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Mr. Green Gaming

Clavus

Greens
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Everything posted by Clavus

  1. I've been doing some graphics design this evening to create team logos. And I think this is some of the best logo design I've ever done.
  2. I google image searched "augmentation". Results were unexpected.

  3. http://steamcommunity.com/id/clavuselite/screenshot/560916639906023848
  4. I think there will be some automated turrets to protect team spawns. Other kinds of traps and stationary assists are still on the idea list. I'm still experimenting with vehicles, but there are airboats in one of the upcoming maps as transport assist. And I already have NPC game type ideas in the works. Yeah you might want to tone it down. Maybe change it to a completely new effect. It's the default HL2:DM death screen. Might change it later. Realism is not the target, I'm using the alien technology as an excuse to put some crazy stuff in there. In the long run weapons should get stuff like attachments and upgrades. .. did anyone spot the ghost on the red screen?
  5. Today I worked on a game type called Ghost Artifact and it's fucking evil. ???
  6. Yes. Weapons can be unlocked using the War Experience. It's not entirely set in stone how it is going to work, but I have a system in mind.
  7. bulsonboys is banned too. The NoCheat log gave the same sort of reports with him as the other speedhackers. I disbanded their faction, their remaining members seemed to be 'clean'.
  8. I've decided to make the ironsight style an option. Creating ironsight values is easy as pie anyway, thanks to my SWEP Construction Kit. So you'll have the default 'angle' style, and the common 'CoD' style ironsights to choose from.
  9. There's one thing I'm trying to decide now: whether to have ironsights the usual style, or have them slightly angled past the weapon. Type 1 (usual style) Type 2 (angled style) There a few reasons that I'm asking this. Most of the weapon models aren't designed for ironsights. When you shoot, the weapon dances all over the screen. Usually, you can see much less of what you're shooting at even though the purpose of ironsights is to increase accuracy. So I actually think type 2 is the way to go.
  10. gilfra is banned.
  11. You guys are ruining this perfect report topic.
  12. I still have to work that out, but you'll probably be able to switch teams in-between rounds.
  13. Exactly. I don't think we'll be doing anything with it, unless we run a contest or something.
  14. Hm, that should be possible. Maybe it's a bug, I'll update bukkit and the factions plugin soon.
  15. Seems the latest Factions build introduced "peaceful" factions, whom cannot participate in faction wars / pvp / alliances. I'll take a look at it before deciding to upgrade or do anything with the feature.
  16. How does going back to survival solve anything.
  17. http://cloud.steampowered.com/ugc/558656600929932877/E390BD7321B301DB4D36B56084067E6D97FDAD51/ I'll be using the Mordin model from Mass Effect 2. Humans will use the CT urban model.
  18. Blegh, somehow I can't get anti-spam plugins to play nice with our existing plugins (probably because Faction Wars takes top-priority on the player chat hook).
  19. It's better to release as soon as it's playable. Keeps motivation up, ideas flowing and players playing. IW went down the same track.
  20. Banned. Final example of how I wish to see cheat reports.
  21. UPDATE We now have a server at 87.238.173.207:27016. Also join the Steam group where all the updates will be posted. ORIGINAL POST I figured it's about time I made a topic. Some of you probably saw my progress update video: What is it Ragnarok Conflict will a brand new gamemode, stepping over the ashes of my GunRun experiment and taking along only the good stuff and a whole load of new ideas. The story The game is about two different sides. You have the human UNDF (United Nations Defense Force), and the alien colonization force, called the GNOA (Galactic New Orion Alliance). This struggle wasn't immediately triggered upon the alien arrival. The humans co-existed with the GNOA relatively peacefully for the first 10 years, allowing for technology and knowledge to be exchanged. Global tension and extremist actions pushed both parties into an all-out war for global domination. How's that for a story. The game The fundamental element in this gamemode will be persistence. Maps (called flashpoints) are played based on a world map. The UNDF have their HQ in the west, the GNOA have their HQ in the east. Conquering the flashpoint on which the enemy HQ is located will trigger the ultimate victory... after which the world map will be reset and the circus can start anew. On every flashpoint several rounds are played. The first team to win 3 rounds wins the flashpoint, and gets to vote what enemy flashpoint to attack next. The closer they get to enemy HQ, the harder it'll become for the winning team to keep on winning, since the flashpoint objectives will be more biased towards the defending team. Every map will feature a game type. In the demo video you can see the game type featured in de_port: supply hunt. Both teams try to collect 10 supply crates before the other team does. This is but one of many game types that I'm planning on creating. Think of things like attack / defend, ctf, koth, VIP escort, NPC wars and all sorts of variants on these. The player Achievements, custom loadouts, equipable powerups, suits, it'll all be there. Green-Coins and a progression system (right now I think I'll call it War Experience) will be in place too. The weapons Almost all the weapons from GunRun (yes, they can reload now) and there will be loads more (I wasn't done yet, even in GunRun). Weapons can be upgraded with both familiar and crazy attachments. Some will unlock a secondary fire that can assist you in battle. Think of underbarrel grenades, deployable shields, or even airstrike designators. Since there's the excuse of an alien race in play, no weapon idea can be crazy enough. The first release Uhhhhhhhh... early September? It won't have all the features yet I wrote about, but there's nothing better than getting people to play it as soon as it's playable. Questions, speculation, ideas of your own and other crazy talk below this point
  22. Let me tell you how it is. When you start a TF2 server, it takes about 400MB of RAM when it's fully running. However, over several (active) hours, it doubles to 800MB (we even had one reaching 1GB once) because of some stupid memory leaks which I think are Valve's fault. Restarting / crashing resets the whole parade at the beginning. And that's about it. We're still waiting for the RAM upgrades.
  23. http://bf3blog.com/2011/08/origin-required-to-play-battlefield-3/ Don't let this be fucking true.
  24. 1. Garry's Mod 2. Every genre 3. Trivial information
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