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Mr. Green Gaming

Clavus

Greens
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Posts posted by Clavus

  1. You can make as many teleports as there are solid block types. If you mark the same type of block twice, only the last one is remembered. Marked blocks are remembered between disconnects and server restarts.

    As for player invasions, that is one of the intended uses. You can try to lure out enemies while having a marked teleporter prepared behind them, then use that to perform a surprise attack. However, getting into enemy bases is harder since you first need to get in on foot in order to mark a block. Or somehow trick the occupants into giving you a tour of the place so you can place marks all over.

    Fighting in enemy bases can be tricky too, since you can't place blocks to use specific teleports. Knowing what blocks they have available inside their base can help you set up teleport routes.

  2. You should make blocks that are able to be marked "special blocks" such as colored wool and such. It would add meaning to the wool option in the greencoins shop :)

    It would kind of beat the point of this system. Right now you can create your own teleport network using all sorts of blocks. For example, use grass blocks like a sort of escape teleport, since those blocks are everywhere. You can mark the stone at spawn to have a teleport back to spawn. You could use different colours of wool to get around your base.

    Note that you can now also throw ender pearls within enemy faction territory again.

  3. Updated plugin to 1.2. Now you only drop 1 to 3 items if a player or mob damages you while spinning. This way someone that chases you can still get something out of it if you try to chicken out. You'll no longer lose items if you try to teleport without being attacked.

     

    This is actually really cool! Thanks Clavus! If the block we selected is broken, that's when we start spinning right?

     

    You start spinning if and only if the marked block is still intact. If the block you selected is removed, you cannot teleport. So if an enemy faction knows which block you marked, they can break that block, or try to set a trap.

  4. Damn this sucks.. When i trow my pearl on the top of the block it says something with 0 and that i cant use it on that block... But i tried some shit out and i discovered it doesnt work a any block

     

    Let me sketch a scenario so even the most dimwitted amongst us can understand the instructions.

     

    ---

    You see a block of grass. You like this block of grass very much. So much, you want to be able to teleport to it whenever you want.

     

    You take your ender pearl in your hand, and hit the top of the grass block using left click. This block of grass is now marked.

     

    Some time later, you're at the other end of the map. You miss your block of grass very much. You see other grass blocks but you don't like those at all. 

     

    You take your ender pearl in hand, and throw it against a random block of grass.

     

    Whoosh! And now you're back at your favourite block of grass!

    ---

     

    Now imagine you can replace the word 'grass' with any block type in the above description.

     

     

    It really sucks, this is one of the worse plugins to be implemented.

     

     

    How constructive. Ever thought about a career as Youtube commenter?

     

    EDIT:

     

    Another thing, I'm probably removing the random item dropping while spinning. Instead I'll make it so that if you take damage from something, like a player or mob, during the teleport sequence, you'll drop a few items. This way people fleeing from combat still risk losing stuff, but normal pearl users don't.

  5. It's public too: https://github.com/Clavus/EnderPearlRevamp

     

    EnderPearlRevamp

    Bukkit plugin for Minecraft that changes the functionality of Ender Pearls.

     

    Normally Ender Pearls are used to chicken out of fights or to cheaply invade enemy territory. With EnderPearlRevamp, I tried not to remove these practices but rather add a cost and risk.

     

    Usage

    When holding an Ender Pearl, left click the top face of a solid block to mark it.
     
    By throwing a pearl against a block of the same type as the marked block, you will teleport to the marked block.

     

    Details

    You can only have one mark per type of block. By marking different types of blocks to created a personal teleportation network. Some blocks with metadata (wool, logs, stone brick, sandstone) are also considered distinct.
     
    If your teleport fails, your thrown pearl falls back on the ground as an item.
     
    By default, you do not teleport instantly when your pearl hits a block, but instead you start spinning. While spinning you are vulnerable to other players and mob: if you're damaged you could drop a few items from your inventory!
     

     

     

    Took me a good chunk of my weekend to code. It's already up and running on the server.

  6. CodeExtreme - Defiance And Ghosts. Both names.

     

     

    Since people tend to steal faction names upon map restart, I figured I'd give the current faction members the opportunity to claim their faction name. You can only claim the name of the faction you're currently owner or mod for, and only one faction per user. If upon map restart someone else claims your faction name, report it to me and I'll check this topic if you claimed the name. If that's the case, the stolen faction will be disbanded.
  7. would be cool if TNT could blow up waterwalls or something

     

    Actually there's already a setting for that.

     

    New setting "handleExploitTNTWaterlog" (default false/disabled) which, if enabled, will cause TNT which explodes in liquid to actually destroy a single adjacent block in all 6 directions. This will only apply to blocks which can be destroyed by TNT normally, specifically anything other than air, bedrock, water, lava, obsidian, and enchanting tables. The destruction of these blocks will be handled as if they had been mined, dropping the appropriate item. TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior. That's the reason this setting is disabled by default. However, it is available because it provides a method to get through waterwalls with enough persistence, and it makes cheap (non-obsidian) TNT cannons require minor maintenance between shots.

     

    It's just disabled at the moment.

     

    I'm thinking the following things:

     

    * Re-enable creeper destruction when other faction is offline.

    * Enable the TNT waterlog setting.

    * Re-purpose enderpearls. 

     

    This way assaulting bases will be a bit more interesting again.

  8. Enderpearls ruined faction base building. I remember the time you could just make a decent water wall and it'd be solid against creeper and TNT attacks. Now you have to make ugly looking watercubes in order to build something safe on the surface.

  9. Welp, so far for Hellsing Ultimate. 7/10 overall, great art and animation when they're actually using it. But a ton of stupid shit too. They could've trimmed down at least 2 episodes to keep everything the same quality but alas.

  10. Instead of disabling enderpearls I want to look into giving them an alternate purpose, and perhaps killing two ostriches with one boulder.

     

    What if you could use an enderpearl to 'select' a type of block using left mouse, like a block of red wool. Then when you throw the enderpearl using right mouse against any block of red wool, you get teleported to the block that you marked. This way people can make their own teleportation network by marking different block types, but requires them to reach new locations on foot first.

     

    In case that you throw your enderpearl against a type of block you didn't mark, or when the marked block was destroyed / doesn't have free space, it could fail while displaying a message. Plus I could prohibit use when you're in combat.

  11. Make a big tree with lots of vines. Like that tropic map generator we had. You nearly killed yourself every time you used pearls on there since you'd drop to your death after throwing them into a vine.

  12. -More telepoorters.

    - /spawn command

    - Bigger spawn (Cleaner and a better overview)

    - Better rewards from voting (cause if we only get 10 Gc it wont help anything)

    - More things to buy in gc store. (nobody will buy like VIP for 5 $ when it expires after 30 days)

    1) There's already 4 teleporters in all wind directions, do you really need more :/

    2) It'd be abused to hell and back to avoid combat

    3) Spawn is functional right now. Mathijs can expand it if he wants (he can claim safezone / warzones)

    4) Voting reward is not supposed to be an awful lot because I want people to vote lots

    5) Made a topic for that

  13. Who in their right mind would celebrate new years in minecraft....

    As cool as the idea is new years is meant to be celebrated with friends, family or a shiton of people at a fireworks party.

    There actually aint any difference between this and messing around with dumb people getting drunk randomly just to have an hungover later

    Well luckily I have a great family to spend the evening with. Speaking of which, I should put down my tablet, they're giving me weird looks. :V

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