Tip: Everytime you test your map, you need to play it like you're dumb and never played it before. You always need to think "is it possible that someone would make a mistake here?", "Is it possible someone doesn't immediately know where to go here?" For example in your video of Loquendo: 0:53 - It looks very cool but sadly, if you play the map for the first time, there's no way you can know that you have to land in exactly that spot - so everyone will fall in the water the first one or two times they drive off the thing. 2:02 - You, the map maker, know you have to go through the gate and on the road here. But a lot of racers don't think logicically and may think they have to stay on the terrain. A tip is to put the checkpoint a but further away, so it's clear that you have to go on the road. 2:53 - It is unclear that you have to dive in the water here. I mean it looks really awesome, the invisible road and stuff, but everyone will drive around the first time. Also, at the end in the carpark, I'd use Rings as checkpoints. Because players can reach the "long vertical" checkpoints like you have now from all levels, meaning they can cheat. Personally I think it's a good map, especially the first 50 seconds. It's just the little things that make it look less good. Also, dunno if BinSlayer agrees with the things I put here, these are just tips from my point of view.