I'm really liking what has happened so far with the current version of the gamemode However, there are a few things that I think need to be rectified:
Many, MANY of the guns are very poorly balanced this makes it so everyone will buy a certain gun because of how cost effective it is:
The spawn pistols are terrible (given they are the default weapons you are given, however this makes it so everyone will use the pulse pistol because of how they can start with it as engineer and that it has infinite ammo), they either need to see a small buff or the pulse pistol needs someway to make it seem worse xD Also, the new PYTHON REVOLVER is wayyyy too loud and wayyyy too powerful.
Many of the shotguns for whatever reason are extremely accurate either when standing up or when crouching, this needs to change asap as this is obviously incorrect. I feel like that because shotguns are so different, including a separate circular crosshair (as seen in a few other zombie survival versions and other games) would make them a bit more different.
Many of the rifles are either extremely accurate (sg 552) or extremely inaccurate (galil) and I have no reason why xD they should have some sort of mid ground on accuracy and higher than usual damage.
Some of the classes have an easier time getting SP than others.
Support and medic (I know are the most useful aswell) can shit on commando when it comes to getting SP. This makes commando completely made redundant as you'll get stuck with the shitty starter pistol and have a really hard time getting SP when all of the supports and medics have big guns as they can heal the cade and heal other humans. Going commando has no benefit when you can go medic and get SP much easier.... Atm, I think medic is broken as it is a class you can run and gun with and have no problems (i'm all for run and gun, but this is rediculous xD)
Engineer's pulse pistol starting weapon.... wat. This should be a "chance-to-spawn-with" weapon as a weapon with infinite ammo in a game mode where ammo is so difficult to get is a no brainer when deciding what gun to have. Engineers also makes support semi redundant as you don't necessarily need a cade as engineers spawn with cading kits (i don't think they should... makes no sense when theres a class dedicated to cading), and even if you don't have a crate one will spawn anyway :/
Commando... is there any point to this class atm?
Berserker - haven't tried it so I can't say anything.
Some other game changing things I think need to be given light:
I don't think the crate should be a player owned thing, mobile supplies - sure! that can be player owned, but this should also be a "chance to spawn with" item so we don't tonnes of players spawning with mobile supplies. However, the arsenal crate just calls for griefers who can just take the crate and take it wherever they like, or just get themselves killed with the only crate. I think the crate should spawn randomly on the map (this also works now as you can morph out of the cade to find the crate during the wave endings) and the players have to find it using an arrow that points towards it, or using silhouettes of the crate seen through walls. I feel like this would prevent cade camping while also adding variety to maps (such as jail, everyone knows where to cade in this map, atleast make it different by making people have to move out of the cade).
If there is gonna be classes, they need more benefits using their own types of weaponry, and I think there should be classes tabs in the arsenal crate (like killing floor 2 has done), so players know what weapon is more useful to what class.
Ammo is WAY TOO SCARCE, I don't find it fun having to wait to use mobile supplies, having to use my only SP I have on ammo... it's just not fun... It makes the game seem tedious and unrewarding :/
Also, the assist system is broken... it doesn't seem to know when an assist should be rewarded to zombies (which is really annoying when someone steals your kill as a zombie despite doing +50 dmg to them) and sometimes humans too, which, with the current ammo situation is frustrating as well.
OKAY! well, If I have anything else to add i'll be sure to add it to this!