Damien Posted April 10, 2013 Share Posted April 10, 2013 We had a big discussion on server about zs and the best solution would be is to take newest nox base and modify it. This zs is so screwed up with all these weird bugs/glitches, fixing these bugs/glitches will probably take a lot longer than porting stuff to other base. Necrossin did it once with changing to zs 2.0 base, maybe its time for another fresh go. Quote Link to comment
Raptor Posted April 10, 2013 Share Posted April 10, 2013 maybe its time for another fresh go. And who is taking care of 3.0 if Necrossin is fed up with ZS? Quote Link to comment
NECROSSIN Posted April 10, 2013 Share Posted April 10, 2013 (edited) I tried it when zs 3 was release. And trust me its gonna take ages to port all the mrgreen stuff to that.Also i didnt moved zs to zs2.0. I moved zs 2 and zs 3 into current version. And yeah current zs is not glitchy, it just new gmod update screwing it. Edited April 10, 2013 by NECROSSIN Quote Link to comment
lame shot Posted April 10, 2013 Share Posted April 10, 2013 Yea im kinda tired of having the same gun all round anyway Quote Link to comment
rui_troia Posted April 10, 2013 Share Posted April 10, 2013 What robbert^^ said. Quote Link to comment
Ywa Posted April 10, 2013 Share Posted April 10, 2013 We had a big discussion on server about zs and the best solution would be is to take newest nox base and modify it. This zs is so screwed up with all these weird bugs/glitches, fixing these bugs/glitches will probably take a lot longer than porting stuff to other base. Necrossin did it once with changing to zs 2.0 base, maybe its time for another fresh go.This makes no sense. Fixing bugs takes most likely less time. And actually, Deluvas is actively fixing bugs. Feel free to report anything you find. Quote Link to comment
Guest Posted April 11, 2013 Share Posted April 11, 2013 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Pufulet Posted April 11, 2013 Share Posted April 11, 2013 The current state of this zs is beyond salvation from my point of view. It is filled with bugs and horrible game mechanics that only have negative effects on the mod. Fixing it would probably be very time-consuming and stressful because it's covered in code by several coders over many years and has been constantly changed and twisted. From what I see, the best option is to start from scratch and code on the 3.0 base. This base is polished with no problems and will no doubt be a far easier job for anyone. The overall quality is superior such as the zombie sweps and well balanced weapons. All that would have to be done is make it so barricading and the arsenal crate obsolete. But this is just my opinion. Mr. Darkness 1 Quote Link to comment
Snotteh Posted April 11, 2013 Share Posted April 11, 2013 Turtle hat...need I say more? robbert 1 Quote Link to comment
rui_troia Posted April 11, 2013 Share Posted April 11, 2013 Re-make of classes/rank system in ZS 3.0? great scott Quote Link to comment
9-th Dragon Posted April 24, 2013 Share Posted April 24, 2013 u should add choise for mod of zs, current or old when we have classes like commando, medic and other. i think it's great idea, and players can be choise favorit game mode). Quad_Tube 1 Quote Link to comment
Mr. Darkness Posted April 24, 2013 Share Posted April 24, 2013 zs_obj_ and ze_ map support. The current state of this zs is beyond salvation from my point of view. It is filled with bugs and horrible game mechanics that only have negative effects on the mod. Fixing it would probably be very time-consuming and stressful because it's covered in code by several coders over many years and has been constantly changed and twisted. From what I see, the best option is to start from scratch and code on the 3.0 base. This base is polished with no problems and will no doubt be a far easier job for anyone. The overall quality is superior such as the zombie sweps and well balanced weapons. All that would have to be done is make it so barricading and the arsenal crate obsolete. But this is just my opinion. A remake of the old ZS(class based) combined with the new zs. The new hud and the remake of the zombie system, sounds great! just make sure to romove the fresh dead, change the headshot to 2.0 And balance the guns. Keep the new cading aspect, but romove or make it able that you can aquip the tourch with the hammer. I wil not mind to lose my rank 66 for this, not at all i tell you! Fucking that.Now go on and remake ZS how it is said above. Quote Link to comment
Damien Posted May 12, 2013 Author Share Posted May 12, 2013 Here is an overview of stuff I would like to see in ZS 3.0: SpecialitiesAssault+ 0.75% more hp for every level gained- 15% less damage with meleePerkslot 1: Enhanced kevlarPerkslot 2: Professional Melee+ 0.5% more speed for every level gained-15% damage with bulletsPerkslot 1: AdrenalinePerkslot 2: Vampire (Gain hp on kill) Defense+ 0.50% less damage taken for every level gained- 15% speedPerkslot 1: Kevlar 2Perkslot 2: Medical efficiency Support+ 1% more tools for every level gained (100 charges > 101 charges at rank 1, 3 nails > 4 nails at rank 33)- 20% more damage from hitsPerkslot 1: Less fall damagePerkslot 2: Enhanced nails Buying weapons/ammo/supplies: Instead of being bound to a certain crate/ fixed point. Shop should be accessible everywhere you stand between waves. But to make it more fairly: Time between waves need to be shorter. You don't need to walk to a fixed point anymore. Quote Link to comment
lame shot Posted May 12, 2013 Share Posted May 12, 2013 (edited) Not like they would do any of that since every admin only listens to pufulet Edited May 12, 2013 by lame shot Quote Link to comment
Ben_almighty Posted May 12, 2013 Share Posted May 12, 2013 turtle hat yes! and crown :3 Quote Link to comment
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