event!!! Sunday 1st April   
    20:00
    Ich Bin Pizdec
    Race
  12. Upvote
    Luiss got a reaction from Quad_Tube in Event!!! Sunday 1st April   
    Well, it hurts that I do not know many maps
  13. Upvote
    Luiss got a reaction from BlueYoshi97 in Event!!! Sunday 1st April   
    20:00
    Ich Bin Pizdec
    Race
  14. Upvote
    Luiss reacted to Maher in Euro Truck Simulator 2 Multiplayer (ets2mp)   
    Probaly when i own visa ill buy it in steam, soon
  15. Upvote
    Luiss reacted to waspy. in Euro Truck Simulator 2 Multiplayer (ets2mp)   
    no clue about wat ur trying to do but i wanna join the clan xd
  16. Upvote
    Luiss reacted to r0cK in Euro Truck Simulator 2 Multiplayer (ets2mp)   
    Omg looks amazing!!! 
  17. Like
    Luiss reacted to NITROX in Euro Truck Simulator 2 Multiplayer (ets2mp)   
    Nice
     
  18. Like
    Luiss got a reaction from Cena in ETS2 Screenshot Thread   
    Yes! A lot of traffic, it's equal to a lot of fun and lots of bans haha ... I do not know if it's still as collapsed as before, maybe increase or decrease.
    With respect to Discord, unfortunately I will not be able to communicate with you because I am Argentine and I have a bad English, in fact right now I am using the Google translator to communicate with you hahaha. Even so, if I play ETS again, I gladly join their convoys
    Regards!
  19. Upvote
    Luiss reacted to Flo in About the forum looks   
  20. Like
    Luiss reacted to Maher in About the forum looks   
    Looks awesome!
  21. Like
    Luiss reacted to Ywa in About the forum looks   
    Due to updates of several modules we were, unfortunately, forced to switch to the default forum layout.
    In the coming days I'll make sure the default theme will look more like it did before. So for now: Ignore the blue-ish colors.
  22. Like
    Luiss reacted to Cena in Mr. Green Youtube channel   
    Thank you
  23. Like
    Luiss reacted to Cena in ETS2 Screenshot Thread   
    CD route is awesome for recording. Miracles happen there. 
    Join our discord, hope to see you one day on road!
  24. Like
    Luiss got a reaction from Cena in ETS2 Screenshot Thread   
    Woow! I did not expect them to play ETS, great! At some point I will upload my best captures.
    I imagine you know the route Calais - Duisburg.
    Even so I'm just playing MrGreen, I'll leave the Ets at Christmas.
    Regards!
  25. Like
    Luiss got a reaction from Cena in Mr. Green Youtube channel   
    Good luck with this! New sub.
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