I have a lot of ideas for ZS (Maily for the classes) So i made this big post a TF2 style update to prevent WALL OF TEXTING Here goes. We will start with the Class changes. Commando The Commando: His role as main attacker is an important role, since what good bastard can keep a horde of brain eating zombies better away then this fully bloke trained in Zombie-Counter-Fu and weapon shooting? It would be a good idea to keep this stranded-in-a-zombie-apocalypse-soldier inside your squad or else you might be yawning: Braaaaaaaaaainzz in no time! Keeps his bonus damage with riflesHas more HPCan find Body Armor in crates (100 points, takes full damage, kevlar reduces damage by 50% but cannot be repaired until broken , must find new one)Has decreased spread when using ironsights (Other classes cannot use ironsights or dont have decreased spread)Medic The Medic: This poor guy from the local clinic around the corner was the brightest man in his colleague group upon hearing about the headcrab invasion: He ran away. Trained with syringe-kwan-stab and equipped with a healing beacon he is a very important asset in your squad Has syringes that can heal players with M1 and heal self with M2 , needles recharge when not healing.Equipped with a healing beacon, this beacon found somewhere in the area-51 department of the clinic the guy worked in, heals fellow humans in a radius. ( Speed is as fast as 1.5 HP/sec , beacon lasts for 60 seconds and can only be re-equipped at crates)Has increased speedRemoved the damage reduction and removed his abillity to remain at full speed with low health Support The Support: This handy man from the Gamma store is armed with a highly dangerous hammer and nails set wich can nail objects into places to prevent the zombies from coming in and eat the delicous brains of this genious. Armed with a hammer and nail set: can nail props into place.Objects that can be nailed will have a glow around them when equipping the hammer and nailHeavier / Stronger props need more nails to be nailed, amount of nails are indicated above props when having the hammer equippedBecause he is the nephew's mother's brother's dog keeper of the TF2 Engineer he has inherited the extra skill with shotgun ( More damage with shotguns) Engineer The Engineer: after his father , a skilled engineer , cut off his own arm to replace it with a robotic hand. The Engineer thought: Fuck this and ran away from home and started his own evil-weapon-creation plans. His first creation was his own version of the sentry gun, however the weapon seemed to strong by the United DeluvasNations and was dumped in favour for the 50. cal Barret to be sold in American gun shops. However this didnt stop him from creating his own weapons and the zombie apocalypse was perfectly timed, because, you cant test your weapons on humans. but you shure can on zombies. Has unique weapons powered by batteries, these can be found in crates / spawned around the map.The unique weaponsThe Crossbow : This weapon was his first creation after his incident with the sentry gun, this baby fires heated crossbow bolts costing 10 or 25 battery each. The bolts gain more damage the further they go and pass trough zombies. (20 damage point-blank -> 5 M)Pulse Rifle : This is the only weapon not needed of batteries, instead it has a custom made nuclear reactor in it that recharges the ammo when not fireing.The Tesla-Grenade: This grenade looks like a normal one, until the thing goes off and fries every zombie nearby with a dangerous 9001 volt shock. (Grenades cost 45 batteries each) This was Day 1 of my own IDEAS-FOR-CLASSES-UPDATE. Day 2 in a few minutes/hours valve time. Please note the awesome things above are purely IDEAS, Deluvas has to decide himself if he likes them. Next day Preview