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Mr. Green Gaming

Clavus

Greens
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Everything posted by Clavus

  1. Updating bukkit fixed a few things, the food bar regenerating once rejoining for example.
  2. aaaaand we're back. In the middle of a swamp biome so everyone gets a huge fps drop from all the vines.
  3. Minecraft server soon stalker.

    1. Baron Baconeer

      Baron Baconeer

      And the local workmen have decided to start working on the cables now, leaving me unable to download adventure mode. >.<

    2. Sacrevy

      Sacrevy

      >.<

      That sucks for you, Baron

    3. Sacrevy

      Sacrevy

      >.<

      That sucks for you, Baron

  4. Yes, tonight in an hour or two.
  5. I'm not going to disable any more features than absolutely necessary.
  6. The Factions plugin could be used to let people protect their areas. But we'll see how it works out by then. The first thing we're doing is getting a 1.8 survival server, with all our plugins, back up and running.
  7. I think if we're going to hold a contest, we'll just run creative mode for a week.
  8. I'm trying to find some good ways to encourage people to build nice things. Ideas like: * Rewards for building nice stuff (ingame loot? GC?) * Disabling TNT above a specific height (so your wall doesn't have to reach all the way to the sky) Nothing is set in stone just yet.
  9. Of course that's possible to do. But if anyone gets in you're fucked.
  10. The thing is, everyone is building unpenetrable watercubes because of those mountains. And I don't want that.
  11. Minecraft 1.8 is released so the big wait is starting. World 13 cartograph: http://dl.dropbox.com/u/11217331/Screens/Minecraft/world13.jpg (10 MB) Next world will have a slightly bigger world border (from 1500 to 1800), but a smaller nether border (from 1500 to 1200). Also two new rules: no lava/water mountains and no nazi symbolism.
  12. World #13. Cartograph here (10 MB). world13.zip
  13. New Primal Carnage footage is breathtaking: http://www.youtube.com/watch?v=45JsB9y946o

    1. Pufulet

      Pufulet

      Looks better than that dino dday thing.

    2. Tennisballesser

      Tennisballesser

      Dino-Day fails, and 1 of my friends is seriosusly having fun with it ........

  14. Nope, gonna blow it wide open once I get a final few features done. And then hope for the best. Added loadout saving btw, so you can quickly load different configurations you made in the past.
  15. Clavus

    1.8

    For the server it doesn't matter if 1.8 is released before or after Jeb fixes all dem bugs anyway.
  16. EA nuked them all. Good since I'm not spoiling any more stuff from the singleplayer
  17. There's a metric fuckton of items (about 50 weapons alone, I didn't have them all in that loadout screen). A scrollbar is pretty much a necessity.
  18. Finished the loadout menu. Still a lot of empty space but I'll leave finetuning the design until after Garry's next update which is supposedly going to break everything anyway.
  19. More Ragnarok Conflict shop stuff: http://i.imgur.com/00DS0.jpg

    1. Show previous comments  9 more
    2. TechnoNegro

      TechnoNegro

      More donates for l4g. more pizza for clavus.

  20. Giving him a 2 day ban. Not for the spam, but for the stupid behaviour in this topic.
  21. It has separate categories which can be expanded (weapons / upgrades / abilities / suits / extra), and every item there under is sorted in subcategories and by cost. Filters and 3D projections would be unnecessary, you're not spending that much time in the shop on average. I was mainly thinking about limited uses for abilities. The other key options in your loadout will be primary, secondary weapons, a utility item (usually grenades / traps) and a suit (which gives a passive boost of some kind).
  22. You can open the shop at any time (although it's recommended not to do it in the middle of a fight ). It depends on your loadout with what you spawn. Buying a weapon will be permanent. I'm still trying to think out if I want certain stuff to have limited uses and such (like special abilities), which you can stock up on.
  23. The new shop interface. Thoughts?
  24. Instead of finalizing the shop menu and loadout system like I should, I keep getting distracted by other tasks (which will still benefit the gamemode). Updated my Particle Effect Tester tool on Toybox for example: http://toybox.garrysmod.com/ingame/?view=1050&tab=details
  25. Not so fast! We already stole the crops!
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