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Mr. Green Gaming

mogadonskoda

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Everything posted by mogadonskoda

  1. Then go play on another server. Problem solved.
  2. Such fucking nostalgia. Infected Wars and now Zombie Master.. I told him to make ZS more infected war like but just giving zombies guns and then with all the rest of the shit it would be like IW ZS KF and Zombie master in one That be cool
  3. YOU COPIED MY IW SERVER BIATCH But good idea
  4. to be honest the tarps are kind useless as they tend to kill more humans than zombies. I think banning someone for unintentionally making a tarp is bit harsh. This is a tarp
  5. That sound like hardcore survival Jason , but remove the spawn
  6. Or we could stop bitching, the gamemode it fine only a few tweaks like making leveling across the classes the same difficulty and some weapons need buffing like non auto shotgun and it will be a very good gamemode
  7. Lvl 1-2 is fine compared to 3-4 1100 crates which is like 5x as many as lvl 1-2 i think level 2-4 should be deploy mobile suplly things (thos lil crates) And ethreals are only good in EPIC spam
  8. Cant wait to see what necro has to say about this
  9. Or he doesnt play that much so he dont care
  10. Well what should happen is the marksman's missing perk should be 3-4% more headshot damage so it will buff the snipers if you get headshots (it could just be sniper damage instead). Proto the AWP should instant kill fastie with headshot, you just fail at aiming (joke its gay hit box's, or you could just suck) Same with other snipers look at the damage they do (press F2) then double it for headshot damage, then look at fastie health it is the hitbox's.
  11. I have to say he was out side the map
  12. Yes, this would prevent new players from making mistakes in using the class wrong beacause they will learn not to do these things before they have a chance to do it as they have seen what the more experianced players do. Troll accounts would also not be able to go on and start ruining everything as they would have to play for so much time which would not be worth it for them. I don't agree with this, marksman can't exactly be used badly. Yup,but new players should either use medic or commando at first,then engineer and support,and then at the end marksman,like,being it a reward for playing as the other classes. because marksman is an interesting class,isn't it? I think this would make more new players to play regularly I think you are retarded, marksman should be avalible from start
  13. Bocx has a video as well and that is a earlier version of the turret armour
  14. LIAR! u had over 12 kills! [24 points last time i checked, maybe more] I used more than one clip nawb, as i say "with an entire clip of a saw i got 3 kills" Fucking around in ZS can result in TURRET ARMOUR
  15. Another suggestion can we make melee kills give more SP like 30 because it is quite hard to get melee kills Also rre-add last human damage because i just had a massive zombie horde breaking my cade and with an etire clip of a saw i got 3 kills because of the da=mage resistance in groups which makes it very hard
  16. Did you notice it said made using necrossins base script
  17. mogadonskoda

    ...

    Well not that loads of other peoples have been reset and havnt been restored when they asked (aka me and pufulet)
  18. Excellent, except the brains from dice And another thing can you make it so you can get SP from the dice as human like not much so like 20-50 Just another suggestion
  19. That is because they have been nail before, and sometimes some props after being nailed and then the nails have come off they become almost imovable. I think that is what it is anyway. And shock if you are talking about the guy who you want banned he could speak english he asked some question in english which seemed like perfect english
  20. Well since Necro gave engineer lots of new players seem be playing engineer so i think the other classes need little buff so when a new player joins they dont look at all the classes and see that engineer gets to spawn with 2 things. Medic: I dont agree with Jason that they should have 10 SP per 30 because combat should be the main source of SP (like the money in Killing floor although you get money for healing you get more from killing overall). But the perk which is suposed to increase your healing doesn't work well so maybe change it into a perk where you have more healing in you sack (so goes like 50, 60, 70 or 50, 55, 60, 65 etc). This would mean you could heal more and when you arnt healing regenerate it high enough so you dont have to stop half way through healing someone else. Also maybe make it so lvl 4 or 5 medic has a chance to spawn with alyx gun as the alyx gun is powerful and high level medic should be rewards like the commando and engineer were. Commando: I dont have many idea's for commando but one thing i have noticed is that it is the hardestclass to level up. Getting meat showers is harder than headshot because you get meat showers with powerful weapons and if you are a noob you arn't going to get powerful weapons because you arnt very good. So i think you should A)Lower the number of meat showers so say for level 1-2 make it 1200 B)Make it kills and keep numbers the same (it is a killing class) C)Make it Grenade kills and lower the number Also for level 2-4 the killing howlers with rifle can you make it headcrabs as well because even if i havnt tried the old zerk kill 300 wraiths and howlers with any weapon was hard This should encourage some engineers to go commando because it wont be so hard to level up (Hopefully) Marksman: I think the class is alright but it does need that extra perk, so i think that it should be A.)More damage on headshots, maybe 5% so the scout damage will be 84, 88, 92 etc B.)More damage with sniper rifles like the one before but on snipers only and body shots will do more damage C.)Maybe speed so they can get away from zombie and get a safe disance to snipe from (maybe) This will improve the class and maybe some people will notice and start playing marksman again. Support: We need to improve this class because they are what is needed for survival so maybe give the nails more health and there planks and instead of being a SMG class can we make it an LMG class aswell, i will explain. For there tree they will have the pistols and the first SMG's like now but instead of MP5 and HL2 SMG they should have a weak LMG. And i think there is one which was used in IW and dont know if you could use that or if not i know that Tennisballer has made weapons before and he may be able to make one if you are busy(Only if he wants to ofc).Also in the leveling for level 2-4 its should be give pepole ammo using the mobile supllys because getting crates is a little boring and easy, also support is made for cading and you dont normally get supllys in cades(just to point out) This should balance out the classes and hopefully players will play more will play other classes other than engineer. Engineer: Nerf Time. I think turret should be removed and replaced with old turrets because even i have complaints taht people almost got to level 5 for nothing because now the turret is implace. The perks will got back to mine damage but because the cade kit is now with support, that was good idea necro, its could be A.) More Pulse Damage B.) Faster Pulse regen I think more damage. This should put them off playing Engineer because no turret, also you will have to make chance of pulse SMG 4% again Other Notes The zombies are fine except the poison headhumper because there poison when they hump is a little bit to strong make it 40-50 damage.Also the fastie should have a cool down between leeps like what skate said. Last man stand shoudnt replace Boomstick (Always happens to me D:) Could you make a level 7 and it will be like 1.5 levels so if you get 4% per level at level 7 you get 6% at level Also for marksman i am level 3 should i get the amount of headshot damage from lvl 2-3 because i am practically having to do 2 levels Necro these are just idea use them if you like them dont use them f you dont it not a whine just suggestions
  21. I can confirm he was
  22. I agree with the fact that medics need a spawn chance with a weapon and the increase heal perk is kind of rubbish the efficeny thing sounds better. The greencoin for healing is already in the game with the end of round leader boards and most helpfull player award. I can't see changing from 40 to 30 healing to get sp will make much of a difference as combat will be main source of SP. I agree with all the engineer suggestions except for the turrent healing one as it could become unbalanced. It would be nice to be able to rotate turrets when you are placing them so they can be placed right up against walls etc. I don't think that marksman and commando should get sp faster as it would encouarge lots of people to go those classes and cause unbalanced human teams with hardly any medics and supports. I don't see why all the classes shouldn't spawn with melee weapons. It would be nice to see what classes other people have chosen like in TF2 so you don't end up with teams of 15 commandos and no supports or medics which makes it impossible to survive.
  23. The damage of the pulse smg needs to be increased as the USP is currently a better weapon. The base damage of USP is 12 and firing delay 0.17 so DPS is 52.9411764706. The base damage of pulse smg is 3 and firing delay 0.08 so DPS is 37.5. Also with one clip of USP you can do 108 damage and with pulse smg you can do 60. The new hud doesn't look right at 1080p as greencoin and skill point numbers overlap slightly but it is still readable. The hammer and the medkit still only get half filled from the crates.
  24. And we dont give a shit Nice...
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