This test was pretty good, fixed balancing since Zombies now stand a chance against Humans, but still I dont feel its ready for Beta test, yet. And alot of things need to be looked upon. Great progress although, it is possible to play as a zombie now.
Bugs I've found along the testing, and things that need sorting!
Green gases still dont heal! Fix it
Zombies NEED spawn protection, by that I mean be delt less damage for 10 seconds.
Zombies NEED an assist system, aswell as some sort of barricade award system.
If you've gotten more than 4 brains while being a boss you will be automaticly redeemed in 2 minutes, cant be done at wave 6.
Wraith NEEDS a buff. Pick one: Increase 20HP damage to 45 / Dont freeze on air/ Increase speed, and decrease tp cooldown aswell as adding more health.
Add objectives around the map, which if players fullfil them (by repairing a zone, holding a sector) they get additional SP.
Instead of "Ammo!" in the shop, make a button called BUY AMMO, BUY WEAPON
Highlight fast zombie when you can choose him, if possible.
Separate the zombie classes by tiers, like I suggested to Duby in a document I've shown him.
Hate shouldnt freeze while attacking. I know he deals 90HP damage, but you cant get to humans at all. Overall is ok dont change anything on him
If you suicide or get killed while being a boss, when there is one minute left to start a new wave as a boss, you wont be the next boss zombie (fixes alot of exploits used by elite zs players which wont let other players go play as bosses).