Greens Duby Posted November 10, 2014 Author Greens Share Posted November 10, 2014 (edited) That's an interesting way of doing it. I didn't think of that! I was going to do it this way. Pusdo code: if player has perk ("Comeback") then if player hasn't used it more than once. local wep = table.Random({"weapon_zs_m4a1","weapon_zs_aug"})local wep2 = table.Random({"weapon_zs_deagle","weapon_zs_elites"}) if ROUNTIME == 1500 thengive player (wep)elseif ROUNTIME == 1300 thengive player (wep2)end end end Or something along those lines.. Edited November 10, 2014 by DubyXD Link to comment
Greens Duby Posted November 10, 2014 Author Greens Share Posted November 10, 2014 Everyone has their own styles in coding, also I used two tables in the last method if you didn't notice Obviously it could be more refined but it that was what I thought in my head when I was thinking of a method. Aka pseudo code.. Link to comment
Greens Duby Posted November 10, 2014 Author Greens Share Posted November 10, 2014 i'm just explaining to you what would be allot cheaper to run and easier to edit in the long run. and it isn't really a "style" it's about what is the cheapest way and the best way of doing something. but if you don't want to listen then just ignore it.I am not ignoring lol. This is how you discuss methods and compare strategies. I would think of it as an exercise to look at a method from a different point of view.Especially since yours is infliction based and mine is time based. Link to comment
Greens Duby Posted November 10, 2014 Author Greens Share Posted November 10, 2014 Yes I see, these are valid points. The truth is I need to go outside my comfort zone and learn some other techniques. I am going to put some time aside and get my Lua teacher to show me some new things soon. Link to comment
lame shot Posted November 10, 2014 Share Posted November 10, 2014 I dont know but yes Link to comment
Greens Duby Posted November 10, 2014 Author Greens Share Posted November 10, 2014 Good thing Josh acecool is my Lua teacher xD Link to comment
wigleg Posted November 10, 2014 Share Posted November 10, 2014 Good thing Josh acecool is my Lua teacher xD He might as well be for what you are actually programming from what I can tell.You should follow robs advice on this, remember you are programming for a popular server, cut as many corners as possible too secure more of a frames per second when playing. robbert 1 Link to comment
Greens Duby Posted November 10, 2014 Author Greens Share Posted November 10, 2014 (edited) Its more about trying to optimize whats already there not what I am adding. Since I am not actually adding anything currently. Also zs is a general mess. Necro didn't tidy up after himself. Edited November 10, 2014 by DubyXD Link to comment
Greens Duby Posted November 10, 2014 Author Greens Share Posted November 10, 2014 I think bragging is the wrong word. I am just saying it as it is. Nothing more. Link to comment
9-th Dragon Posted November 10, 2014 Share Posted November 10, 2014 welcome to lag zs with unreal gameplay, maint thing is lag Link to comment
Greens Duby Posted November 10, 2014 Author Greens Share Posted November 10, 2014 It happens sometimes. Everyone's ping will go up to 200 or so and go down again in like 3-4 seconds. On another note I have introduced a new age of cading I feel, with a lot of help from Damien. The HammerTorch gives players 30SP for placing nails! This means that taking a Hammer to make a cade will pay off in the long run!Also you gain a little bit of SP when using the torch when repairing the nails. ( Every 4HP healed gives 1SP )Nails regenerate after 40 seconds, meaning that cading is possible without the need for a crate! With this combo I feel that cading in zs on Mr.Green will become something very interesting! Link to comment
Greens Duby Posted November 18, 2014 Author Greens Share Posted November 18, 2014 ZS is undergoing a complete over haul. We are stripping back and removing lots of old code and improving the systems we have from the bottom up. We are going to rebuild the menu's and some of the HUDs so we can bring a fresh look to zs. Also there will be lots of new features to help the new MC kids which have joined zs it seems.... Understand how to play. This will be all information given until further notice. Zs Dev team. Link to comment
lame shot Posted November 18, 2014 Share Posted November 18, 2014 rip subforum michaelwang22 and NECROSSIN 2 Link to comment
Braindawg Posted November 18, 2014 Share Posted November 18, 2014 have fun coding a gamemode from scratch. Quad_Tube and michaelwang22 2 Link to comment
Psychopeti (HUN) Posted November 28, 2014 Share Posted November 28, 2014 Finally! I founded an "old" l4d" end sreen in my PC . This or anything like it then you should put back in the game now, after all linen is not complete, because nothing in the end: DI uploaded for Duby :-) I shooted it: 2010. 2.28.http://postimg.org/image/4xf5nmw43/http://postimg.org/image/l75bqj6s3/http://postimg.org/image/ts38vg6c3/http://postimg.org/image/dd4q54yz7/ Link to comment
Greens Duby Posted November 28, 2014 Author Greens Share Posted November 28, 2014 (edited) The current one is the old ione but without the top ranks. I know there are a few things missing like top zombie damage. But that was Ywa not finishing it. He's been really busy. I will look at it and apply the changes with the big over haul. Thanks for the feedback. Edited November 28, 2014 by DubyXD Link to comment
Psychopeti (HUN) Posted November 28, 2014 Share Posted November 28, 2014 No problem Duby Link to comment
Recommended Posts