Guest AleksCore Posted September 27, 2015 Posted September 27, 2015 (edited) Hello, Mr. Green! I want to introduce you my new Core Markers. Yes, another random markers. How do they work? When you pick up the marker you get random power-ups. About what random power-ups are you talking? There is 9 kinds of power-ups. 1. Boost - speed-up your vehicle to 180++ km/h 2. Rocket - shoots a rocket. 3. Repair - no comments. 4. Oil - doing the oil puddle behind you so somebody could get slipping on it and get crashed into the tree. 5. Spikes - drop the spikes behind you, they can blow the tires yea. 6. Magnet - slowing down the player in front of you. If you are 5th it will slow 4th player. If you are 1st it will disappear without any effects. 7. Hay - drop the hay bale behind you. 8. Barrels - drop the barrels behind you, they do damage only for the player who hit them. 9. Ramp - drop the ramp behind you. I want to use your markers in my maps, what should I do? 1) Place the object with ID "3798" in your map anywhere where you want to see the markers. 2) Open your meta.xml file in map folder and place this line: <include resource="coremarkers" /> Can I change respawn for this markers? Yes, you can do it. Just add this line in meta.xml: <setting name="#coremarkers_respawn" value='5000'></setting> 5000 it's a time in ms. 1s = 1000ms. Default is 10s P.S. Example of meta.xml <meta> <include resource="coremarkers" /> <info gamemodes="race" type="map" name="New Random Shit" author="AleksCore" version="1.0.0"></info> <map src="race-newrandomshit.map" dimension="0"></map> <settings> <setting name="#skins" value='[ "cj" ]'></setting> <setting name="#maxplayers" value="[ 128 ]"></setting> <setting name="#useLODs" value="[ false ]"></setting> <setting name="#gamespeed" value="[ 1 ]"></setting> <setting name="#ghostmode" value='[ "false" ]'></setting> <setting name="#time" value="0:0"></setting> <setting name="#vehicleweapons" value='[ "false" ]'></setting> <setting name="#minplayers" value="[ 0 ]"></setting> <setting name="#weather" value="[ 0 ]"></setting> <setting name="#gravity" value="[ 0.0080000004 ]"></setting> <setting name="#waveheight" value="[ 0 ]"></setting> <setting name="#respawntime" value="[ 5 ]"></setting> <setting name="#locked_time" value="[ true ]"></setting> <setting name="#duration" value="[ 1800 ]"></setting> <setting name="#respawn" value='[ "timelimit" ]'></setting> <setting name="#coremarkers_respawn" value='10000'></setting> </settings> </meta> Edited August 24, 2016 by AleksCore Quote
Stroth Posted September 27, 2015 Posted September 27, 2015 Nice job Aleks, I'll create a 'Stroth' map with it soon. Quote
theMOROCCANguy Posted September 27, 2015 Posted September 27, 2015 I played a map of you in race server some days ago and i find it really entertaining but I think that the blown up tires should only last for 10 secs,not till the end of the map or until you pick a marker and get a repairother than that its all good Quote
Ywa Posted September 27, 2015 Posted September 27, 2015 Is it possible to make the boxes float and colored? They're barely visible this way Quote
Guest AleksCore Posted September 27, 2015 Posted September 27, 2015 (edited) it is already like this tho (old video) https://www.youtube.com/watch?v=SgS9LOctWB4 Edited September 27, 2015 by AleksCore Quote
Guest AleksCore Posted September 27, 2015 Posted September 27, 2015 Fresh vid. This is how it looks right now I used old screenshot for this topic lol https://www.youtube.com/watch?v=TZp5UftHkK0 Quote
Ywa Posted September 27, 2015 Posted September 27, 2015 For additional awesomeness you could consider making the boxes go up and low for a bit. (only a few units) Quote
Guest AleksCore Posted September 27, 2015 Posted September 27, 2015 Thanks for feedback. I'll make it Quote
Ywa Posted September 28, 2015 Posted September 28, 2015 Also, is there a sound when you go into a marker? A crack sound of the box would make sense (or an original fitting GTA sound is fine as well). Quote
mr.reese Posted September 28, 2015 Posted September 28, 2015 (edited) There is a problem with it: Ghosts are destroy hays and blow up barrels. Edited September 28, 2015 by mr.reese Quote
Guest AleksCore Posted September 28, 2015 Posted September 28, 2015 Blame ghosts. Ghosts ruin gameplay on all maps with barrels, also if ghost explode it will explode you too if you are close.Ywa, there is default gta sounds like if you pick up checkpoint Quote
mr.reese Posted September 28, 2015 Posted September 28, 2015 Yes, i know it's ghost's bad not your markers bad, and yes, they also destroy fences and other objects what mean a big advantage if u are behind it Quad_Tube 1 Quote
Ywa Posted September 28, 2015 Posted September 28, 2015 Ywa, there is default gta sounds like if you pick up checkpointThought a crack sound would make more sense than a generic GTA sound effect. Just a minor thing Quote
Cena Posted October 2, 2015 Posted October 2, 2015 (edited) Awesome, I will use it in my maps soon Edited October 2, 2015 by Cena Quote
Stroth Posted October 3, 2015 Posted October 3, 2015 (edited) Nice update with the tyres and barrel, but when I pickup magnets, all the players slow down. The slowing down should be like it was before... Edited October 3, 2015 by Stroth Quote
Guest AleksCore Posted October 3, 2015 Posted October 3, 2015 I already noticed Fixed, waiting for SDK to update Quote
r0cK Posted October 4, 2015 Posted October 4, 2015 This is an awesome update. I like all the maps with these coremarkers and I'm sure it will only get better. This reminds me of Mario Kart which I loved to play as a kid.Great great great!! ☺ Quad_Tube 1 Quote
MegasXLR Posted August 24, 2016 Posted August 24, 2016 Possible to make it NOT show pickup effect from dim0 if you're in dim1? Quote
Cena Posted August 24, 2016 Posted August 24, 2016 1 hour ago, MegasXLR said: Possible to make it NOT show pickup effect from dim0 if you're in dim1? Everything is possible ~ Aleks @AleksCore MegasXLR 1 Quote
mr.dogshit Posted April 23, 2017 Posted April 23, 2017 You copied my OMGWTFBBQ!!!1! script JK, looks awesome! Quote
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