Sneed Posted July 14, 2009 Share Posted July 14, 2009 Yes, ehm, I really hate ammo regen pisses me off becuse the ammo regen doesnt feel zombie survival-ish becuse all of the sudden you get more ammo anyways the point is that the ammo regen just make people shoot blindly feels like a deathmatch... so give people the amount of ammo they need to survive Quote Link to comment
Deluvas Posted July 14, 2009 Share Posted July 14, 2009 (edited) Uhm .. don't turn Mr Green into noxious, please. If we would not have ammo regeneration, we would start with lot of ammo and that means spawnkilling like hell. Edited July 14, 2009 by -N7-BloodGuard Deluvas Quote Link to comment
RoboRobb Posted July 14, 2009 Share Posted July 14, 2009 yup I agree this would add to the tension + make it more tactical. It would require more skill to survive on maps where Humans seem invincible whilst camping. Quote Link to comment
Deluvas Posted July 14, 2009 Share Posted July 14, 2009 (edited) I'd rather go for tactically placed AMMO CRATES, like in Killing Floor! Edited July 14, 2009 by -N7-BloodGuard Deluvas Quote Link to comment
Sneed Posted July 14, 2009 Author Share Posted July 14, 2009 I'd rather go for tactically placed AMMO CRATES, like in Killing Floor!Well thats a good idea like a box randomly appears on the map giving like 25 bullets . Quote Link to comment
Hundred2 Posted July 14, 2009 Share Posted July 14, 2009 Make it even harder for the humans? meh okay. now they loose 99,9% of the time. Quote Link to comment
Deluvas Posted July 14, 2009 Share Posted July 14, 2009 Well, the zombie survival mechanism should be changed, if we change ammo regeneration. (because humans will eventually run out of bullets, and get killed, trying to find that ammo box)Zombies can instantly kill humans, but humans can't instantly kill zombies, unless they are in groups. Quote Link to comment
Clavus Posted July 14, 2009 Share Posted July 14, 2009 Although I can think of a few nice systems to make the player collect ammo, they all fail because all the experienced players would whore the ammo and the new players will have nothing to shoot with. :/ Quote Link to comment
Botervloot Posted July 14, 2009 Share Posted July 14, 2009 I grew up with the Ammo Regen.Leave it.It has more tension to it, survive long enough, and you will get ammo, and start killing agian. You have to *Zombie* Survive long enough.Or you could do both. Quote Link to comment
bastardman Posted July 14, 2009 Share Posted July 14, 2009 I like it the way it is.yup I agree this would add to the tension + make it more tactical. It would require more skill to survive on maps where Humans seem invincible whilst camping.There are plenty of people on the server who may lack "skills", and therefore make the gameplay a real bitch if they don't have enough bullets. The system we have now is perfect. A few mags every now and then, instead of 50 instant magazines that they can spray out in a couple of minutes. Quote Link to comment
RoboRobb Posted July 14, 2009 Share Posted July 14, 2009 (edited) Although I can think of a few nice systems to make the player collect ammo, they all fail because all the experienced players would whore the ammo and the new players will have nothing to shoot with. :/Cant you make a limit to the amount a certain player can pick up? Or the more experienced a player is on the server the less ammo they are allowed maybe ? harsh but they make up for it with skill.I like it the way it is.yup I agree this would add to the tension + make it more tactical. It would require more skill to survive on maps where Humans seem invincible whilst camping.There are plenty of people on the server who may lack "skills", and therefore make the gameplay a real bitch if they don't have enough bullets. The system we have now is perfect. A few mags every now and then, instead of 50 instant magazines that they can spray out in a couple of minutes.Perfect? hmm Not sure about that. I think its a bit contradictory of the term 'Survival' when Ammo magically appears from the sky. Don't get me wrong, I like the convenience of it but I think it takes away from the gametype. Edited July 14, 2009 by RoboRobb Quote Link to comment
Sneed Posted July 14, 2009 Author Share Posted July 14, 2009 Although I can think of a few nice systems to make the player collect ammo, they all fail because all the experienced players would whore the ammo and the new players will have nothing to shoot with. :/How about dropping ammo for others or give.. Quote Link to comment
Ni pah Posted July 14, 2009 Share Posted July 14, 2009 the ammo regen doesnt feel zombie survival-ishAnd what about the new gun appearing in you arms when you kill zombies . Quote Link to comment
Deluvas Posted July 14, 2009 Share Posted July 14, 2009 the ammo regen doesnt feel zombie survival-ishAnd what about the new gun appearing in you arms when you kill zombies .WOW, GOOD HEAVENS! A GUN MAGICALLY APPEARED IN MY ARMS! It's the divine xm1014 ! Eat divine bullets, you zombie freaks ! XD Quote Link to comment
Clavus Posted July 14, 2009 Share Posted July 14, 2009 Although I can think of a few nice systems to make the player collect ammo, they all fail because all the experienced players would whore the ammo and the new players will have nothing to shoot with. :/How about dropping ammo for others or give..You guys would be the only ones using such a system. Quote Link to comment
Deluvas Posted July 14, 2009 Share Posted July 14, 2009 Maybe place some random timer hints over the screen, like in Garry's Mod Sandbox : "To drop weapon, press G" .... "To drop ammo, press SHIFT" ..etc. Quote Link to comment
Nico Posted July 14, 2009 Share Posted July 14, 2009 I prefer more teamplay in this game because people who getting good, just play for their own. You should be able to drop ammo and to drop weapons, please Clavus think about this! Quote Link to comment
Karlicious Posted July 14, 2009 Share Posted July 14, 2009 In my opinion, it's quite unnecessary. Quote Link to comment
Hundred2 Posted July 15, 2009 Share Posted July 15, 2009 Ammo regen was the reason i sticked with Mr Green servers.(the other server with ammo regen was to dam laggy)if you remove it, you destroy my memories *emo music plays* WHY DOES NO ONE UNDERSTANDS ME!! Quote Link to comment
Cowchucker Posted July 15, 2009 Share Posted July 15, 2009 Ammo regen was the reason i sticked with Mr Green servers.(the other server with ammo regen was to dam laggy)if you remove it, you destroy my memories *emo music plays* WHY DOES NO ONE UNDERSTANDS ME!!I understand *cries* I UNDERSTAND!!!!!!i agree 100% with hundred2. Quote Link to comment
Danni Posted July 16, 2009 Share Posted July 16, 2009 2nd topic about ammo regen now. My answer is still no. Quote Link to comment
EmRA Posted July 16, 2009 Share Posted July 16, 2009 Totally agreed sneed. Also we shouldn't get weapons out of kills, totally unrealistic.In fact, remove the zombies. I find them the most unrealistic part of the game.In short: NO. Quote Link to comment
Deluvas Posted July 16, 2009 Share Posted July 16, 2009 Totally agreed sneed. Also we shouldn't get weapons out of kills, totally unrealistic.In fact, remove the zombies. I find them the most unrealistic part of the game.In short: NO.I totally agree! Why not remove zombies? They just pop out of green air and start throwing tires at people :/ -- that's unrealistic! Rather than fighting zombies, why wouldn't we replace zombies with kleiners? That would be really nice! Quote Link to comment
RoboRobb Posted July 16, 2009 Share Posted July 16, 2009 NOOOOO!! Its called Zombie SURVIVAL. The tension of not knowing if you're going to run out of your limited amount of bullets will add to the game tactically!Trust me, I'm a scientist. Quote Link to comment
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