Jump to content
Mr. Green Gaming

syncr0

Members
  • Posts

    33
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    syncr0 got a reaction from monkeybalzac in glitching is pretty much hacking   
    This is how I see it:
    Short version (aka TL;DR): Agreed
    Long version:
    Personally I like glitches, they make trying to get into someones base more of a challenge, which makes it more interesting & exciting. It's starts to get boring when everyone has figured out how to make their base tnt proof... And if you can't get in a base, you can't claim and there pretty much no battle left whatsoever.
    I understand some people have problems with these glitches not being morally acceptable, but:
    Imagine The following 2 scenario's:
    scenario A:
    Imagine if the admins were to give out penalties to everyone who uses a glitch, this would become too much of a hassle. You have to define which are glitches & which are not, some might be considered a glitch by some, while the same one can be considered not a glitch by someone else. They'd have to keep track of players + it is very hard to get evidence. And what when a player accidently get stuck in a wall after enderpearling? He could walk or fall through the wall. Should he be penaltied? Can you prove it was an accident or not? No.. Annoying.. It would be too much of a waste of time for the admins. They got more important things to spend their time with (ACTUAL cheaters: people with cheat mods; performance issues; updates/patches/plugins; setting up safezones, building stuff; promoting; etc.)
    scenario B:
    - Than there is the other situation where everyone is allowed to use the same amount of 'tricks' as the next person: which is use any action which can give you a benefit (with the use of a vanilla minecraft), duping NOT included. This is a good setup. Everyone is pretty much equal, there should be no one with a disadvantage.
    The only disadvantage you can have is the lack of knowledge (of glitches): for instance not knowing what a boat glitch is, how to use it and how to protect your base against it. So this is pretty much like the lack of knowledge of non-glitches : they also give you a disadvantage in the game.
    (simple example: hitting someone while sprinting makes them knockback; so for instance you don't really need a knockback sword to knock someone of a mountain. If you don't know stuff like this you have a disadvantage => same goes with glitches)
    I like scenario B a lot more to be honest. It might not sound 100% moral, but at least it makes it fair for everyone. To give another example: in scenario A there can be a case where you KNOW for sure someone glitched in your base, but you can never get evidence ('cause it's so hard), which cause a lot of frustration, demotivation, hate, annoyances, etc...
    You could blame the lack of bukkit plugins & the developpers, you rage towards the the L4G admins, you could annoy , whine, rage, hate, bother jeb... But in the end you'll be sitting behind your pc waiting ... and nothing will happen. Except all those negative feelings will only grow bigger.
    But in scenario A you have certainty that everyone is equal & has the same abilities as long as they are willing to learn them.
    Soo, if we all accept this rule ("glitching is not against the rules -except duping-, go annoy jeb or a bukkit team member if you don't like it"), it will make all our gameplay experiences better.
    So go ahead and glitch into the bases of whoever attacked you & kick their asses! See glitches as something new you can learn (like all those things you can learn on youtube like farm designs etc.), see it as a challenge.
    Here's what I do: I test these things in single player. If you understand how a glitch works, you'll eventually learn how to make ANTI-glitch bases
    Sidenote: I do want to point out, that no one here should not take offence in what I say. I'm not attacking anyone personally. I'm only giving my opinion. I say this because I sensed a flame war starting to emerge with some of the people who have posted here & I don't want to be in the middle of it. Just giving my opinion.
    Happy minecrafting
  2. Upvote
    syncr0 got a reaction from oogappeltje in glitching is pretty much hacking   
    This is how I see it:
    Short version (aka TL;DR): Agreed
    Long version:
    Personally I like glitches, they make trying to get into someones base more of a challenge, which makes it more interesting & exciting. It's starts to get boring when everyone has figured out how to make their base tnt proof... And if you can't get in a base, you can't claim and there pretty much no battle left whatsoever.
    I understand some people have problems with these glitches not being morally acceptable, but:
    Imagine The following 2 scenario's:
    scenario A:
    Imagine if the admins were to give out penalties to everyone who uses a glitch, this would become too much of a hassle. You have to define which are glitches & which are not, some might be considered a glitch by some, while the same one can be considered not a glitch by someone else. They'd have to keep track of players + it is very hard to get evidence. And what when a player accidently get stuck in a wall after enderpearling? He could walk or fall through the wall. Should he be penaltied? Can you prove it was an accident or not? No.. Annoying.. It would be too much of a waste of time for the admins. They got more important things to spend their time with (ACTUAL cheaters: people with cheat mods; performance issues; updates/patches/plugins; setting up safezones, building stuff; promoting; etc.)
    scenario B:
    - Than there is the other situation where everyone is allowed to use the same amount of 'tricks' as the next person: which is use any action which can give you a benefit (with the use of a vanilla minecraft), duping NOT included. This is a good setup. Everyone is pretty much equal, there should be no one with a disadvantage.
    The only disadvantage you can have is the lack of knowledge (of glitches): for instance not knowing what a boat glitch is, how to use it and how to protect your base against it. So this is pretty much like the lack of knowledge of non-glitches : they also give you a disadvantage in the game.
    (simple example: hitting someone while sprinting makes them knockback; so for instance you don't really need a knockback sword to knock someone of a mountain. If you don't know stuff like this you have a disadvantage => same goes with glitches)
    I like scenario B a lot more to be honest. It might not sound 100% moral, but at least it makes it fair for everyone. To give another example: in scenario A there can be a case where you KNOW for sure someone glitched in your base, but you can never get evidence ('cause it's so hard), which cause a lot of frustration, demotivation, hate, annoyances, etc...
    You could blame the lack of bukkit plugins & the developpers, you rage towards the the L4G admins, you could annoy , whine, rage, hate, bother jeb... But in the end you'll be sitting behind your pc waiting ... and nothing will happen. Except all those negative feelings will only grow bigger.
    But in scenario A you have certainty that everyone is equal & has the same abilities as long as they are willing to learn them.
    Soo, if we all accept this rule ("glitching is not against the rules -except duping-, go annoy jeb or a bukkit team member if you don't like it"), it will make all our gameplay experiences better.
    So go ahead and glitch into the bases of whoever attacked you & kick their asses! See glitches as something new you can learn (like all those things you can learn on youtube like farm designs etc.), see it as a challenge.
    Here's what I do: I test these things in single player. If you understand how a glitch works, you'll eventually learn how to make ANTI-glitch bases
    Sidenote: I do want to point out, that no one here should not take offence in what I say. I'm not attacking anyone personally. I'm only giving my opinion. I say this because I sensed a flame war starting to emerge with some of the people who have posted here & I don't want to be in the middle of it. Just giving my opinion.
    Happy minecrafting
  3. Upvote
    syncr0 got a reaction from awesomeo_5000 in Minecraft Server Issues Thread   
    I've been paying around with the snapshot and it's much MUCH easier to enchant your stuff now.
    You only have to go to level 30 max and you can gain xp from mining ores, smelting stuff in furnaces.
    The end grinder isn't that important no more.
    I'll give you some numbers (I did the tests myself in past):
    in 1.2.5:
    killing 200 blazes or 400 zombies/skelle/spiders/enderman give you around 30 to 35 levels of xp (from 0 to 30-35)
    killing 485-490 blazes or around 970-980 zombies/skelle/spiders/enderman give you 50 levels of xp (from 0 to 50)
    Now in the snapshot:
    - Maximum enchant level is 30 (so this is around half the amount of xp you'd have to get than to get to level 50, this is because the xp system is exponential)
    - I can from level 0 to 30 by mining around 2-3 stacks of ores (iron & gold ore don't drop xp orbs, but they do when u smelt them)
    - Haven't done much test with smelting stuff in furnace.
    I'll smelt 10 stacks of cobble in furnaces & post to which level I'll get from level 0
    EDIT: this made me go from level 0 to level 26.
    So conclusion, I say: wait until 1.3 is out before you make any gameplay changing decisions (plugins, etc..), because 1.3 is gonna be gameplay changing by itself
  4. Upvote
    syncr0 got a reaction from awesomeo_5000 in glitching is pretty much hacking   
    This is how I see it:
    Short version (aka TL;DR): Agreed
    Long version:
    Personally I like glitches, they make trying to get into someones base more of a challenge, which makes it more interesting & exciting. It's starts to get boring when everyone has figured out how to make their base tnt proof... And if you can't get in a base, you can't claim and there pretty much no battle left whatsoever.
    I understand some people have problems with these glitches not being morally acceptable, but:
    Imagine The following 2 scenario's:
    scenario A:
    Imagine if the admins were to give out penalties to everyone who uses a glitch, this would become too much of a hassle. You have to define which are glitches & which are not, some might be considered a glitch by some, while the same one can be considered not a glitch by someone else. They'd have to keep track of players + it is very hard to get evidence. And what when a player accidently get stuck in a wall after enderpearling? He could walk or fall through the wall. Should he be penaltied? Can you prove it was an accident or not? No.. Annoying.. It would be too much of a waste of time for the admins. They got more important things to spend their time with (ACTUAL cheaters: people with cheat mods; performance issues; updates/patches/plugins; setting up safezones, building stuff; promoting; etc.)
    scenario B:
    - Than there is the other situation where everyone is allowed to use the same amount of 'tricks' as the next person: which is use any action which can give you a benefit (with the use of a vanilla minecraft), duping NOT included. This is a good setup. Everyone is pretty much equal, there should be no one with a disadvantage.
    The only disadvantage you can have is the lack of knowledge (of glitches): for instance not knowing what a boat glitch is, how to use it and how to protect your base against it. So this is pretty much like the lack of knowledge of non-glitches : they also give you a disadvantage in the game.
    (simple example: hitting someone while sprinting makes them knockback; so for instance you don't really need a knockback sword to knock someone of a mountain. If you don't know stuff like this you have a disadvantage => same goes with glitches)
    I like scenario B a lot more to be honest. It might not sound 100% moral, but at least it makes it fair for everyone. To give another example: in scenario A there can be a case where you KNOW for sure someone glitched in your base, but you can never get evidence ('cause it's so hard), which cause a lot of frustration, demotivation, hate, annoyances, etc...
    You could blame the lack of bukkit plugins & the developpers, you rage towards the the L4G admins, you could annoy , whine, rage, hate, bother jeb... But in the end you'll be sitting behind your pc waiting ... and nothing will happen. Except all those negative feelings will only grow bigger.
    But in scenario A you have certainty that everyone is equal & has the same abilities as long as they are willing to learn them.
    Soo, if we all accept this rule ("glitching is not against the rules -except duping-, go annoy jeb or a bukkit team member if you don't like it"), it will make all our gameplay experiences better.
    So go ahead and glitch into the bases of whoever attacked you & kick their asses! See glitches as something new you can learn (like all those things you can learn on youtube like farm designs etc.), see it as a challenge.
    Here's what I do: I test these things in single player. If you understand how a glitch works, you'll eventually learn how to make ANTI-glitch bases
    Sidenote: I do want to point out, that no one here should not take offence in what I say. I'm not attacking anyone personally. I'm only giving my opinion. I say this because I sensed a flame war starting to emerge with some of the people who have posted here & I don't want to be in the middle of it. Just giving my opinion.
    Happy minecrafting
  5. Upvote
    syncr0 got a reaction from awesomeo_5000 in PVPlog abuse   
    For those interested in knowing how the plugin works:
    Combat tag (link to source @ bukkit *clickme* )

    Hope this hold up
  6. Upvote
    syncr0 got a reaction from awesomeo_5000 in Spread the word   
    First of all I wanna say I love this server and I have been looking for a server like this for a very very long time.
    What I mean is:
    - a clean spawn with no huge buildings, shops and crap = which means no 3 fps at spawn, like most servers.
    - no unnecessary plugins like lockette, lwc, ..
    - no plugins that screw up gameplay like mcmmo: this works with mining/battle/... 'levels'
    It promotes being online a lot, which gives you an advantage. More online time = more levels
    more levels = more damage. So Skill doesn't matter anymore. Which, sadddens me cause most server use mcmmo
    And who likes getting owned by newbs just because they are online more than you (and therefor got more levels) anyways RIGHT?
    - no big advantages for donators like extra teleports (/home /warp /tpa) which mess up the gameplay for non-donators.
    I like donations are items like gold or iron, seeds. If people decide not to donate they can just choose to spend more time in the mines.
    That is why, in short, I like this server. And with that in mind I though: why not advertise the server on minecraft forums and tell the community how great this server is. So I stumbled upon this topic on the official mc forums:
    http://www.minecraftforum.net/topic/217739-mr-green-minecraftnl-server-faction-wars/page__hl__left4green__fromsearch__1
    The topic & its info old and outdated. It needs to be updated. Add some new screenies (like from sphere or rangers base).
    If it gets updated I'll be sure to reply how great the server is.
    This way more people will join, the server will be fuller
    ==> more players, more pvp, more raids, more fun, more donations ( and eventually more people buying 'Reserved slot' from the green coins store)
    So in short:
    1. (admin): update the topic
    2. players: reply in it
    Win-win situation!
×
×
  • Create New...