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Mr. Green Gaming

A new Dawn of Green


Duby

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  • Greens
Posted

Fixed the stuff on the todo list.

 

We have also...

 

Removed the human fall down animation.

Zombies reviving percentage is lower and can only occur once a spawn.

  • Greens
Posted

Ok so next on the list..

 

New end game screen aka kinda like the old Deluvas one. I will integrate a new vote map system into that.

Posted

Scout replaced my m3 on fridge of doom!!! ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)

  • Greens
Posted

Scout replaced my m3 on fridge of doom!!! ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)

I already said fridge is a no no until I add in a function for that map in the new system. Please be patient and don't pick that map for now.

 

Btw fixed the stupid scroll delay when switching weapons. :P 

  • Greens
Posted

I have finished a patch which should allow assists to act as a kill with the g4k system. Also I have fixed with issue with fridge of doom I believe, so that should be uploaded maybe this evening. 

  • Greens
Posted

They always fail, like mental hospital. I loved that map so so much. But every time people couldn't act as a team. It just utterly failed! :<

Posted

They always fail, like mental hospital. I loved that map so so much. But every time people couldn't act as a team. It just utterly failed! :<

 

It utterly failed almost every time. I've played that map quite a few times and I can't remember a time when the map was won. 

 

 

Not on Nox, I have seen the team-play, it works.

 

What map?

Posted

Just a random idea: To improve teamwork we can add the health + score of the 3 closest humans to the HUD, like Left 4 Dead.

  • Greens
Posted

Just a random idea: To improve teamwork we can add the health + score of the 3 closest humans to the HUD, like Left 4 Dead.

Hmmm please explain how this would work. :o

Posted (edited)

I dont want to be depending on kleiners for my survival, and the only reason it works on nox is because you die if you play on your own. They force teamwork through cading

Edited by lame shot
Posted (edited)

you can make this into a meta or jamm it into a thinkhook, and how to get the rest of the value's is to easy that i'm not going to explain.

for k, v in pairs( team.GetPlayers( 3 ) ) do   if ( v:GetPos():Distance( self:GetPos() ) < 80 ) then         print ( "duby learn how 2 code" )   endend

I think duby knows how to code lol.

Edited by lame shot
  • Greens
Posted

 

 

you can make this into a meta or jamm it into a thinkhook, and how to get the rest of the value's is to easy that i'm not going to explain.

for k, v in pairs( team.GetPlayers( 3 ) ) do   if ( v:GetPos():Distance( self:GetPos() ) < 80 ) then         print ( "duby learn how 2 code" )   endend

I think duby knows how to code lol.

 

you have no idea.

 

I know you have no idea Rob, that's why you don't deserve to be spoken to in a polite manor. 

Posted

They always fail, like mental hospital. I loved that map so so much. But every time people couldn't act as a team. It just utterly failed! :<

Mental Hospital is a pretty shitty example because the objective wasn't too apparent and it was far from linear.

Posted (edited)

So much pissing and bitching. Give it a rest thing 1 and thing 2!

 

 

Just a random idea: To improve teamwork we can add the health + score of the 3 closest humans to the HUD, like Left 4 Dead.

 

How would this improve team work? I can see it improving healing other team mates but what about collaboration?

 

Why don't we try a good objective map on the server? Something simpler than mental hospital so that everyone knows what to do and can work together more easily.

Edited by Cheeseman
  • Greens
Posted

Alright then its been a few days since I have posted or said anything, but believe me the admins will tell you a different story!

We have been hard at work, working on a new human hud for zs. The current one doesn't scream Zombie Survival tbh, its also just very plain.

So we went with the idea of having a remastered Deluvas hud which would work with this current zs!

 

So here it is. Please leave comments bellow.

 

http://cloud-4.steampowered.com/ugc/570024040269673378/44F3F22BE8E5D22B41E16BE27477261D27E884FC/

http://cloud-4.steampowered.com/ugc/570024040269671580/CF908585451414AE3E2A2D6B65573ACC01C0C6D7/

 

Now then on other news. 

 

New boss music has been selected out of the provided choices given by the admins. I think you guys are really going to like this!

But you will have to wait a little while as the bosses are going to be temporally be removed from zs. This is required as we need to re-balance the zombie classes and human weapons and perks. 

(These will only be slight changes! But it is needed for a great and fun experience.) 

 

Ps: Pufulet was right, we did need to do this! ^ I just didn't listen. :P

 

Now then, onto the third and final item of the update list. We have a new server manager obviously as many of you have read. So if you have any issues or questions please PM Damien instead of me. ^^ Love you lots Damien.

 

Please leave comments bellow.

 

-Duby

  • Greens
Posted

I know some of you have been wanting this for a while, but its been lower on the list. But I found it this evening so I though I might as well do it.

 

We now have 6 maps to choose from at end game instead of 3.

I wanted to make it 11 but it seems anything past 6 it doesn't like. So I will be looking into that soon enough. :P 

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