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rui_troia

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  1. Upvote
    rui_troia got a reaction from Quad_Tube in Mr.Green ZS 3.0 Release   
    in other words, I wish the best for this to work out
  2. Thanks
    rui_troia got a reaction from Quad_Tube in Mr.Green ZS 3.0 Release   
    This test was pretty good, fixed balancing since Zombies now stand a chance against Humans, but still I dont feel its ready for Beta test, yet. And alot of things need to be looked upon. Great progress although, it is possible to play as a zombie now.
     
    Bugs I've found along the testing, and things that need sorting!
    Green gases still dont heal! Fix it Zombies NEED spawn protection, by that I mean be delt less damage for 10 seconds. Zombies NEED an assist system, aswell as some sort of barricade award system. If you've gotten more than 4 brains while being a boss you will be automaticly redeemed in 2 minutes, cant be done at wave 6. Wraith NEEDS a buff. Pick one: Increase 20HP damage to 45 / Dont freeze on air/ Increase speed, and decrease tp cooldown aswell as adding more health. Add objectives around the map, which if players fullfil them (by repairing a zone, holding a sector) they get additional SP. Instead of "Ammo!" in the shop, make a button called BUY AMMO, BUY WEAPON Highlight fast zombie when you can choose him, if possible. Separate the zombie classes by tiers, like I suggested to Duby in a document I've shown him. Hate shouldnt freeze while attacking. I know he deals 90HP damage, but you cant get to humans at all. Overall is ok dont change anything on him If you suicide or get killed while being a boss, when there is one minute left to start a new wave as a boss, you wont be the next boss zombie (fixes alot of exploits used by elite zs players which wont let other players go play as bosses).
  3. Upvote
    rui_troia got a reaction from Quad_Tube in Mr.Green ZS 3.0 Release   
    was lurking
    zombies should get stronger for each brain and assist they have in that match, some sort of "efficiency" system. (HP&attack speed bonuses)
  4. Thanks
    rui_troia got a reaction from Quad_Tube in Idea + Tribute to Mr.Green Infected Wars   
    Man, it has been a LONG time. More than a decade? How is Mr.Green going? Many communities rise and fall, but MrGreen seems to resist the test of time.
    Anyways, I have an idea for a re-make of the Infected Wars gamemode (Garry's mod), in case anyone is interessed.
    Tribute video of Infected Wars: 
     
    THE IDEA - Infected Wars CO-OP (PvE mode)
    The problem:
    The problem of the gamemode it is not suited for PvP (very unbalanced). 
    Low player count = Undead Legion gets farmed and easily spawnkilled by Spec ops Team.
    The solution:
    1.  PvE based gamemode (if under 20 players) = Sector defence.
    Description: Undead AI would move to 3 capture zones (A,B,C). Each time an undead AI is in the zone, it would bleed tickets each second for the Human team (players). 
    Total Spec Ops victory tickets: 200. Needed undead kills to win: 700.  Victory would grant 2x XP won from kills.  If a player dies, it would take him 1:30 minutes to respawn.  Undead Legion (AI) would capture and destroy objective zones (capturable zones), granting them bonuses and round unlocks (Example: Multiple behemoths, health regeneration, damage resist, damage multiplier).  2. PvP gamemode (20+ players) would have objectives for Undead Legion to do, that would give them serious buffs (ex: 2x/3x dmg, damage resistance). 
     
    3. XP leveling system: Classes would be unlocked by an XP system.
    If anyone wants to have a go at re-making this gem of gamemode, go for it. 
    IMPORTANT EDIT: Later this year I might make a complete remake of Infected Wars, including everything that is listed here in it. Including: two different sub-modes + Refined Vanilla IW + maps designed for the new sub-modes. 
    https://steamcommunity.com/id/rui_troia/
  5. Like
    rui_troia reacted to Quad_Tube in Post your funny pics   
  6. Like
    rui_troia reacted to Quad_Tube in Post your funny pics   
  7. Upvote
    rui_troia got a reaction from Quad_Tube in Mr.Green Suggestions To-do List.   
    same
  8. Upvote
    rui_troia got a reaction from Quad_Tube in Mr.Green ZS 3.0 Release   
    -
  9. Thanks
    rui_troia got a reaction from Quad_Tube in Idea + Tribute to Mr.Green Infected Wars   
    Man, it has been a LONG time. More than a decade? How is Mr.Green going? Many communities rise and fall, but MrGreen seems to resist the test of time.
    Anyways, I have an idea for a re-make of the Infected Wars gamemode (Garry's mod), in case anyone is interessed.
    Tribute video of Infected Wars: 
     
    THE IDEA - Infected Wars CO-OP (PvE mode)
    The problem:
    The problem of the gamemode it is not suited for PvP (very unbalanced). 
    Low player count = Undead Legion gets farmed and easily spawnkilled by Spec ops Team.
    The solution:
    1.  PvE based gamemode (if under 20 players) = Sector defence.
    Description: Undead AI would move to 3 capture zones (A,B,C). Each time an undead AI is in the zone, it would bleed tickets each second for the Human team (players). 
    Total Spec Ops victory tickets: 200. Needed undead kills to win: 700.  Victory would grant 2x XP won from kills.  If a player dies, it would take him 1:30 minutes to respawn.  Undead Legion (AI) would capture and destroy objective zones (capturable zones), granting them bonuses and round unlocks (Example: Multiple behemoths, health regeneration, damage resist, damage multiplier).  2. PvP gamemode (20+ players) would have objectives for Undead Legion to do, that would give them serious buffs (ex: 2x/3x dmg, damage resistance). 
     
    3. XP leveling system: Classes would be unlocked by an XP system.
     
    If anyone wants to have a go at re-making this gem of gamemode, go for it. 
    IMPORTANT EDIT: Later this year I might make a complete remake of Infected Wars, including everything that is listed here in it. Including: two different sub-modes + Refined Vanilla IW + maps designed for the new sub-modes. 
    https://steamcommunity.com/id/rui_troia/
  10. Upvote
    rui_troia reacted to Duby in Mr.Green ZS 3.0 Release   
    Hmm we'll take a view on it and see what's the best course of action, firstly we need to get players on to even start thinking about these things haha
     
    Umm away this weekend, so if there are any issues post them here and not my steam inbox. I would most likely respond here.
  11. Upvote
    rui_troia reacted to lame shot in Mr.Green Suggestions To-do List.   
    lol me in second vid ;D, damn those vids take me back ;o
  12. Upvote
    rui_troia got a reaction from lame shot in Mr.Green Suggestions To-do List.   
    same
  13. Upvote
    rui_troia reacted to Duby in Classified Information: New 3.0 Zombie survival   
    Sure, it does sound sensible, it will also help conserve ammo. I think its a smart move so I'll change it and see how it plays out  
     
    ps: their already in the shop
  14. Upvote
    rui_troia got a reaction from test1 in Regulars Reimbursement   
    Welcome, Godshand glad you're back to the community, I remember you very well not only from Mr.Green but from other communities.
    I confirm Nobody (aka Godshand) is a Mr.Green Veteran.
     
    Also welcome back Braindawg, Lejorah, robbert^^,zoidberg_reborn,Zarco, AntZ, Pistol mags!
  15. Upvote
    rui_troia got a reaction from Zoidberg_Reborn in Regulars Reimbursement   
    Welcome, Godshand glad you're back to the community, I remember you very well not only from Mr.Green but from other communities.
    I confirm Nobody (aka Godshand) is a Mr.Green Veteran.
     
    Also welcome back Braindawg, Lejorah, robbert^^,zoidberg_reborn,Zarco, AntZ, Pistol mags!
  16. Upvote
    rui_troia got a reaction from Pistol Mags in Regulars Reimbursement   
    Welcome, Godshand glad you're back to the community, I remember you very well not only from Mr.Green but from other communities.
    I confirm Nobody (aka Godshand) is a Mr.Green Veteran.
     
    Also welcome back Braindawg, Lejorah, robbert^^,zoidberg_reborn,Zarco, AntZ, Pistol mags!
  17. Upvote
    rui_troia got a reaction from nobody in Regulars Reimbursement   
    Welcome, Godshand glad you're back to the community, I remember you very well not only from Mr.Green but from other communities.
    I confirm Nobody (aka Godshand) is a Mr.Green Veteran.
     
    Also welcome back Braindawg, Lejorah, robbert^^,zoidberg_reborn,Zarco, AntZ, Pistol mags!
  18. Upvote
    rui_troia reacted to Duby in Regulars Reimbursement   
    Added everyone who has given me their Steam ID's to the Old Fags list. 
  19. Upvote
    rui_troia reacted to nobody in Regulars Reimbursement   
    Hi my old name was GodsHand i've played Mr.Green zombie survival since about 2007 i have people who can vouch and also i have my steam id to show that i donated a long time ago.
    STEAM_0:1:6914195
    Edit: found a video I was in.
     
  20. Upvote
    rui_troia reacted to stellathefella in Regulars Reimbursement   
    Hello my old names were stellathefella and Dr.Richtofen,  I've played Mr.Green zombie survival since around 2010. I can show my steam id to show that ive donated a long time ago and also I have people that can vouch for me. 
    STEAM_0:0:23697677
    I'm in the same video that nobody posted with the name Dr.Richtofen. 
  21. Upvote
    rui_troia reacted to Duby in Classified Information: New 3.0 Zombie survival   
    I take your opinions on board, I appreciate honesty and at the end of it, it will help the mod become something more.
     
    Yea I need to give the human classes some more thought perhaps and think of a way to make them feel more unique and special.
    I need to refine the zombies more and give them direct purposes so we have a list of refined classes.
     
    I feel the class menu doesn't really require a load of text as people are goi g to click on it and just base it on the load out. I went for the simplest look really. But then again it can be improved for sure.
     
    It will still feel a little noxish as we haven't got that whole generations of coders code in the gamemode so it will just feel like the mod first did I guess. 
    I'll try and make it feel more like Mr.Green. I want the mod to be not feature complete so people see and feel like their still involved in its developments, and they have a big day in how the gamemode develops.
     
    But in total yea I have a lot of work to do. I may do some all nighters to get the mod ready for June. 
     
    7years of code in 8 months odd, it's all been rather interesting xD
  22. Upvote
    rui_troia reacted to Duby in Regulars Reimbursement   
    The reason why I ask for your Steam ID is that I'm not going to spend time going on your profile getting it xD
     
    I've also decided that you'll get some badges, and also extra voting power in the map vote screen.
    You're trusted members so you know the best maps etc.. I see no reason why you shouldn't have some nice things
  23. Upvote
    rui_troia reacted to Duby in Classified Information: New 3.0 Zombie survival   
    *Cough*
     
    https://www.youtube.com/watch?v=jk8dm-tGlmM&feature=youtu.be
  24. Upvote
    rui_troia reacted to Duby in Classified Information: New 3.0 Zombie survival   
    Yea I will be very strict on it. I've not touched any weapon stats apart from new weapons which we've added to the mod. So they've been based on the balance of the other weapons. Same applies to the zombies
     
    I'm sure it will be fine, the only issue I found is that the Engineer was way to strong, so I needed to sort out its issues.
    If you'd like to Pufulet, you're more than welcome to port the Prox mines to ZS 3.0. It would be a nice addition to the engineer class and really give it a nice range of tools. Obviously I'll just do it myself if you'd rather not.  
  25. Upvote
    rui_troia reacted to Duby in Classified Information: New 3.0 Zombie survival   
    -Fixed hit detection (something stupid on my part)
    -Class choosing issues maybe because of your resolution. But up to 720p for me works fine.
    -Fixed zombie gases giving damage etc..
    -Sorted out the Etherial issue and merged Wraith into it.
     
     
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