Reap3r Posted March 29, 2012 Posted March 29, 2012 Dear StaffCould you please lower the tickrate?Valve explains Tickrate as: "During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client."It can be easily done too,Plugin 1 Plugin 2 etc.There are enough plugins to do it, and if you lower it, more people will be able to join and the server will have less load. Not to mention, the surf server will be more populated because it will be more challenging, right now, alot of people can get all the weapons or do the pro way, it does the map injustice and make it seem a noob map because before the achievement patch, the server was 33 tickrate, it always had players in it. Now, it sadly gets empty at times, the patch changed it to 66. i hope i got through to you guys.With Kind Regards,Reap3r, Goldon Fleeman etc. Quote
Clavus Posted March 29, 2012 Posted March 29, 2012 Isn't a high tickrate very good for a surf server? :/How does lowering it make it more challenging. Quote
Nobana Posted March 29, 2012 Posted March 29, 2012 (edited) If I recall correctly, the server WAS 66tick and the update changed it INTO 33tick? Therefore ruining surf forever.I also recall that after the update it was impossible to switch it back.E: Please do tell if I'm wrong. Edited March 29, 2012 by Nobana Dr.Minky 1 Quote
dkuhf Posted March 29, 2012 Posted March 29, 2012 (edited) Actually, it was the other way around - it got changed from 33 to 66.(as stated in http://store.steampowered.com/news/3976/ (bottom of "General"))What it did was that one could reach high speeds easier. Most maps became retardedly easy and dogfights turned into a question of who had the better latency.Post #2 of http://forums.solidsurf.info/index.php?topic=1432.0 explains this quite well.It can be easily done too,Plugin 1 Plugin 2 etc. Edited March 29, 2012 by dkuhf Nobana 1 Quote
Nobana Posted March 29, 2012 Posted March 29, 2012 Actually, it was the other way around - it got changed from 33 to 66.(as stated in http://store.steampowered.com/news/3976/ (bottom of "General"))What it did was that one could reach high speeds easier. Most maps became retardedly easy and dogfights turned into a question of who had the better latency.post #2 of http://forums.solidsurf.info/index.php?topic=1432.0 explains this quite well.It can be easily done too,Plugin 1Plugin 2etc.Thanks Dkhuf, didnt even know you're still active here.Well if thats the case, Clavus do change it to 33tick if the methods mentioned by Fleeman really work. Quote
Clavus Posted March 29, 2012 Posted March 29, 2012 Lowering the tickrate doesn't seem necessary at all. You do know that lowering the tickrate makes the game less smooth? It's better to mess with sv_airaccelerate but I don't think adjusting the current surf settings is desired. Quote
Nobana Posted March 30, 2012 Posted March 30, 2012 Lowering the tickrate doesn't seem necessary at all. You do know that lowering the tickrate makes the game less smooth? It's better to mess with sv_airaccelerate but I don't think adjusting the current surf settings is desired.The server used to be 33tick before the update, it was smooth back then, and I doubt the difference would be noticable even if it made the game less smooth now. You dont understand, all the surf maps in the rotation are made for 33tick. Now when it's 66tick every map is retardedly easy (as dkuhf put it) and sometimes you fail because you are going too fast. Changing it back to 33tick would bring back old surf players, me included(I stopped playing surf since the update f'd it up).Please change it. Mr. Darkness 1 Quote
Reap3r Posted March 30, 2012 Author Posted March 30, 2012 Like nobana said, please change it.Or we can try it out for a week, wouldn't hurt anything. Nobana 1 Quote
Clavus Posted March 31, 2012 Posted March 31, 2012 We'll give it a shot then. It should be running now. Nobana 1 Quote
VMR Posted March 31, 2012 Posted March 31, 2012 33 rickrate sucks. It's like playing at 30 fps, compared to >60 Quote
Reap3r Posted March 31, 2012 Author Posted March 31, 2012 It's more like you need more skill to surf properly. It's not like LOLOLOLO LOOK AT ME IM FLYING SKY HIGH Mr. Darkness 1 Quote
Nobana Posted March 31, 2012 Posted March 31, 2012 It's more like you need more skill to surf properly. It's not like LOLOLOLO LOOK AT ME IM FLYING SKY HIGHThis. Quote
Mr. Darkness Posted March 31, 2012 Posted March 31, 2012 (edited) Time to try out the new old surf!EDIT: Just tried it out, and I think its awesome. No more ppl who are like "LOOK AT ME IM FLYING". Better preformance, and ofcource, the FPS! Everything is amazing. I like it when stuff is harder.Even tho, it was not enough ppl. So I quit . Edited March 31, 2012 by Mr. Darkness Quote
VMR Posted March 31, 2012 Posted March 31, 2012 It's more like you need more skill to surf properly. It's not like LOLOLOLO LOOK AT ME IM FLYING SKY HIGHThe reason I don't like it is beacuse weapons and jumping doesn't work the way it's supposed to, keys don't register when you press them rapidly etc.nerfing the engine to fit the map just means the map is poorly designed. I'd like to see another solution for this problem (making the surf mechanics work as if the tickrate was 33, but keeping it at 66) Quote
Reap3r Posted April 1, 2012 Author Posted April 1, 2012 Not really nerfing the engine, since the tickrate of the server was that in the beginning of mr.green surf.Also, since its a lower tickrate, everyones ping has lowered and perfomance has been higher, i think this is good, maybe if clavus added sv_enablebunnyhopping 1 might resolve bunnyhoppin issues. Nobana 1 Quote
Clavus Posted April 2, 2012 Posted April 2, 2012 After some research I've decided on the following for now: tickrate back to 66 and sv_airaccelerate from 150 to 100. Quote
Nobana Posted April 2, 2012 Posted April 2, 2012 Now why would you do that, have you even tried out the difference when it comes to surfing on 33tick and 66tick? Quote
Clavus Posted April 2, 2012 Posted April 2, 2012 I'm no expert so I asked VMR to do some research, and I've taken his advice. Quote
Nobana Posted April 2, 2012 Posted April 2, 2012 (edited) Oh jesus christ. So only VMR's opinion matters now? How come it was fine when the server was 33tick before the update, but now we cant have it back that way?Edit: If decreasing airaccelerate is supposed to do the trick, decrease it more. No difference between 150 and 100. Tune it down to 50 and we'll see if it makes a difference. Edited April 2, 2012 by Nobana Quote
terminator Posted April 2, 2012 Posted April 2, 2012 How long ago did the server get updated? cause css had an engine upgrade sometime ago.. maybe thats why it's different. rotorcopter and Darksoul 2 Quote
VMR Posted April 2, 2012 Posted April 2, 2012 Oh jesus christ. So only VMR's opinion matters now? How come it was fine when the server was 33tick before the update, but now we cant have it back that way?Edit: If decreasing airaccelerate is supposed to do the trick, decrease it more. No difference between 150 and 100. Tune it down to 50 and we'll see if it makes a difference.It's not about making it as challenging as possible, it's about making it welcoming as well as challenging on certain maps. Yes, some maps may be a little bit easier, but the majority of maps are designed for 66 tickrate and 100 airaccelerate. Playing at 33 tickrate doesn't only make it harder to surf, it also makes it less responsive, and some maps are simply impossible to surf on. We'd also have to go through every map in the map rotation and remove the ones that don't work with 33 tickrate. Not to mention 70% of the current regulars would leave. I've gotten a lot of complaints the last couple of days.I, for one, am not up for the job of cleaning up the mapcycle after a change I don't even like to begin with. Quote
Nobana Posted April 2, 2012 Posted April 2, 2012 (edited) It's not about making it as challenging as possible, it's about making it welcoming as well as challenging on certain maps. Yes, some maps may be a little bit easier, but the majority of maps are designed for 66 tickrate and 100 airaccelerate.No, its not making it as challenging as possible, its making it the way its meant to be and the way its better on. There is not a single map which is challenging to anyone that plays on the server."Some maps"? Every map easier because they were made for 33tick. Please do name which maps are made forr 66tickrate since the maplist is almost completely the same as when the server was 33tick.Playing at 33 tickrate doesn't only make it harder to surf, it also makes it less responsive, and some maps are simply impossible to surf on. I dont notice a thing when it comes to the game "not being responsive" on 33tick, I doubt anyone did. Can you please give me examples that which maps are impossible to surf on? As I said, the maps are made for 33tick and they are the same maps which we had before the 66tick-update.We'd also have to go through every map in the map rotation and remove the ones that don't work with 33 tickrate. Not to mention 70% of the current regulars would leave. I've gotten a lot of complaints the last couple of days.I, for one, am not up for the job of cleaning up the mapcycle after a change I don't even like to begin with.As said, which maps dont work with 33tick since they are made for it? Okay so now its about the current regulars who are either A)too used to 66tick or B)terrible at surfing? Both of those problems will go away if the server was 33tick, not to say that their surfing skills would improve in general. What about the old regulars, who would come back if the server was 33tick, including me? Edited April 2, 2012 by Nobana Quote
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