Greens Duby Posted August 18, 2014 Author Greens Share Posted August 18, 2014 Fixed the stuff on the todo list. We have also... Removed the human fall down animation.Zombies reviving percentage is lower and can only occur once a spawn. Link to comment
Braindawg Posted August 18, 2014 Share Posted August 18, 2014 So how about that map voting Link to comment
Greens Duby Posted August 18, 2014 Author Greens Share Posted August 18, 2014 Ok so next on the list.. New end game screen aka kinda like the old Deluvas one. I will integrate a new vote map system into that. Link to comment
Cheeseman Posted August 19, 2014 Share Posted August 19, 2014 Scout replaced my m3 on fridge of doom!!! ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°) Link to comment
Greens Duby Posted August 19, 2014 Author Greens Share Posted August 19, 2014 Scout replaced my m3 on fridge of doom!!! ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)I already said fridge is a no no until I add in a function for that map in the new system. Please be patient and don't pick that map for now. Btw fixed the stupid scroll delay when switching weapons. Link to comment
Greens Duby Posted August 21, 2014 Author Greens Share Posted August 21, 2014 I have finished a patch which should allow assists to act as a kill with the g4k system. Also I have fixed with issue with fridge of doom I believe, so that should be uploaded maybe this evening. Link to comment
Jeremiah Posted August 21, 2014 Share Posted August 21, 2014 What do you guys think about objective maps? Link to comment
Greens Duby Posted August 22, 2014 Author Greens Share Posted August 22, 2014 They always fail, like mental hospital. I loved that map so so much. But every time people couldn't act as a team. It just utterly failed! :< Link to comment
Jeremiah Posted August 23, 2014 Share Posted August 23, 2014 Not on Nox, I have seen the team-play, it works. Link to comment
Cheeseman Posted August 23, 2014 Share Posted August 23, 2014 They always fail, like mental hospital. I loved that map so so much. But every time people couldn't act as a team. It just utterly failed! :< It utterly failed almost every time. I've played that map quite a few times and I can't remember a time when the map was won. Not on Nox, I have seen the team-play, it works. What map? Link to comment
Ywa Posted August 23, 2014 Share Posted August 23, 2014 Just a random idea: To improve teamwork we can add the health + score of the 3 closest humans to the HUD, like Left 4 Dead. Link to comment
Greens Duby Posted August 23, 2014 Author Greens Share Posted August 23, 2014 Just a random idea: To improve teamwork we can add the health + score of the 3 closest humans to the HUD, like Left 4 Dead.Hmmm please explain how this would work. Link to comment
lame shot Posted August 23, 2014 Share Posted August 23, 2014 (edited) I dont want to be depending on kleiners for my survival, and the only reason it works on nox is because you die if you play on your own. They force teamwork through cading Edited August 23, 2014 by lame shot Link to comment
lame shot Posted August 23, 2014 Share Posted August 23, 2014 (edited) you can make this into a meta or jamm it into a thinkhook, and how to get the rest of the value's is to easy that i'm not going to explain.for k, v in pairs( team.GetPlayers( 3 ) ) do if ( v:GetPos():Distance( self:GetPos() ) < 80 ) then print ( "duby learn how 2 code" ) endendI think duby knows how to code lol. Edited August 23, 2014 by lame shot michaelwang22 1 Link to comment
Greens Duby Posted August 23, 2014 Author Greens Share Posted August 23, 2014 you can make this into a meta or jamm it into a thinkhook, and how to get the rest of the value's is to easy that i'm not going to explain.for k, v in pairs( team.GetPlayers( 3 ) ) do if ( v:GetPos():Distance( self:GetPos() ) < 80 ) then print ( "duby learn how 2 code" ) endendI think duby knows how to code lol. you have no idea. I know you have no idea Rob, that's why you don't deserve to be spoken to in a polite manor. Link to comment
Greens Duby Posted August 23, 2014 Author Greens Share Posted August 23, 2014 See if you actually read it correctly in the first time. You would of known that I was asking how this idea would work, not how to code it. So my gift to you Rob. http://readingeggs.co.uk/freetrial/?gclid=CMHdn7bUqcACFSXKtAodUEcAWg michaelwang22 1 Link to comment
Braindawg Posted August 23, 2014 Share Posted August 23, 2014 They always fail, like mental hospital. I loved that map so so much. But every time people couldn't act as a team. It just utterly failed! :<Mental Hospital is a pretty shitty example because the objective wasn't too apparent and it was far from linear. Link to comment
Cheeseman Posted August 23, 2014 Share Posted August 23, 2014 (edited) So much pissing and bitching. Give it a rest thing 1 and thing 2! Just a random idea: To improve teamwork we can add the health + score of the 3 closest humans to the HUD, like Left 4 Dead. How would this improve team work? I can see it improving healing other team mates but what about collaboration? Why don't we try a good objective map on the server? Something simpler than mental hospital so that everyone knows what to do and can work together more easily. Edited August 23, 2014 by Cheeseman Link to comment
Braindawg Posted August 23, 2014 Share Posted August 23, 2014 Don't we all remember Gasdump Link to comment
Greens Duby Posted August 26, 2014 Author Greens Share Posted August 26, 2014 Alright then its been a few days since I have posted or said anything, but believe me the admins will tell you a different story!We have been hard at work, working on a new human hud for zs. The current one doesn't scream Zombie Survival tbh, its also just very plain.So we went with the idea of having a remastered Deluvas hud which would work with this current zs! So here it is. Please leave comments bellow. http://cloud-4.steampowered.com/ugc/570024040269673378/44F3F22BE8E5D22B41E16BE27477261D27E884FC/http://cloud-4.steampowered.com/ugc/570024040269671580/CF908585451414AE3E2A2D6B65573ACC01C0C6D7/ Now then on other news. New boss music has been selected out of the provided choices given by the admins. I think you guys are really going to like this!But you will have to wait a little while as the bosses are going to be temporally be removed from zs. This is required as we need to re-balance the zombie classes and human weapons and perks. (These will only be slight changes! But it is needed for a great and fun experience.) Ps: Pufulet was right, we did need to do this! ^ I just didn't listen. Now then, onto the third and final item of the update list. We have a new server manager obviously as many of you have read. So if you have any issues or questions please PM Damien instead of me. ^^ Love you lots Damien. Please leave comments bellow. -Duby Link to comment
AdamWest Posted August 27, 2014 Share Posted August 27, 2014 Too much tomato sauce at the top, everything else is good though. Link to comment
AdamWest Posted August 28, 2014 Share Posted August 28, 2014 My suggestions on the hud that was implemented today, needs a few adjustments but all in all it looks better. Link to comment
AdamWest Posted August 28, 2014 Share Posted August 28, 2014 it may even be a good idea to make it smaller, its like size 48 text on the top of my screen Link to comment
Greens Duby Posted August 30, 2014 Author Greens Share Posted August 30, 2014 I know some of you have been wanting this for a while, but its been lower on the list. But I found it this evening so I though I might as well do it. We now have 6 maps to choose from at end game instead of 3.I wanted to make it 11 but it seems anything past 6 it doesn't like. So I will be looking into that soon enough. Link to comment
Recommended Posts