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Mr. Green Gaming

mr.dogshit

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Posts posted by mr.dogshit

  1. Not fixed I'm afraid :( ... although when it happened just now, I had already finished the race and was spectating someone else, dunno if that helps.

    Actually, on the next race it came back while I was still racing.

    EDIT: it happened at the same time as in Maths screenshot!

    jua07b.jpg

  2. ok i learned that crashes happen when a vehicle is created (when player changes vehicle or so)

    it would be nice if you guys could post exactly what you were doing when you crashed. Vehicle model and any circumstances you think are not important are worth mentioning :)

    I can remember it happening a few times on face's new "Pro" map - 1st time it crashed was at the Flash -> bmx changeover, the next time was further on but I cant remember anything else.

  3. Here's a few of my dump files from the past few days.

    dumps.zip

    AND my core.log

    ** -- Unhandled exception -- **

    Version = 1.0.5-release-2560.0.000
    Time = Mon Jul 11 21:43:22 2011
    Module = C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe
    Code = 0xC0000005
    Offset = 0x000C9691

    EAX=00000000 EBX=00B340BC ECX=00B340BC EDX=00871360 ESI=00B340BC
    EDI=00000000 EBP=00B340BC ESP=0022F778 EIP=004C9691 FLG=00210246
    CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

    ** -- End of unhandled exception -- **


    ** -- Unhandled exception -- **

    Version = 1.0.5-release-2560.0.000
    Time = Mon Jul 11 22:02:10 2011
    Module = C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe
    Code = 0xC0000005
    Offset = 0x000C9691

    EAX=00000000 EBX=00B2EBDC ECX=00B2EBDC EDX=00871360 ESI=00B2EBDC
    EDI=00000000 EBP=00B2EBDC ESP=0022F778 EIP=004C9691 FLG=00210246
    CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

    ** -- End of unhandled exception -- **


    ** -- Unhandled exception -- **

    Version = 1.0.5-release-2560.0.000
    Time = Tue Jul 12 20:10:23 2011
    Module = C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe
    Code = 0xC0000005
    Offset = 0x000C9691

    EAX=00000000 EBX=00B2EBDC ECX=00B2EBDC EDX=00871360 ESI=00B2EBDC
    EDI=00000000 EBP=00B2EBDC ESP=0022F778 EIP=004C9691 FLG=00010246
    CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

    ** -- End of unhandled exception -- **


    ** -- Unhandled exception -- **

    Version = 1.0.5-release-2560.0.000
    Time = Tue Jul 12 20:17:04 2011
    Module = C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe
    Code = 0xC0000005
    Offset = 0x000C9691

    EAX=00000000 EBX=00B2EBDC ECX=00B2EBDC EDX=00871360 ESI=00B2EBDC
    EDI=00000000 EBP=00B2EBDC ESP=0022F778 EIP=004C9691 FLG=00210246
    CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

    ** -- End of unhandled exception -- **


    ** -- Unhandled exception -- **

    Version = 1.0.5-release-2560.0.000
    Time = Tue Jul 12 20:21:36 2011
    Module = C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe
    Code = 0xC0000005
    Offset = 0x000C9691

    EAX=00000000 EBX=00B2EBDC ECX=00B2EBDC EDX=00871360 ESI=00B2EBDC
    EDI=00000000 EBP=00B2EBDC ESP=0022F778 EIP=004C9691 FLG=00210246
    CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

    ** -- End of unhandled exception -- **


    ** -- Unhandled exception -- **

    Version = 1.0.5-release-2560.0.000
    Time = Tue Jul 12 20:27:34 2011
    Module = C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe
    Code = 0xC0000005
    Offset = 0x000C9691

    EAX=00000000 EBX=00B2EEE4 ECX=00B2EEE4 EDX=00871120 ESI=00B2EEE4
    EDI=00000000 EBP=00B2EEE4 ESP=0022F74C EIP=004C9691 FLG=00010246
    CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

    ** -- End of unhandled exception -- **


    ** -- Unhandled exception -- **

    Version = 1.0.5-release-2560.0.000
    Time = Wed Jul 13 21:07:35 2011
    Module = C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe
    Code = 0xC0000005
    Offset = 0x000C9691

    EAX=00000000 EBX=00B226D4 ECX=00B226D4 EDX=00871120 ESI=00B226D4
    EDI=00000000 EBP=00B226D4 ESP=0022F74C EIP=004C9691 FLG=00010246
    CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

    ** -- End of unhandled exception -- **

  4. Your script is bugged, most of the time the vehicle doesn't change. Especially when the players are supposed to turn into boats and they stay cars.

    That's just objective of me.

    Now on the subjective side, pretty shitty of you to try to rip off my map :/ (even the name of the map)

    Anyway, the map can still be uploaded if it gets fixed.

    I specifically tested it many times and tweaked the vehicle change markers so that they were the same size as the race CPs (again, specifically because I recognised that there was a difference in size - I worked out the markers needed to be 4 sizes bigger), I can only imagine that for some reason the CPs are larger on the server than they are when being tested locally - but I can't know for sure because by the sounds of things you uploaded the map and then took it off the server without giving me a chance to see it working. :(

    About the checkpoints, I've had experiences too with checkpoint-sizes being changed in the server. My original Mona Pizza map had smaller checkpoints, so you would have to go near the doors to 'deliver the pizza'. In the server, the checkpoints just turned so big, people didn't even need to drive in the gardens anymore.

    Yeah, that happened to my map Monster Mayhem, the CPs turned HUGE!... but not Move! Is there anything specifically that causes it, any fix for it? (I've tried googling for an answer... but cant find anything).

    BTW, did you play this map (Never The Same Again)? if so how wide were the first few CPs? (they should have been the default 2.25 size)

    EDIT: I found this fix for the huge CP issue

    http://forum.multitheftauto.com/viewtopic.php?p=325752&sid=2d691ba9a8e1b282cbcc8ac399cdc476#p325752

    But that doesn't seem to be a problem with this map. :/

  5. Your script is bugged, most of the time the vehicle doesn't change. Especially when the players are supposed to turn into boats and they stay cars.

    That's just objective of me.

    Now on the subjective side, pretty shitty of you to try to rip off my map :/ (even the name of the map)

    Anyway, the map can still be uploaded if it gets fixed.

    I specifically tested it many times and tweaked the vehicle change markers so that they were the same size as the race CPs (again, specifically because I recognised that there was a difference in size - I worked out the markers needed to be 4 sizes bigger), I can only imagine that for some reason the CPs are larger on the server than they are when being tested locally - but I can't know for sure because by the sounds of things you uploaded the map and then took it off the server without giving me a chance to see it working. :(

    As for you saying I ripped off your map! lolwut!? are you saying you're the only person allowed to use the random vehicle script?! and anyway i wasn't trying to rip it off, if anything i meant it's a homage to yours because like most people i love it and want to see more maps like it!... "Imitation is a form of admiration". On a personal note, don't be so precious ffs... I mean I could understand if I had totally ripped off your script line for line somehow, or made an almost identical map and uploaded it to another server... but no... seriously, WTF!?

  6. Another new map

    Lotto

    A quick and simple implementation of my random vehicle script.

    race-lotto-fixed.rar

    Your random vehicle script?

    yeah, at every checkpoint there is a 75% chance you would change to a dinghy (and slide back to the bottom) and a 25% chance you would stay as a monster... I'm guessing it didn't work??? It worked fine when I tested it. :(

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